Crusader Kings III

Crusader Kings III

A New Sensible Family 3
521 Comments
Rylock  [author] 6 Oct @ 4:27am 
@Darkwing Phoenix I'm pretty sure you'd be giving the Bastard Founder trait, which starts your own dynasty.
Darkwing Phoenix 5 Oct @ 1:31am 
Small question about Bastards and Bastard Founders:

If I were to be a Bastard and connect myself to an existing dynasty, will I be part of that dynasty but in my own house?
Kabibi 4 Oct @ 1:22pm 
@Rylock, thank you for the reply!
Rylock  [author] 3 Oct @ 6:36am 
@Kabibi In terms of the physical traits you can assign to created family members, it's tier 1 only. The idea of is to create reasonable family members, not supermen.
Kabibi 1 Oct @ 8:21pm 
Hi is there anyway to unlock tier 2 and 3 or is it always stuck on tier 1 for physical traits? Great mod also!
SupperTime 30 Sep @ 11:28pm 
@Rylock

Love the mod though.
SupperTime 30 Sep @ 11:28pm 
@Rylock

... And a bit dyslexic. :steamsad:
SupperTime 30 Sep @ 11:28pm 
@Rylock

Sorry, I'm stupid.
Rylock  [author] 29 Sep @ 11:40pm 
@SupperTime What do you mean? 1.17.1 is the current version.
SupperTime 26 Sep @ 8:11pm 
@Rylock

Sorry if this has been asked abunch before, but do you plan to update it to the most recent version? Or, perhaps, it works with the latest one?
Gurigura 24 Sep @ 1:26am 
This is a fantastic mod, thanks a bunch
𝙪𝙡𝙞 12 Sep @ 10:09pm 
@Rylock thx, I tought so too tbh, but thanks nonetheless :burozombie:
Rylock  [author] 12 Sep @ 6:55pm 
@uLi Done, though there wasn't really anything to change for ANSF3 other than updating the version number.
𝙪𝙡𝙞 11 Sep @ 12:06pm 
hey @Rylock, hope u are doing good! whenever u can and have time please update this awesome mod and your other mods, i love them all! cheers! :sans:
Rylock  [author] 26 Aug @ 5:04pm 
@Jet You can't be siblings without having the same parents. Assuming neither parent is a ruler you've connected yourself to, you do indeed receive the option for both parents to die.
Jet 26 Aug @ 2:41am 
gotcha. question on this mod, is it not possible to start a family with just your brothers known? I wanted to start as a band of brothers as a military adventurer so wouldnt make sense to include sisters or parents. I know you can kill off the dad right away, but the same doesnt exist for the mother does it
Rylock  [author] 21 Aug @ 3:18am 
@Jet Love Marriage Family, the mod that this was originally a part of.
Jet 20 Aug @ 5:12pm 
what is lmf
Rylock  [author] 20 Aug @ 4:52pm 
@Osium It does, yes.
Osium 20 Aug @ 12:10am 
I'm unclear, does LMF include this in it?
Rylock  [author] 18 Aug @ 9:26am 
@Sir Ugu of Uugg Err... maybe? There's nothing in the mod to prevent that, so you'll have to let me know how that goes!
Sir Ugu of Uugg 17 Aug @ 2:28pm 
if I used this in multiplayer could we all be part of the same house
Rylock  [author] 24 Jul @ 6:13pm 
@Flavored Abortion If you've linked *yourself* to an existing dynasty, then no. The oldest you can make a generated full sibling (both parents are the same) is your own age minus one.
Flavored Abortion 24 Jul @ 2:57pm 
is there any way to roll a twin right away? i can't seem to generate a sibling my age to make them my twin. lovely mod btw!
Rylock  [author] 17 Jul @ 8:45pm 
@Burndead No idea. VIET and EPE should be OK? Otherwise, look to the FAQ just above, in the description.
Burndead 17 Jul @ 12:43pm 
IS this compatible with more bookmars epe, cfa, viet, CE?
Rylock  [author] 13 Jul @ 5:41pm 
@c✓z Not unless I make some kind of list of said dynasties or characters. Right now, the code grabs any appropriate characters and adds them to the list, and there are only so many ways to dynamically do so (especially among dead characters).
c✓z 12 Jul @ 11:34pm 
Will it be possible to later allow player characters to claim to be descendants of ancient bloodlines, as well as being the posthumous children of some dead characters, or being the heirs of some non-independent rulers, or rulers of some other cultural characters? I think the scope of paternity can be wider, just like those historical claimants.
Rylock  [author] 12 Jul @ 5:37pm 
@scottytsr Depends on what you've set the gamerules to. By default, the decision disappears after the first game year, and you can't get it back... not without using another mod like, say, Gamerule Gadget and changing the ANSF3 gamerule settings.
scottytsr 12 Jul @ 6:18am 
Hey is there a event to trigger the decisions? I forgot to hit it and its not there now lol
scottytsr 11 Jul @ 6:42pm 
damn, too bad. Thanks for getting back to me
Rylock  [author] 10 Jul @ 4:55pm 
@scottytsr There's no way I could save any information that would be accessible outside of a save, I'm afraid. So, as soon as you've started a new game, it'd be lost.
scottytsr 9 Jul @ 3:16am 
I know this is random, but I love this mod so here goes. Any chance that you could add a new feature that saves your family? Maybe have a pre-set 1-5. This way you can start a new game and click 1, boom they younger twin vying for title, 3 sisters, the bastard brother and both parents just pop up, then I can edit. Not sure how hard that would be since I have NOOOOO idea how to code/mod
Rylock  [author] 26 Jun @ 7:14am 
@Diego There's an FAQ about linking to dynasties in the discussion threads.
Diego 25 Jun @ 8:16pm 
What determines if my character can be the bastard son of another? I am trying to make my character the illegitimate son of Bjorn Ironside but it only allows me to be either brother or son.
chops 24 Jun @ 6:42pm 
best ck3 mod hands down so underrated
Rylock  [author] 12 Jun @ 6:07am 
@XX // You're very welcome!
XX // 12 Jun @ 2:44am 
just wanted to say thank you SO MUCH for making this mod, i like to RP in CK3 and it's amazing for that purpose. it's very much appreciated.
Blodhevn 1 Jun @ 8:16pm 
@Rylock, Sorry i must've glossed over that, yep ive done that manually. Thank you for the reply and again, i really love the mod and am very grateful for your work.

