Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem





















-> Verse.Rand.get_Value
-> Pawn_GeneTracker.Notify_GenesChanged (random gene selection)
This random call breaks MP. Any solution?
Improved the built-in auto-combat for those using that. Now has a "full AI" mode that makes them bash down doors and everything to kill foes.
Buttons for this are toggled in the setting menu.
Also removed the auto-conversion to HAR races when HAR is active. Since Erdelf informed me it won't be needed anymore. :)