Space Engineers

Space Engineers

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[DFE] Departure from Eden
   
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
1.133 GB
30 Nov, 2023 @ 3:49pm
19 Aug @ 2:17am
30 Change Notes ( view )

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[DFE] Departure from Eden

In 1 collection by Mysticlynx
(DFE) Departure from Eden
11 items
Description
USE THIS MOD INSTEAD OF EWE IN MOD LIST - ALL [EWE] PLUGINS ARE STILL COMPATIBLE

I have zacrron's blessing to re-upload.

My updated build of Edens Wrath Engineering



Notable Changes
  • Fixed Voxel Texture Problem - See change log*
  • Integrated changes from EWE Beta
  • Completely De-Coupled from Weapons Core - Weapons Core is no longer a dependency.
  • Added many new Categories to Assembler Tree.
  • Blueprints *ARE CONTINUALLY and SLOWLY* being added for ALL New DLC Blocks
  • Visual updates like icons for survival kit, elements and components.
  • Power Consumption and Weapons balancing.
  • Many small fixes.
  • For full list of changes see Change Notes

Credits and notable contributors:
  • Based off the original mod [EWE] Edens Wrath Engineering
  • Geneticus - A huge inspiration of mine and who started me down the path of what is possible in an ever expanding SE universe. EWE was based off of Gen's original work.
  • zacrron - The mastermind behind Edens Wrath Engineering and truly an amazing human being. I can't explain just how much of zac's time and effort has gone into the EWE project to make it what it is today, so from the bottom of my heart: Thank you for the countless hours of game play I have enjoyed thanks to your work.
  • DrunkenEwok - A great friend and someone who reaches for the stars and motivates me to do the same. Ewok is a python wizard and is responsible for all the balancing done on Ore to Ingot values taken from EWE Beta... and much much more.
  • Igneus Tempus - Ship builder extraordinaire, Beta Tester and someone I can bounce ideas off and get valuable feedback from.
  • 72Tattoo72 - A fellow EWE enthusiast and selfless helper when assistance is needed.
  • Shaostoul - Your creations will live on forever! Thank you for all you've contributed to the Space Engineers community.
  • gwindalmir - One of the most helpful personalities on the Keen Discord channel. I have personally benefited from your help many times so thank you!
  • nukeguard - An absolute legend who has positively impacted the Space Engineers Modding community to a remarkable degree. Nukeguard is responsible for the Chemical Plant, Mass Chemical Plant and Hyperdrive models used in EWE and this mod.

Documentation List and Further Readings:
[/url][/list]

Current issues
  • Most DLC Blocks are still not using new components yet. (there are 1003 total blocks in Vanilla so hold your horses people)
  • Still Implementing Econ Prices. Econ Values are still being Balanced and set.
  • Assemblers do not pull components from their outputs.*Unless you use an inventory manager like AIS*
  • Mod is not fully compatible with Colorful Icons - Colorful Icons overrides some icon changes that were made (not game breaking).
  • Radial Menus are not Supported.
  • There is still at least one ore not displaying properly (this means if I manage to fix it all ore mapping on pre-existing saves may be shuffled) I'm sorry in advance if this is the only way to fix it.
  • Power generation/usage still being adjusted an balanced.

Regarding Re-Uploads
  • If your making a copy for a dedicated multiplayer server and want to make changes please use Mod Adjuster v2 where possible.
  • If you'd still like to manually make a copy for a dedicated multiplayer server then please keep "Unlisted". When uploading mods to Steam Workshop visibility will be set to "Public" by default. Please "Change Visibility" to "Unlisted".

Regarding Plugins and Plugin creation:
  • Sponsored Plugins have the "[DFE]" prefix in Titles.
  • Please don't go making Plugins for DFE without asking. While I can't stop from you from using Mod Adjuster v2 I'd like to have a discussion and provide some guidelines to keep things balanced so that it can be added to the official list.

Highly recommend playing with:

DFE is a complete overhaul mod for SE
  • There are 103 ores.
  • 15 Pure Ores
  • 54 Composite Ores (complex compounds that can yield many different materials when refined)
  • 8 Radioactive Composites (composites that won't hurt you but yield radioactive materials)
  • 16 Extractive Ores (stone,soil,sand - All Vanilla)
  • 11 Ice Ores
  • 14 Pure Metals (many from Vanilla)
  • 200+ Total Components to build with.
  • 4 Total Gases (Jet Fuel,Gasoline + O2 H2 from Vanilla) able to store in tanks and can use gas and jet fuel in engines like you do with Hydrogen.
  • 7 Different power Sources.
  • 5 Types of Armor Blocks with both Light/Heavy Armor Variants.
Popular Discussions View All (3)
1
25 Jul @ 6:19pm
Please tell me about bugs and issues here.
Mysticlynx
0
31 Jul @ 11:45pm
A quick story about how and why DFE came about.
Mysticlynx
0
19 Dec, 2023 @ 10:29pm
Sponsored Plugins List
Mysticlynx
2 Comments
Mysticlynx  [author] 16 Aug @ 8:25pm 
Your welcome! Have fun out there!
Thanks a lot!