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So, this mod basicly "enforces" it, by haveing the soft compat mod as a requirment.
So, to have the scenario, you need Rimworld Extended: Properly .
This mod here basicly enforces you doing that...
due to the next planned DLC, I don't know what Save our Ship 2 will do. So, I have decided, until then, this mod will not require it.
that does introduce a few anoying issues, but I put SoS2 in for 2 reasons:
1. an alternitive to a pawn that's thematic but would prevent the "man in black"
2. vanometrics
since Reinforced Mechanoids 2 has something similar to vanometrics, I can use that, leaving only issue 1, which I can make a work around for.
now, I can't guarentee a scenario by the 11th (I'll try my best), but I can guarentee that I'll make it backwards compatible
due to the next planned DLC, I don't know what Save our Ship 2 will do. So, I have decided, until then, this mod will not require it.
that does introduce a few anoying issues, but I put SoS2 in for 2 reasons:
1. an alternitive to a pawn that's thematic but would prevent the "man in black"
2. vanometrics
since Reinforced Mechanoids 2 has something similar to vanometrics, I can use that, leaving only issue 1, which I can make a work around for.
just thought of a great feature that requires Reinforced Mechanoids 2. So, nevermind
i'm haveing issues getting something to work that is necessary for the scenario to work...
hopefully it will have a scenario soon...
I had no idea that Helixians gestalt engine wasn’t there!