I enjoy setting up the world & my characters and watch the ai play and keep track of the house. like playing god. which your mod is amazing for. For my normal campaigns i restrict myself to parents.
Rylock  [author] 1 Jun @ 6:58pm 
@Blodhevn As I explain in the FAQ just above, I can't create characters who died in the past. If you're really keen, however, you can set the game rules to unrestricted and use the 'Create Family' character interaction on your own family members (provided they're not over 65). That would give you grandparents and uncles/aunts.

I wouldn't include the ability to add those otherwise, however. The point of ANSF3 is to create a sensible starting point. It's not meant as a roleplaying simulator.
scott4dges 1 Jun @ 2:56pm 
LOL @CrUsHeR you got some serious QA game kid! Thanks @Rylock for all the updates.
Blodhevn 1 Jun @ 2:31pm 
First off i want to thank you for the amazing mod! honestly i love it.
but i was wondering if it would be possible to get an option to create deceased members? (mostly for grandparents) mostly for immersion & a way to add unlce/Aunts maybe afterwards.

So where you can spouse,siblings,halfs,kid, maybe a tab for extended family?

So you can "create grandpa/ma" & "My grandfather in heaven/valhall" etc and an option to have them deceased 5 or 10 years ago. (instead of at start date)
Rylock  [author] 26 May @ 3:33pm 
@Sqzzy Sorry, but I'm not likely to add more compatibility with any other TC mods.
Sqzzy 26 May @ 6:27am 
The lifespan traits was added, but not straight after creating family. Thank u for a great mod
Sqzzy 26 May @ 6:11am 
Is it possible to add the lifespan traits when used with elder kings?
CrUsHeR 22 May @ 7:38am 
Alright, good job & thanks
Rylock  [author] 22 May @ 7:05am 
@CrUsHeR Mmm technically setting the generated mother to be a lover is cheating, but I suppose I should account for it regardless. Should all be fixed in the latest update.
CrUsHeR 22 May @ 5:33am 
Just checked to recreate the foreign child bug.
Works every time, on a savegame made during the ASNF event:


1) Both parents already generated through the event
2) Set Ruler's generated mother as his lover
3) Start Half-sibling creation
4) Option: "Mother's Daughter by another man"
5) Option: "This was a man with whom she had other children"
6) Select your Ruler
7) Option: "This is another child she had with you" (probably a bug to see this, too)
8) this screen always shows a foreign child with foreign DNA / culture / faith
9) Option: "Perhaps i'm mistaken..."

Clicking the option in #9 always kills the ruler.


For reference, the ruler and his family is Maghrebi+Zayidi ruling in 867 Maghreb.
In this try, the child always turned out as Akan+Akom so it is a regional culture.
As mentioned the child has 0% DNA similarity with the parents, either.
Rylock  [author] 22 May @ 5:12am 
@CrUsHeR Okay, I think I've found out why the "other parent" is being killed off when you back out, even though they're previously existing and are flagged not to be deleted. Fixed that. Also made it so the primary spouse can't appear in the list of existing "other parents", which shouldn't happen.

As for the child generated with a different culture/faith... was this with a concubine, perhaps? Outside of that instance (where the "dominant parent" scope wasn't being set properly, which is where a child's culture and faith stems from), I didn't find any other ways a child might get created without the proper settings.
CrUsHeR 22 May @ 3:38am 
And there are more bugs with the new existing parent selection.

One of the kids was generated as black west african - Pulaar culture and Roog Sene faith - while both parents were medium-skinned Maghrebi Muslims.

In this case both parents had the same DNA, but the child was generated with default settings
(backing out of this also killed my ruler)