RimWorld

RimWorld

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MIM - WH40k Szarekhan
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
6.525 MB
23 Nov, 2023 @ 6:53am
5 Jul @ 9:30am
30 Change Notes ( view )

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MIM - WH40k Szarekhan

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
50 items
Description
Standalone Szarekhan Dynasty mod from MIM - WH40k Factions.

No huge changes from the previous MIM 40k Factions version, but now the faction only reproduce the same factional design only.

Canoptek Spyder needs to be drafted to spawn Canoptek Swarm once per a day without any resources. Also, Canopteck Spyder and Plasmancers are the only units who can do the researches - most of Necron units are only suitable for violent.

Also, by using reanimation protocol, you can easily revived your dead Necron pawns with very small amount of resources.

Also, few internal XML errors has been fixed.

Recent Update
22/6/2025: 1.6 Migration done.

Optional Mods

MIM WH40k Sautekh

MIM WH40k Adeptus Astartes Core
MIM WH40k Factions Texture Pack
32 Comments
emitbreaker  [author] 19 Oct @ 2:26am 
@jadabandon I'm happy to hear that ;)
jadabandon 11 Oct @ 11:08am 
I finally got around to installing and enabling these Necron mods along with some of the other Warhammer 40k races, like the Chaos space marine mods, and I can say that I am Very happy with these mods! Especially since it includes colonist Necrons! I am Very hyped to use Prepare Carefully on my next play through to try starting a Necron only colony!
emitbreaker  [author] 26 Aug @ 6:47am 
@War Dog Oh, and if you want to use some of my mechanism (thou Necrons has only few functions), please take the codes and xmls as you wish. Basically, I'm doing WH40k modding for fun, not for a real deal XD
emitbreaker  [author] 26 Aug @ 6:36am 
@War Dog As you could see the disclaimer on Core mod, I have no rights on Warhammer 40k IP, so how could I say no XD
Evil_Freaking_Skeleton 24 Aug @ 9:24pm 
Currently i am commissioning a necron mod, is it okay with you if i publish it when its finished? I only now seen this mod, and would of asked permission sooner if i knew this was available
IM-a-Zombie 10 Jul @ 11:41am 
oh okay
emitbreaker  [author] 10 Jul @ 6:24am 
@IM-a-Zombie 1.4? that makes some sense to me, but I lost code base for 1.4 so can't assure exact timeline to fix it.
IM-a-Zombie 10 Jul @ 2:38am 
@emitbreaker try on 1.4 im playing on it
emitbreaker  [author] 9 Jul @ 9:45am 
@IM-a-Zombie Could you give me specific error log just after you activated protocol? I just checked for 1.5/1.6 at my local end but it works without issue for all necrons.