RimWorld

RimWorld

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Pandora's Framework
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Mod, 1.5, 1.6
File Size
Posted
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6.281 MB
19 Apr, 2024 @ 7:27am
7 Oct @ 4:47pm
16 Change Notes ( view )

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Pandora's Framework

Description


Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects. These codes were obtained through commissions, trades, and some of which are coded by me, albeit not perfect but still functional. Although, if you're experiencing any bugs, I'll make sure to forward it to the experts themselves. Just make sure to post them in the comments, though don't expect that the issue will be fixed immediately since the coders are really busy, and I'm an artist firstly, though I can code a little bit but not to the level of that of wizards.

Due to the amount of codes contained in the framework, it is best to just compile every code using github, so look forward for the link. Though if you want to use the framework now, just DM me on discord and I'll help you out to the best of my abilities.



-Taranchuk = For coding a majority of stuff for this framework (Highly recommended this guy if you want to commision any codes for your mod projects)
- Thekiborg = For coding the laser code and summon pawn ability.
- Shun The Witch = for trading his codes with sprites.

[ko-fi.com]
Popular Discussions View All (2)
8
12 Oct @ 9:45am
Bugs and Errors
TheRedPriest
0
17 Jun @ 5:01pm
i... i dont know what to do.
The_Lord_FØrce
95 Comments
Bada 19 Oct @ 5:50am 
When applying certain mods that require this framework, an error occurs during the world generation stage, and no factions are created. I played with the same mod list about a week ago, but this issue started happening sometime this week. When I load a save file that was played without the framework and its related mods, then add them back in and try to generate a Faction Base, it seems that no factions can be generated except for the Redsun (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3423920224) mod.

What should I do to figure out where the problem is coming from?
o0Zeke0o 13 Oct @ 2:10pm 
Yeah it isn't throwing any errors but example this is a comparision with other mods
https://imgur.com/a/MtznCF8
BlackMarket420  [author] 12 Oct @ 8:47pm 
Oh, those are some of the codes that I use for some of the projects I have in mind. I didn't wrote those codes so not really sure why it's happening, but since you're not experiencing some serious problems in your game play, then I guess it's alright.
o0Zeke0o 12 Oct @ 8:37pm 
not really as my modlist is pretty optimized (i get 750 TPS without this mod already) though, no stutters, but it's some pretty big overhead for being running constatly, basically made my mods be 10% of the performance hit instead of 1% the performance hit (in patches)

do you have any idea what those are?
BlackMarket420  [author] 12 Oct @ 8:27pm 
Were you experiencing any lags when that happens?
o0Zeke0o 12 Oct @ 3:51pm 
all the functions that are executing from this framework are 10 times heavier than all 327 of my mods
o0Zeke0o 12 Oct @ 3:49pm 
i don't know if he did that part of the code so i also didn't wanna annoy but this mod is really one of the heaviest one i've seen, i'm still checking yep for like 2 days cuz i rlly wanna use your mods dude lol

https://imgur.com/a/SZwnjbD
Cal 12 Oct @ 2:13pm 
You are aware of the constant heavy ticking from BM_WeaponSummon.Pawn_EquipmentTrackerTick_Patch:Postfix ?
Cal 12 Oct @ 8:21am 
Showing 4 errors on launch, posted in discussions.
ImperialBattalion 8 Oct @ 7:30pm 
I see, Thanks for the advice, i'll keep that in mind.