Crusader Kings III

Crusader Kings III

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A New Sensible Family 3
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2.801 MB
2 Oct, 2023 @ 5:56pm
19 Sep @ 1:56am
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A New Sensible Family 3

Description


For CK3 1.17.1
Tired of starting off an orphaned, only-child without any recollection of who your parents once were? Wouldn't you like some company as you begin your world-conquering? Maybe an older sister? A bastard baby half-brother? A spouse and even a child? Heck, who wants to start a medieval intrigue game without a mother?!

What does it do?
ANSF3 adds in a Reflect on Your Family decision which, by default, can be taken by the player character in the first game year and only once per dynasty (a game rule exists to relax both these restrictions, should you desire).

It starts an event chain which will allow you to first create a father, then a mother, and after that to optionally add siblings, half-siblings, a spouse, and even children (including bastard children). It works around existing family members, should any exist, and will attempt to make them all work logically, and will even take into account a character you created with the bastard trait.

Additional Features:
  • You can customize each created family member, including their name, age, and many of their traits including education, personality, lifestyle, genetic, and others. These are done through a custom interface, and it will attempt to apply everything logically - including adjustments for children, twins, bastards, etc.

  • Family members (other than siblings and children) can potentially be connected to an existing dynasty. The system looks for existing ruler of that character's culture and religion who can be a sibling or parent to that character and attempts to fit them into the family in a logical manner.

  • If your player character has no family at all, you can also connect them to an existing dynasty or use other options like being a peasant leader, or having come from lowborn stock and a peasant leader father.

  • There are Create Family and Create Random Family character interactions included which allow you to use family creation on appropriate (rulers and courtiers below age 50) non-player characters. These interactions have a game rule which governs them separately, and they can be disabled if you wish.

Limitations
  • If you want your generated father (or mother, which would put her in a matrilineal marriage) to be your dynasty, you have to join his (and are free to edit it afterwards, as normal) - he can't join yours. This is an engine limitation, as otherwise it messes with the dynasty view. If you don't, any generated siblings will be his dynasty, not yours.

  • If you create a very masculine-looking character, female family members who draw their appearance from you might end up quite masculine-looking, as well, though unless they're a twin they'll adjust their appearance slightly so they're not a clone.

  • If your character has an administrative family title and estate, added in 1.13, you won't be able to change your dynasty. If you link yourself to an existing dynasty, it'll be as a bastard founder.

  • Generated character birthdates are random (including twins) and can't be changed.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you put them below ANSF3 in the load order.)

French
Italian
Russian
German
Chinese

FAQs
  1. Is this compatible with X mod?

    Normally, yes. Any mod that deletes certain vanilla traits which ANSF3 looks for can cause a crash when trying to edit some categories of traits for created family members - this is common with total conversion mods. I've done some compatibility work with AGOT (A Game of Throne) so it won't crash there, but be aware it also won't take advantage of all AGOT's new traits either.

    You can ask if a mod is compatible or not, but I'm not always going to download and check other mods for you. Best way to find out is to test it yourself.

  2. Can this be used in multiplayer?

    Yes.

  3. Is this save game compatible?

    Yes, but if the default game rules are used, the decision won't be available after the first game year. You can use the Gamerule Gadget mod to adjust game rules after game start.

  4. Will you add more family member options, like grandparents, aunts, nephews, and cousins?

    All of that is possible (to a point, as you can't create anyone who died in the past), but goes beyond the scope of the mod as originally envisioned. This is meant to be a starting point of your dynasty, to give you some kind of origin story for custom or ahistorical characters.

  5. Can I integrate this mod into my own?

    Absolutely, and feel free to change it in your mod however you wish. Just provide credit where it's due.

Credits
Speaking of credit:

Big shout out to Olympia, who created A New Sensible Family 2. I originally used that as the base for inclusion in Love Marriage Family, and expanded on it considerably from there. Eventually, some users asked if I could also include it as its own separate sub-mod, which is why ASNF3 came to be.

Olympia has given their blessing for this continuance of their work, which I appreciate a great deal.

Popular Discussions View All (4)
29
2 Aug @ 4:27pm
Suggestions
Jashkar
17
19 May @ 4:37pm
Bugs Reporting
Jashkar
0
18 Nov, 2023 @ 2:21pm
PINNED: FAQ About Linking to Dynasties
Rylock
521 Comments
Rylock  [author] 6 Oct @ 4:27am 
@Darkwing Phoenix I'm pretty sure you'd be giving the Bastard Founder trait, which starts your own dynasty.
Darkwing Phoenix 5 Oct @ 1:31am 
Small question about Bastards and Bastard Founders:

If I were to be a Bastard and connect myself to an existing dynasty, will I be part of that dynasty but in my own house?
Kabibi 4 Oct @ 1:22pm 
@Rylock, thank you for the reply!
Rylock  [author] 3 Oct @ 6:36am 
@Kabibi In terms of the physical traits you can assign to created family members, it's tier 1 only. The idea of is to create reasonable family members, not supermen.
Kabibi 1 Oct @ 8:21pm 
Hi is there anyway to unlock tier 2 and 3 or is it always stuck on tier 1 for physical traits? Great mod also!
SupperTime 30 Sep @ 11:28pm 
@Rylock

Love the mod though.
SupperTime 30 Sep @ 11:28pm 
@Rylock

... And a bit dyslexic. :steamsad:
SupperTime 30 Sep @ 11:28pm 
@Rylock

Sorry, I'm stupid.
Rylock  [author] 29 Sep @ 11:40pm 
@SupperTime What do you mean? 1.17.1 is the current version.
SupperTime 26 Sep @ 8:11pm 
@Rylock

Sorry if this has been asked abunch before, but do you plan to update it to the most recent version? Or, perhaps, it works with the latest one?