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tModLoader

ARSENAL - Weapons expansion mod
471 Comments
BlockCrusader  [author] 18 Aug @ 6:24am 
@BEJL3EBUJL(¬_¬), Terraprisma can now be thrown into shimmer to convert it into new weapons for different classes, Divinity is one of those weapons.
BEJL3EBUJL(¬_¬) 17 Aug @ 11:24pm 
how to get divinity?
BlockCrusader  [author] 17 Aug @ 7:01am 
@valveworshipper, assuming you're referring to Verveine's rework mods;
It should(?) already be compatible with the Spear Rework, which is automatically compatible with any spears marked as a spear in the code (I believe this is the case for most if not all of Arsenal's spears).
As for the Flail Rework, compatibility isn't really feasible.
It's something Verveine would have to do from Flail Rework's end, and Verveine has already made a statement on adding cross-compat, which, if I remember correctly, essentially boils down to "too much work" (which is, mind you, a perfectly valid argument since every modded flail would have to be hard-coded to work).
valveworshipper 17 Aug @ 6:46am 
can we get some compatibility for the flail & spear rework mods?
BlockCrusader  [author] 17 Aug @ 5:56am 
@Vastenence, I'm glad to hear a shortsword-only run works and that you enjoyed it! I'd been meaning to try it myself some time but hadn't gotten around to it. Everything you mentioned seems to line up with my intentions. The shortswords are supposed to have really good DPS for their short range.
Vastenence 17 Aug @ 2:18am 
Hey Block, I recently did a Shortsword only run by roleplaying as Goblin slayer and here are my thoughts in case you want some feedback:

- Carnage absolutely Destroyed BoC. Thousand degree knife also destroy skeletron, struggle quite a lot on WoF but Bone rattler did like crap load of damage (when i got to hit it) and kill hungries enough.
- I farmed 10 Pirate invasions For shinny point, thought it didnt dropped but it did... eventually. Not flashy accessory but i am a sucker for weapon specific accessories.
- Terra shortsword was absolutely beautiful, please keep it.
- Blazing starlight its like Starlight combined with horseman blade for homing, beautiful.
- Dawnbreaker, was kinda underwhelming. The normal zenith shortsword perform better in really close range, though the range attack makes up for it, more of a Crowd control weapon. (master mode exclusive too)

Overall, I really like the class. The shockwaves really makes it viable like spears.
valveworshipper 10 Aug @ 7:28pm 
must be a mod conflict
valveworshipper 10 Aug @ 7:28pm 
I see
BlockCrusader  [author] 10 Aug @ 8:15am 
@valveworshipper, it should be 100%. Also, it's specifically for GFB, not FTW (Since it upgrades the GFB exclusive weapons).
Also, it drops directly from ML, not his Treasure Bag. There's a small chance you might've missed it because of that.

