Total War: WARHAMMER III

Total War: WARHAMMER III

36 ratings
Guns of the Empire SFO Compatibility Submod (outdated)
   
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File Size
Posted
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559.419 KB
9 Feb, 2024 @ 1:09am
10 Feb, 2024 @ 10:08pm
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Guns of the Empire SFO Compatibility Submod (outdated)

Description
THIS MOD IS OUTDATED DO NOT USE


This is a submod to balance the Guns of the Empire units for SFO.

I have tried my best to make the units as balanced as possible with my very limited modding knowledge.
All i did was edit some of the projectile damage tables and edit some of the costs and upkeep of units in the campaign as i thought some were way too expensive for what they are.

If anyone finds anything unbalanced or something that need fixing please notify me and ill try and fix it if possible.




Known bugs:
- The airship which has a helstorm rocket only shoots one rocket instead of the volley of nine that it has and i have no idea how to make it do that so instead i made its reload speed a bit faster. (This is a bug with the original mod)

- The ammunition wagon has two guys on it with repeater rifles but they won't shoot in a volley like the repeater gun is meant to so i also made them reload faster. (pretty sure this is an issue with the main mod)

- Units like the conscripted lead belchers, organ gun and one of the other canons have broken abilities that change what ammo they use such as canister shot, flame shot ect, these appear as a pink "place holder ability" which i don't know how to fix as i don't have much experience modding.

- If you don't place the mods in the correct way as seen below the conscripted lead belchers model bugs out. This is the only way i know to fix it, as this is also a bug with the original mod itself.

Load order:
Guns of the Empire
SFO Grimhammer
Guns of the Empire SFO (My mod)

My other mod:
(Improved Guns)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247953369
35 Comments
Ghostgg10 4 Jul, 2024 @ 7:38am 
Understandable mate
Randy  [author] 4 Jul, 2024 @ 6:49am 
No i haven't figured it out yet, so i've just given up on it for the time being. I also don't use these mods anymore or play the game as much so there is less motivation to finding a fix for it.
Ghostgg10 4 Jul, 2024 @ 5:30am 
did you manage to fix the problem mate?
HK 3 Jul, 2024 @ 8:50am 
Randy, could it be because he removed that units have different projectiles?
Randy  [author] 2 Jul, 2024 @ 8:48pm 
@Green Leader, you need an application called RPFM so you can edit in tables that change a units damage, health, ect, ect. I have already made an updated version of this mod but i have hidden it off the steam workshop because it keeps causing crashes that i don't know how to fix.
Randy  [author] 30 Jun, 2024 @ 6:50am 
@geolas, yeah i hid the mod temporarily because it is causing game crashes for unknown reasons, ill try and find a fix for it in the next few days.
geolas 30 Jun, 2024 @ 5:59am 
the link to the new mod odesnt work
Ghostgg10 29 Jun, 2024 @ 10:27am 
you can then use the base mod as base and add traits and values related to SFO because the GOTE base mod made changes to the unit names also to accommodate the Nuln units. so maybe those create problems if you try to just change values in the submod as of now.
Randy  [author] 29 Jun, 2024 @ 8:43am 
So apparently the Guns of the empire mod is having a few issues at the moment and whether this is causing my submod that i've been trying to remake to crash is something i still don't know as the base mod works fine on it's own.
I'll still try and spend sometime figuring out why my submod keeps causing crashes because it is as simple as editing a few tables but since that isn't working and I don't know how to fix this the crashing issue I probably won't be able remake this submod.

So, sorry for the disappointment for anyone wanting a submod for these mods, hopefully i can figure out the issue soon or someone else make a submod.