Space Engineers

Space Engineers

[DFE] Departure from Eden
12 Comments
Dan 29 Oct @ 9:01pm 
Just wanted to add - with the fix to re-enable hunger tracking, you then kinda need the Kelp Crisp recipe added to the modified Survival Kit to make it through the early game.
I tried adding <Class>BasicFoodProcessorRations</Class> to CubeBlocks_MedBays.sbc, but it didn't show up... so instead I just added <Entry Class="BasicTools" BlueprintSubtypeId="Position0030_MealPack_KelpCrisp" /> to BlueprintClassEntries_Basic_Tools.sbc
Dan 25 Oct @ 2:31am 
(Sorry, Steam helpfully removes the indentation :-)
Dan 25 Oct @ 2:30am 
Okay, in case it helps - I think I tracked down that issue:
EntityComponents.sbc


Currently has:
<Stats>
<Stat>
<TypeId>MyObjectBuilder_EntityStat</TypeId>
<SubtypeId>SpaceCharacterHealth</SubtypeId>
</Stat>
</Stats>
<Scripts>
<Script>SpaceStatEffect</Script>
</Scripts>

Needs to be:
<Stats>
<Stat>
<TypeId>MyObjectBuilder_EntityStat</TypeId>
<SubtypeId>SpaceCharacterHealth</SubtypeId>
</Stat>
<Stat>
<TypeId>MyObjectBuilder_EntityStat</TypeId>
<SubtypeId>SpaceCharacterRadiation</SubtypeId>
</Stat>
<Stat>
<TypeId>MyObjectBuilder_EntityStat</TypeId>
<SubtypeId>SpaceCharacterRadiationImmunity</SubtypeId>
</Stat>
<Stat>
<TypeId>MyObjectBuilder_EntityStat</TypeId>
<SubtypeId>SpaceCharacterFood</SubtypeId>
</Stat>
</Stats>
<Scripts>
<Script>SpaceStatEffect</Script>
<Script>RadiationStat</Script>
<Script>FoodStat</Script>
</Scripts>
Dan 25 Oct @ 1:10am 
Hey, just getting back to SE after about 6 years away, and very glad to see EWE is still being maintained - it was my go-to mod all that time ago.

Interested to try out the recently-new vanilla food and radiation mechanics though... but yeah, noticing the same thing when running this mod - the hunger bar seems to display zero and there's no radiation readout... dunno if those mechanics are still working under the hood, and I just can't see the effects, of if they're disabled entirely.

Any progress getting the mod tweaked up to work with those settings/hud-readouts?
QAstral 14 Sep @ 4:38am 
It definitely should. As those new features are mainly (not all) in PlanetGeneratorDefinitions.sbc which DFE and EWE modifies because of ores.
Mysticlynx  [author] 11 Sep @ 4:30pm 
Thank you @QAstral. This is super helpful. I have a bunch of free time coming up here next weekend. I'll try to knock some of this stuff off.

Does anyone happen to know if all these issues are consistent with EWE too?
QAstral 10 Sep @ 9:37am 
From my analysis here are issues after Apex:
- Hunger bar is not displaying correct value
- Missing bushes on Earth (and relevant resources on other planets) for early food
- Wolves do not drop food (or maybe this is because of another DFE mod)
- Anything related to radiations especially on planets
- Missing new weathers
- Recipe to generate H and O from ice is not working in survival kit. Reason is, that recipe requires 1000 of Ice, but maximum what fits into whole survival kit is 927... Advice to decrease 2x and time too.
Mysticlynx  [author] 9 Sep @ 9:07pm 
OK thanks for letting me know guys. I'll definitely look into updating with Apex kit this month (Sept.2025) Not sure about the dedicated server stuff unless someone can help out with that.
QAstral 9 Sep @ 4:28pm 
With Apex update new bar does not work properly.
GermanGinger 4 Sep @ 4:50pm 
As much as hate to be the one to say this because of how much I loved the original but.....
As of the date of this comment, DFE is not dedicated server friendly. I'm not savvy at the log stuff so I don't know what it is causing it. All I know is that it kept crashing the server every time Industrial Hydrogen Thrusters were placed or even existed
Mysticlynx  [author] 16 Aug @ 8:25pm 
Your welcome! Have fun out there!
Thanks a lot!