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ARSENAL - Weapons expansion mod
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Особенности мода: Новый контент
Режим работы мода: Оба
Версия tModLoader: 1.4.4
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4.392 MB
7 окт. 2023 г. в 17:49
25 апр в 14:57
Обновлений: 36 (просмотреть)

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ARSENAL - Weapons expansion mod

В 2 коллекциях, созданных BlockCrusader
BlockCrusader's Mods
Предметов: 32
The Arsenal Collection
Предметов: 4
Описание
ARSENAL: Weapons Expansion Mod

Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game.
This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time!

Arsenal introduces:
  • Roughly 400 new items, the vast majority of which are weapons
  • Vanilla friendly content that seeks to give you a 'vanilla+' experience
  • Expansions of various weapon types across all of vanilla progression
  • Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more!
  • Master Mode Weapons; bosses may drop a special weapon in Master Mode
  • And more!

Weapon Count:
Here is a list of how many weapons and items are introduced, organized by type/subclass
  • 8 Battlestaves*
  • 14 Boomerangs
  • 20 Bows/Repeaters (And 5 new arrows)
  • 13 Dart weapons (And 19 new darts)
  • 19 Flails
  • 16 Flamethrowers* (And a new ammo)
  • 13 Guns (And 4 new bullets)
  • 14 Launchers* (And 5 new rockets)
  • 14 Magic Guns
  • 15 Minions
  • 23 Sentries
  • 28 Shortswords*
  • 11 Spears
  • 28 Staves
  • 15 Swords
  • 21 Tomes
  • 27 Whips
  • 14 Yo-yos
  • 6 Misc. Melee weapons
  • 14 Misc. Magic weapons
  • 11 Misc. Ranged weapon
  • 11 Accessories
  • 16 Other Misc. items
*: This weapon type has been expanded across all of vanilla progression

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & shrinkviolet77)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!


Автор сообщения: tModLoader Arsenal_Mod
Developed By BlockCrusader
Популярные обсуждения Просмотреть все (10)
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16 июн в 5:55
Summoner whip
$1n $hluxxx1
3
21 июл в 22:14
WE NEED A WIKI
AlmirSemNome
10
21 ноя. 2023 г. в 6:00
How to get BlockCrusader's armor
DomMax21
Комментариев: 478
BlockCrusader  [создатель] 8 ч. назад 
@我值500G噢, this mod adds some Master Mode weapon drops to the vanilla bosses (Though you can set them to also drop in Expert in the mod's config).
The Grand Crystal is Queen Slime's Master Mode weapon.

As for the Charged Blaster Cannon; I do have it so that it'll change to the Finger Gun instead of the Genesis Cannon if the Remix Swap is enabled.
The problem is that Shimmer transmutations are set up when the mod is initially loaded, so the game can't actually tell if you're playing on Don't Dig Up since mods are loaded on the main menu.
Right now there's not much I can do about it since tML's API for Shimmer is very basic at the moment (I.e. I can't dynamically modify Shimmer results based on conditions).
A workaround is to go to this mod's config settings and make the Remix Swaps enabled at all times, then reload your mods. That DOES work, but it makes the Swap occur on all worlds.
我值500G噢 10 ч. назад 
I went to another save to buy the Finger Gun, and now a new question is coming, how to get the grand crystal
我值500G噢 16 ч. назад 
I did find the Genesis Cannon in the Wizard Shop, but the Glimmer Transformation is still the Charged Blaster Cannon <=> Genesis Cannon
BlockCrusader  [создатель] 25 авг в 11:26 
@我值500G噢, are you playing on Don't Dig Up or Get Fixed Boi? This mod has weapon progression swaps like vanilla does. Finger Gun is one of the affected items, swapping places with the Genesis Cannon (Which is obtained by throwing the Charged Blaster Cannon into shimmer)
我值500G噢 25 авг в 7:44 
How to get Finger Gun?Why doesn't my wizard sell this when the party girls are present?
BlockCrusader  [создатель] 24 авг в 6:42 
@我值500G噢, it drops from Pigronatas, which are sold by the Party Girl during parties.
我值500G噢 24 авг в 5:56 
how to get fiesta?
BlockCrusader  [создатель] 18 авг в 6:24 
@BEJL3EBUJL(¬_¬), Terraprisma can now be thrown into shimmer to convert it into new weapons for different classes, Divinity is one of those weapons.
BEJL3EBUJL(¬_¬) 17 авг в 23:24 
how to get divinity?
BlockCrusader  [создатель] 17 авг в 7:01 
@valveworshipper, assuming you're referring to Verveine's rework mods;
It should(?) already be compatible with the Spear Rework, which is automatically compatible with any spears marked as a spear in the code (I believe this is the case for most if not all of Arsenal's spears).
As for the Flail Rework, compatibility isn't really feasible.
It's something Verveine would have to do from Flail Rework's end, and Verveine has already made a statement on adding cross-compat, which, if I remember correctly, essentially boils down to "too much work" (which is, mind you, a perfectly valid argument since every modded flail would have to be hard-coded to work).