Space Engineers

Space Engineers

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ModAdjusterV2
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Type: Mod
Mod category: Script
File Size
Posted
Updated
1.410 MB
9 Aug, 2023 @ 6:50pm
17 Oct @ 1:28am
21 Change Notes ( view )

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ModAdjusterV2

Description
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.

Check out this helpful guide by Stonelords:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3018217687

To use:
  • Create a folder in your mod's Data folder called ModAdjuster
  • Copy the .sbc files for all definitions you wish to modify into this folder
  • Change the file extensions for all these files from .sbc to .xml
  • Create a file in the same folder called ModAdjusterFiles.txt
  • Add the filename for each of your copied definition files to this text file, one per line

Now you can edit the definitions you copied over. Change the values for any fields you want to modify, and delete any fields you don't need to change. ModAdjuster will read these definitions and overwrite the original game definitions with your modified values. Simply set this mod as a dependency to have it automatically added to your world - load order doesn't matter.

Note that there are a few definitions/fields that can't be edited with this tool, see here:
https://github.com/Ash-LikeSnow/ModAdjusterV2/wiki/Inaccessible-Fields

if you are new to modding SE, check out this guide by Digi:
Quick Intro to Space Engineers Modding[github.com]

If you have any questions, requests, or bug reports, please head over to the # mod-adjuster channel in the SE Coresystems discord:
https://discord.gg/8CnW35KsFK



Big thank you to enenra for the thumbnail and usage guidelines, as well as for being a generally awesome person ❤
52 Comments
Space Ace 8 Nov @ 9:28am 
Is this mod capable of altering a mod config's default state?
PeterRabbit 21 Oct @ 1:36am 
If I use this mod to tweak an unrelated property of reactors, for example their MaxPowerOutput, it makes me unable to put uranium ingots into their input slots.
PeterRabbit 18 Oct @ 11:42pm 
Notably, the exact same changes, but done using a standard .sbc file, does not cause the issue. If needed I can send over a minimal repro example.
PeterRabbit 18 Oct @ 11:28pm 
If I adjust the integrity of components using ModAdjuster it causes the integrity of blocks to act extremely buggy, such as blocks placed in creative mode not having full integrity, or existing blocks losing integrity for no reason.
Arstan 7 Sep @ 1:57am 
After spending some time working with this mod, and lots of experimentation, this mod is absolutely amazing. Thank you for your work good sir!
Arstan 5 Sep @ 10:57am 
Do you have to make a seperate mod adjuster adjustment mod for each mod you adjust or can you bundle a bunch of mods adjustments into one mod adjuster mod?

If so, are we able to organize the files into mod specific folders and then reference file with path in the ModAdjusterFiles.txt? I am hoping to bundle a few edits together but I am running into a bunch of similar named files. I am also hoping not to bloat the mod list with multiple mod adjuster mods or having to merge several definitions into same named files.
DarkFight 1 Aug @ 10:11am 
How can I use this with a Torch server?
Do I have to upload the customized files as a separate mod + this mod here + the mod in which I want to customize the files?
The_Swack 20 May @ 9:01pm 
@Valkria Freyja yes you can use Mod Adjuster modify Weaponcore weapons.
Mr_Mosey 1 Apr @ 9:19pm 
Does this work with other mod file types? I'm looking to make a few adjustments to the resource convoys in the Escape From Mars mod. The file containing the data for the convoys is a .cs file. Does ModAdjuster let me modify data in those types of files as well as .sbcs?
Valkyria Freyja 31 Jan @ 12:36am 
Can you not use mod adjuster to modify Weaponcore weapons?