Issues with the Jewel dropping have been reported before - even in the proper conditions - but I'm not sure why it's happening as I've never been able to recreate the bug.
valveworshipper 10 Aug @ 7:52am 
I haven't gotten the jewel of legends yet in a legendary world, what's the drop rate?
BlockCrusader  [author] 10 Aug @ 7:24am 
The goblin tinkerer sells it, based on the moon phase
valveworshipper 10 Aug @ 7:08am 
where do I get the scrap hook
darakerrgalway 10 Aug @ 6:08am 
this mod is fire
BlockCrusader  [author] 10 Aug @ 5:47am 
@Minos Prime, indeed; there is only one way to get throngled
Epsilon 9 Aug @ 9:49pm 
the throngler is easily the best weapon in this mod it leaves enemies in a state that can only be described as "throngled"
Taloose 5 Aug @ 4:58am 
on behalf of all calamity summoner players i thank you for not making the whips do multiplicative fucking tag damage when calamity is installed.
Blue Tangerine 4 Aug @ 7:09am 
您好,请问可不可以给水矢这样的武器加个配方,谢谢
星辰紫菜 24 Jul @ 11:32am 
向您反馈一个bug,由各个宝石法杖合成的棱镜法杖弹幕无法正常显示,伤害倒是能显示的,水里也有动效,但就是没有弹幕
H4R4W1 11 Jul @ 11:33pm 
subscribed to thread for future notification in case a wiki gets added! having a blast with this mod so far and it feels like toying with terraria as a beginner again :D
crossing blades 11 Jul @ 8:36am 
ah thank you very much
BlockCrusader  [author] 11 Jul @ 5:54am 
@crossing blades, also, the pinned discussion thread mentioned in my previous comment does NOT list item sources. I would rely on Recipe Browser for that. There are a few NPC-purchased and/or chest-looted flamethrowers, though. For those you can refer to this pinned discussion .
BlockCrusader  [author] 11 Jul @ 5:52am 
@crossing blades, at the moment there's not a dedicated list, though I'd like to try starting a wiki by the end of this summer.
In the meantime, however, you can use this pinned discussion , which lists most of the mod's Ranged weapons based on their ammo types. They're sorted roughly by progression so if you go to the 'gel' section you can get an idea of flamethrower progression.
crossing blades 10 Jul @ 2:00pm 
there's 45 pages of comments here so I'm unsure if it's been asked, but do you have a list of all the flamethrowers (and how to get em)? looking to do a flamethrower only run and want to plan out a bit
BlockCrusader  [author] 17 Jun @ 6:12am 
@PixelSwordMan, well, there's not really a progression to have a tutorial for. There are only 3 broadswords in pre-hardmode;
- Coral Cutter (Made from Coral)
- Techblade (Sold by Goblin based on Moon Phase)
- Prismatic Phaseblade (Made from the 7 vanilla Phaseblades)
PixelSwordMan 17 Jun @ 6:03am 
hey uh block is there a broadsword progression tutorial for the prehardmode broadswords?
BlockCrusader  [author] 5 Jun @ 5:40am 
@阿南, that's intended behavior. If you use the Remix Weapon Swap option in the config, the Hellbinder will replaced the Shadowflame Whip in the Warlock's loot pool.

Hellbinder is found in Shadow Chests
阿南 5 Jun @ 3:00am 
Goblin Warlock cannot drop (Magic Binder) Whip. Only Shadow Whip can be dropped.
Fusedneb 31 May @ 11:55am 
ah fair enough lol
BlockCrusader  [author] 31 May @ 8:44am 
@Fusedneb, uh, I don't really see the point? The flymeal's main purpose is to let the player easily damage NPCs. Having more weapons that do the same thing seems extraneous, and there's no pressing need for class-specific versions since it's not like you need the extra damage against NPCs, who won't retaliate against you.
I'm also trying to avoid adding more content in general since the mod is already quite large at 400 items.
比美团能送 30 May @ 11:01pm 
20鞭子?:steamthumbsup:召唤师的春天
Fusedneb 29 May @ 9:54am 
Hey @blockcrusader Could you add flymeal variants for each class? Mainly i thought of this because of the blade whip, i realized you got the perfect item for each class :D
also this could work for the arsenal expansions since there are similar weapons for capture and thrower
ClayWarTheOne 24 May @ 2:38pm 
I forgor
BlockCrusader  [author] 24 May @ 6:24am 
it's already an option in the config

or you could, ya know, just not craft them until you beat yharon?
ClayWarTheOne 24 May @ 6:10am 
Great Mod!!! Could you add calamity support in the form of Auric Bars to the Zenith weapons pls?
SpecyJ 3 May @ 6:09am 
Still enjoying this mod. The Proto-RG24 remains my old reliable favorite. Feels like it could use some impact effect though or at least some particle impact without sound, even though if remember correctly it was a deliberate design choice.
BlockCrusader  [author] 26 Apr @ 7:04am 
@紫色香堇菜, Shimmer transmutations don't update to accommodate for the weapon swap until you reload your mods.
Now that I say that, I think that means they won't update when using the 'Default' option in the 'Allow Remix Swaps' config setting.
To fix this, set the aforementioned setting to 'Always' when you want to use the swap (Or 'Never' when you don't), and then reload your mods to get the transmutations to match.

