Victoria 3

Victoria 3

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Smarter Ai
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8 Feb, 2024 @ 10:25pm
23 Jul @ 10:20am
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Smarter Ai

In 1 collection by TheGamingNot
Needed Victoria 3 Mods
22 items
Description
Smarter Ai
The best Ai economy, Some better military management, More colonies, Much better tech picks and much more



If you found a bug and want it fixed fast, or just to hear me yap join my Discord[discord.gg]

If you want to support me for making mods and help me buy future paradox games to mod
Buy me a coffee please?[buymeacoffee.com]


Best AI
As of 1.8 this ai is currently the best.
Proof


Tech Picks
Ai will research important techs, most notably they will go for railroads first. Vanilla ai like to research everything under the sun even if it has no benefit, this ai will just research what it needs. They will also max out their innovation after 1855



Economic Plan
I gave the ai a economic plan to follow, so they will follow the "construction loop" meta building lots of iron and tools. Which intern lets them afford more construction to build more iron and tools (PDX baked randomness into the ai, so its not perfect)


Aggression Overhaul
AI should be generally more smart when it comes to declaring war on countries, they will never attack an opponent who has more troops, or whos allies they cannot beat.

Generally leads to less death wars and world wars early game



AI Lawmaking
AI will focus on getting good laws like laissez faire and free trade. They select laws based on an event system in order to keep compatibility with other law mods high.


Military Improvements
AI will manage its military better sometimes, but war in v3 is ass and the ai handles it worse then stuff like hoi4 and eu4 (unlike what the devs claimed)


Private Economy
The private economy has also been improved, they are less bias to certain investments and will generally focus on whatever is most profitable. (still very random)


Side Effects
Making the ai better has its upsides and down sides

  1. Trade will be higher overall from the size of the ai's new economy
  2. Performance suffers from the ai's new economy
  3. Odd behavior sometimes



I only speak english so if you want a reply make sure your comments in english

Check Out My Other Mods
AutoBuilder
Smarter Ai for Hearts of Iron 4
Ultimate Optimization Mod
Dynamic Mechanics | Civil Wars
Trade Overhaul
Fixed Government Debt
Fixed Gov Thoroughput
Automatic Privatize

feel free to use/tweak js remember to credit me
Popular Discussions View All (8)
2
20 Feb @ 3:38pm
Privatization doesn't work
Zdrajcadolić
2
8 Jan @ 12:05pm
Ultra agressive ai
lucasdino#3269
4
23 Mar, 2024 @ 8:31pm
Tuning the AI Script
zzzptm
749 Comments
private sector is dumb because it builds so much ports and plantations even though no pops
Borealis1212 20 Aug @ 5:10am 
please fix the autonomous building queue that always builds railway and port
DTalha 26 Jul @ 3:00pm 
In addition to Smile's comment, the AI deliberately deletes its navy.
Smile 26 Jul @ 4:36am 
theyre smarter economy wise but most nations now have next to no armies bro
DTalha 25 Jul @ 3:04pm 
I have some issues, Private Sector doesn't privatize the highly profitable buildings even I pass the law Laissez-Faire. Private sectors always build ports. I get it, my ports are profitable yeah but I don't need a level 207 port in Alentejo and I don't need 25k surplus convoys with only second production method. Also the private sectors doesn't invest in anything except Company Headquarters' and they only build their own buildings. Additionally, AI bankrupts more frequently than vanilla AI and bc of that some countries just get stuck at bankruptcy cycle. I would love the see them get fix.
黛玉sop 23 Jul @ 8:30am 
They will form a group at the beginning and lose relations, and then they will make enemies of each other, and all the great powers are enemies of each other, and then fight and lose GDP
黛玉sop 23 Jul @ 8:29am 
I tried the game many times, Britain would reduce its navy to 100 ships in 1837, a full 85 ships, in 1840 it would be reduced to 35 ships, falling to the third power, and France would also reduce its navy to 0 ships a year, the Ottomans would also reduce their navy to 0, and Prussia and Austria would reduce their navy to 0
黛玉sop 23 Jul @ 8:13am 
AI has been cutting ships, in 1940 Britain only had 35 ships left, France only 30 ships left, and the United States had 0 ships, why did they reduce ships? And in 1838, why could Russia land in London, England, and how did Russia beat Britain's 185 ships?
TheGamingNot  [author] 22 Jul @ 2:44pm 
anyway you can thank jieyi4012 for bringing up the trade center problem in the dc. i uploaded the fix just now
TheGamingNot  [author] 22 Jul @ 2:43pm 
unless im actively working on the mod i dont bother checking comments on steam. if yall want a actual bug like the trade center being subsidized fixed join the dc and ill actually see it.

also the update that was supposed to drop shortly after 1.9 isnt gonna drop anytime soon. i quit dealing with it, constantly worked around 1 hardlocked mechanic and instantly another fucks me.

Currently i need to disable all ai money spending replacing it with my custom logic that actually works, but disabling ai money spending means ai wont manage armies.

and i dont have a fix, i can make them build armies but they wont actually create the formations so theres no point.