RimWorld

RimWorld

135 ratings
All RoM Class Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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872.387 KB
21 Aug, 2023 @ 4:02am
29 Aug @ 9:20pm
4 Change Notes ( view )
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All RoM Class Genes

Description
What does this mod do?
The mod adds genes that allow you to get a magic or might "class" from Rimworld of Magic

How do I get these genes?
The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes

What happens if a pawn has 2 magic genes?
One of the genes will become inactive.

What happens if a pawn has both a magic gene and a natural magic trait?
Then the magic gene will be active and the natural trait will not.

How do I meet other pawns with genes from your mod?
There is no way unless you create a xenotype with this gene yourself and add the xenotype to the xenotype pool of the faction.

How do I find genes on (Magically gifted, Physical adept, Boundless, ManaWell, Arcane conduit, Fake Blood, Giants' blood, Enlightened, and Cursed.)?
Inspired by the mod Rimworld of Magic Genes gtm.steamproxy.vip/workshop/filedetails/?id=2907470506
This does not repeat the changes of this mod, so I recommend downloading it if you need genes for traits: (Magically gifted, Physically adept, Boundless, Mana Well, Arcane conduit, Fae Blood, Giants' blood, Enlightened, and Cursed.)

WHERE ARE THE GENES FROM Kure's Rimworld of Magic Class Expansion Pack?
This has been moved to a separate mod https://gtm.steamproxy.vip/workshop/filedetails/?id=3243043809
56 Comments
Touch-nir  [author] 29 Aug @ 9:22pm 
@raz334 Okay, it's done.
if there is a similar problem with other mods, just transfer it to the local "mods" folder in the game folder, then it will not roll back your changes.
raz334 28 Aug @ 2:41pm 
Sorry to pester you, but I've already modified the about.xml file to reflect it's compatibility with 1.6 several times. Sadly it keeps then causing an "update" of the mod later and over writing my changes. ( Read only doesn't work, tried it. )
Any chance you could just modify the mod with the 1.6 tag ?

It's not a huge deal, but it does make it less bothersome when troubleshooting a near 500 long mod list and seeing a red i have to remember isn't actually a red all the time...
GULÉ🏠 29 Jul @ 8:38am 
@Touch-nir thanks for letting me know, can let you know I have it on the modlist now and seems to be working OK.
Touch-nir  [author] 29 Jul @ 7:10am 
@GULÉ no, I don't think so. this mod consists only of XML, so there should be no problems with 1.6 (at least not more than there were)
GULÉ🏠 28 Jul @ 5:37am 
Does this mod need an update or does it work on 1.6?
Aduro 20 Jul @ 4:18pm 
Will this be updated to 1.6?
WreckNRock 28 Jun @ 9:03pm 
what happens if i equip all of them on a single pawn? do they just become a god of destruction?
Bob977 3 Dec, 2024 @ 12:26am 
Trait doesn't seem to show up for newborns even when the gene was passed down from parent. Or I might be having some compatibility issues?
wiidad 27 Nov, 2024 @ 9:53pm 
Can you please create a gene that gives 100% of pawns either Magically Gifted or Physically Adept?
beahmont 31 Jul, 2024 @ 9:23am 
Is there a RoM stats gene pack for just general stats that don't give traits? I play with a more traits allowed mod and this complicates RoM because of the 7 trait limit.