RimWorld

RimWorld

84 ratings
MIM - WH40k Adeptus Astartes Core
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Mod, 1.4, 1.5
File Size
Posted
Updated
95.235 MB
23 Nov, 2023 @ 6:03am
5 Jul @ 9:44am
144 Change Notes ( view )

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MIM - WH40k Adeptus Astartes Core

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
50 items
MIM WH40k Mod Collection - Lite version
20 items
Description
Summary
Core Libraries for Adeptus Astartes Faction mods from MIM.

The mod itself only gives you common armors and abilities, as well as chapter neutral gene-seeds. There is no NPC factions or chapter oriented armors and wargears in this mod - if you want to use them, you need to put corresponding chapter sub mods into your mod list.

This mod contains
Cultures


Abilities
Captain


Chaplain



Apothecary


Librarian


Techmarine


Lieutenant


Dreadnought (Requires VFE - Pirates)


Blood Angels


Dark Angels


Space Wolves


Black Templars



Terminators





Scouts



Storm Shield


Relic Shield


Apparels
Storm Shield


Relic Shield


Fortifications




New Mechanism: Modular Power Helmet
Power armor also to be modulated in the future, but requires entire redesign of armors.




New Mechanism: Modular Power Armor




Recent update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

Recommanded Mods

Warhammer 40.000 - Genes
Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Translation Mods
MIM - WH40k Adeptus Astartes Core 简体中文 by WANG

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty
140 Comments
emitbreaker  [author] 19 Oct @ 2:22am 
@Totally a Default Pyro Hmm... in some day...?
Totally a Default Pyro 5 Oct @ 9:38pm 
I'm curious, can you make the Blood Ravens with this mod collection?
emitbreaker  [author] 15 Sep @ 7:40am 
@generaaleric Less than half of royalists and four traitors updated to 1.6. I made entirely separated mod for 1.6 because of the technical issue. See here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3521177525
generaaleric 15 Sep @ 5:52am 
Noted, thanks for the reaction, when will this be updated to 1.6? or will this one be deprecated in favour of the other one?
emitbreaker  [author] 14 Sep @ 6:02pm 
@generaaleric Sorry for being away for so long. I was in crunch mode in my RL project and didn’t have time to check Steam. 1.6 version gives you easy mode.
generaaleric 29 Aug @ 2:02pm 
its either that or half the salamander stuff is borked or what ever because nothing fits on anything and i have to resort to using character editor to get the parts on
generaaleric 29 Aug @ 1:28pm 
Im having a hard time navigating the menus to figure out what goes where and what needs what, its unneccesairly complex with the new modular system, the search function doesnt work and i have to reset the entire configurator if i selected the wrong part, the shoulder pads are annoying, perhaps an easy mode? (ie Sacrifice customisation and stick to making one armour that is just techmarine with heraldry already attached) im getting quite frustrated trying to get a techmarine, especially with outfits, pawns really easily just randomly take a piece off and then the entire thing doesnt work anymore
lordvader12342 11 Jul @ 5:05am 
thanks keep up the good work mate
emitbreaker  [author] 11 Jul @ 4:11am 
@lordvader12342 Fix will be deployed in a minutes.
lordvader12342 11 Jul @ 2:46am 
so im still playing on 1.54 version and the space marine armour crafting table is not loading in the textures