RimWorld

RimWorld

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Rimworld Extended: Properly
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.570 MB
14 Dec, 2023 @ 3:46pm
27 Jul @ 10:33am
22 Change Notes ( view )
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Rimworld Extended: Properly

Description
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox
So, here's the Description v2 (version 3 coming eventually!)


Rimworld Extended: Properly


This mod has the deceptivly "semi-simple" goal of Extending Rimworld and other Rimworld Mods, how I think it should be done!

So, what does that entail? Glad you asked
  1. New Genes
  2. Soft Compatibility with many a mod
  3. more (takeing any and all suggestions!)


Oh, you want more? well, okay, fine. I'll give you a summary, that's all!
  • There are the Bio-Stabilizer genes, which weaken all stats by "x", except for 1. That other stat is increased, but capped at 100. That way, it takes a lot more to drop it to bellow 100! So, you wanted a functional colonist with a very damaged brain? No? well, now you can!
  • There are some genes manipulateing the psyfocus costs with Vanilla Psycasts Expanded
  • If you have Endling: Last of their Kind, a gene that adds that. Now you can have kids inherit haveing no liveing family!
  • If you have Reinforced Mechanoids 2, you will, once I can get it to work, have a scenario based around the Gestalt Engine
  • Pierceing Spine has an increased range
  • Genes for manipulateing the ratio of pawns genders, courtesy of Tuuree
  • Soft Compatibility with A rimworld of Magic and Kure's Classes
  • that's all (For now)...

Oh, still not enough? Well, there's no room here, so... uh, try here Coming Soon-ish


Now, I must admit, some of the content is not 100% my ownsome of the content is not 100% my own, so, credit where credit is due:
  1. Bleeding Eyes for RoM Genes. It's ported in almost one-for-one
  2. Touch-nir for All Rimworld of Magic Class Genes, which I used as a basis for my class genes (although mine are soft requriments)
  3. A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
  4. Get Donked On for VPE Psycastfocus cost genes Which, with his permission, has been integrated here


And, here's the FAQ (don't worry. It is quite fun to read in my totally unbiased opinion)


NOTE: THE ICONS IN THIS MOD ARE PLACEHOLDERS, UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT
Popular Discussions View All (4)
0
22 Dec, 2023 @ 12:39pm
PINNED: Features Summary and Questions
CTH2004
30 Comments
CTH2004  [author] 2 Sep @ 5:02am 
Anytime :)
Dalgamor 1 Sep @ 8:31pm 
I appreciate it! Thanks)
CTH2004  [author] 1 Sep @ 4:15pm 
Okay, I just ported Gender Ratio Genes Ported for you! (that's not the exact title, but that is the link)
CTH2004  [author] 1 Sep @ 3:59pm 
yes, they are.

I'll go and update the gender ratio gene version
Dalgamor 10 Aug @ 11:24pm 
So if I want to use this mod only for gender ratio genes, would it work fine?

It asks me to subscribe to a ton of mods, I wonder if it's essential
CTH2004  [author] 30 Jul @ 2:39pm 
@Ulthar
Thanks! (:

@gasses888
You and me both…

And, I looked in the about file, reinforced mechanoids 2 is also incompatible with Gestalt Engine (:
gasses888 30 Jul @ 6:53am 
@CTH2004 that is cool. I had a feeling that it might be something involving reinforced mechanoids 2. Definitely one that I want to add to my list.
Ullthar 28 Jul @ 5:32am 
After returning back to Rimworld after some time, I cant wait to see what you are cooking up.
CTH2004  [author] 27 Jul @ 10:35am 
because I'm working on adding in a scenario for the Gestalt Engine, but I'm useing reinforced mechanoids 2.

as that's redundant contant, and possibly redundant id's, I marked it as incompatible.
Technically you can use them together, but basicly it's not intended to
gasses888 25 Jul @ 8:34pm