I can't really be bothered to mess with the Phantasmal Jewel recipes since those don't let you get any weapons earlier than they otherwise would, and considering the fact that the weapon swap is more of a novelty to make Don't Dig Up more interesting.
紫色香堇菜 26 Apr @ 2:12am 
shimmer can get some progression swap weapon earlier in Don't Dig Up world,make progression break. And phantasmal jewel should used to craft thousandfold cutter and beam scepter in Don't Dig Up world instead halberd of heaven and astral harmony.
BlockCrusader  [author] 25 Apr @ 7:07pm 
@CommoConner, that's an artifact of the Don't Dig Up/Remix weapon swap. Under normal circumstances the Goblin Warlock will drop the Shadowflame Whip, not Hellbinder.
Hellbinder is instead found in Shadow Chests (Or Obsidian Lock Boxes).
CommoConner 25 Apr @ 6:41pm 
I'm doing a summoner playthrough and using recipe browser I see that goblin warlock drops the hellbinder whip, but I killed 50 of them and not a single one dropped the hellbinder, so I can't make the dusk's bite
BlockCrusader  [author] 25 Apr @ 2:55pm 
@紫色香堇菜, looks like Jungle Crate & Obsidian Lock Box loot got broke by the Remix Weapon Swap updates. A fix will be out momentarily.
紫色香堇菜 25 Apr @ 2:12pm 
chest loot weapon can not get from crate now?
BlockCrusader  [author] 22 Apr @ 1:22pm 
@SolaireTheDragon, thx for the feedback. Yeah the flamethrowers do tend to have REALLY good DPS (With the drawback being their reach), probably too good, as you've seen. Since there are only 2 flamethrowers in vanilla - both of which are mid-hardmode - I didn't really have a lot of good reference points for balancing. When I get the time I'll look into tweaking their stats some more.
SolaireTheDragon 22 Apr @ 12:43pm 
specifically Jungle's Bane, Bone Singer, and Cursed Flamer are the flamethrowers I've used but all of them outperform vanilla weapons and non-flamers from Arsenal itself
SolaireTheDragon 22 Apr @ 12:40pm 
this mod is very very good but the flamethrowers are kinda OP and might need to be nerfed a bit
BlockCrusader  [author] 20 Apr @ 9:42am 
On a somewhat related note, Final Fractal is balanced to have better single-target DPS than Zenith, hence its ability to inflict hits ridiculously fast. Zenith is easier to use, though, since its attacks have a larger hitbox and better, more intuitive screen-coverage.
BlockCrusader  [author] 20 Apr @ 9:38am 
@Cole, yup. It can actually inflict hits even faster than Zenith.

It uses local i-frames (allowing each projectile to hit simultaneously and independently from eachother) and only inflicts roughly 2 frames of invincibility (In theory this means a given projectile can inflict as many as 30+ hits per second if it were to remain in the target's hitbox), as opposed to the standard 10.

By comparision, Zenith also uses local i-frames, but inflicts about 7.5 frames of invincibility.

That said, Zenith's projectiles have a much larger hitbox than Final Fractal's, so it's easier to land hits with the former, and the latter generally won't hit nearly as fast as the theoretical 30 hits per second (per projectile).
Cole 20 Apr @ 9:20am 
question about the final fractal. does it ignore i-frames like the zenith does?
Videogames 18 Apr @ 10:37pm 
Good idea for an addition, since the wide 'droughts' of weapon progression in certain classes & weapon types was always a complaint about the vanilla weapon selection.
Fusedneb 16 Apr @ 11:58am 
Ohhhhh ok! Maybe Bone Singer could inflict bleed too, or it could inflict both on fire and hellfire?
doubledown on the debuff lol
BlockCrusader  [author] 15 Apr @ 6:22pm 
@Fusedneb, Waterflame's flames splash/grow upon hitting tiles, and it doesn't inflict a debuff like other flamethrowers.
Bone Singer is essentially just a reskin of Hades's Inferno (and vice versa), as I couldn't really think of anything interesting to do with em.