RimWorld

RimWorld

41 ratings
MIM - WH40k Imperial Fists
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
25.812 MB
23 Nov, 2023 @ 6:21am
8 Jul @ 9:48am
41 Change Notes ( view )

Subscribe to download
MIM - WH40k Imperial Fists

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Imperial Fists Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 53 Imperial Fists armor parts (including Armor, Helmet and Backpack) added. (Steam keep deleting attached images with no reason, so some armors are missing on above screenshot.)
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

Recommanded Mods

Warhammer 40.000 - Genes
Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
22 Comments
Rhorik 1 Aug @ 10:02am 
If you do decide to update things in the meantime, it might make more sense to do the unique ones first. Slaanesh, nurgle, hive cults, etc. I know for me personally if I am doing a space marine run it is nice to have all the main enemies rather than another specific SM chapter
emitbreaker  [author] 30 Jul @ 9:51am 
@Rhorik They definitely take a month or two, since I have to draw all the armors of aspect warriors, adding weapons, rebalance all weapons, and implement their unique race-wide mechanism like path of asuryani or infinity circuit. So perhaps I'll do few reworks before fully release them.
Rhorik 30 Jul @ 9:49am 
Eldar is something unique so keep doing what you do. I think you dropped this somewhere 👑
emitbreaker  [author] 30 Jul @ 9:43am 
@Rhorik I'm currently working onto Aeldari Core / Exodite Eldar Sub Faction, and originally planned to rework of Blood Angels then, but if you wish, I could start the faction little bit earlier.
Rhorik 29 Jul @ 8:45pm 
I am setting up a WH 40k run and your mods looking amazing, do you have an ETA on when this one might be finished and migrated to 1.6? Looks like you might be mid progress on a lot of them. Thank you for all the hard work you do.
emitbreaker  [author] 5 Jul @ 10:05am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Cotton 27 Jun @ 3:50pm 
Thanks!
emitbreaker  [author] 22 Jun @ 5:18am 
@Cotton Sorry for the belated response. I turned off eye offset harmony patch when Facial Animation - WIP is enabled. At least looks normal at my end. Please update core mod to apply the change. Head size might be looks slightly smaller, tough.
Cotton 8 Jun @ 10:40am 
@emitbreaker No problem at all, I appreciate you making the mod and taking the time to respond to me