Crusader Kings III

Crusader Kings III

1,036 valoraciones
Love Marriage Family
16
7
3
10
5
5
5
3
5
4
4
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
14.968 MB
19 SEP 2023 a las 1:44
19 SEP a las 1:56
136 notas sobre cambios ( ver )

Suscríbete para descargar
Love Marriage Family

Descripción


For CK3 version: 1.17.1



The purpose of LMF is to add more realism and more roleplaying options to the aspects of CK3 that center on relationships, marriage, and family. From ensuring that the AI makes more sensible choices for spouses and lovers (no more young lovers paired up with old crones) to adding more interactions with your family & heir to adding more noble maidens as marriage options... there's a lot here to add to your game.

Additional information on the various features can be found in the discussion thread







Also included is the ANSF3 mod, which allows you to construct a family for your custom rulers:





Yes, some. The mod increases the number of children overall (since more courtiers are getting married). If you're concerned, there are game rules allowing you to restrict or even shut off many aspects of the mod, to make them less burdensome on your PC.



DO NOT USE THIS WITH AGOT! AGOT HAS INTEGRATED LMF!

It's NOT going to play well with Total Conversion mods - the bigger and more expansive the mod, the more likely there are going to be conflicts, even if it appears like the mods load together fine.

It's also not likely to play well with other mods that touch on the same subjects, as there are a number of places where LMF needs to include the entire vanilla event file (pregnancy & birth files, in particular).

More detailed information on compatibility can be found in the discussion thread.

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you place them below LMF in the load order.)

Chinese
Korean
Korean (Non-Steam)[drive.google.com]
Portuguese
Russian
German
French



Speaking of credit, a few acknowledgements of my own:
  • Obviously, the A New Sensible Family 2 mod. My updates have been spun off into its own A New Sensible Family 3 mod by request, for use by those who simply want to access it without the rest of the tweaks LMF provides.

  • The features involving marriage AI and additional young maidens being added have their root in the Less Old Wives and the More Babies for Counts & Dukes mods, both of which haven't been updated in quite some time. I've almost completely reworked the code by this point, but credit's still owed for where I started.

Please feel free to report any issues (ideally in a discussion thread) and I'll deal with them as promptly as I can.
Discusiones populares Ver todo (9)
100
6 SEP a las 23:53
Report Issues Here!
Rylock
86
7 SEP a las 0:04
LMF Compatibility
Rylock
11
17 JUL a las 12:38
FIJO: Love Marriage Family Stories?
Rylock
1.151 comentarios
Rylock  [autor] hace 9 horas 
@Persephone Thank you!
Rylock  [autor] hace 9 horas 
@markvaughn2001 I don't know where it says that, but pregnancies are checked 90 days in - that's when the game would normally announce that the mother is pregnant, and this is the point at which the script can check whether the pregnancy is valid. Event-driven and canon pregnancies are always valid, otherwise it checks to see whether the mother and father are in the same physical location. If not, the pregnancy goes away, as if it never happened.

Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
Persephone 25 SEP a las 4:33 
Love this mod so much especially the realism when it comes to pregnancy and what happens after. Love the PPD representation.
markvaughn2001 24 SEP a las 14:16 
In the settings of AGOT for Realistic Pregnancy it says "When Pregnancy check is initiated" what exactly does this mean? and how do i stop my characters from having 15 kids
Rylock  [autor] 22 SEP a las 19:17 
@FERR/\TA The situation you describe is exactly what it was made for, however - the situation of the duke's daughter changed. She's now an heir, and had that been the case when you made the betrothal they would never have agreed to a patrilineal match. So I'm unsure what additional restrictions I'd add other than allowing you to turn it off altogether... which I'm not going to do, just because you find the AI acting rationally to be inconvenient. ;)
Rylock  [autor] 22 SEP a las 19:14 
@juune8 I can't, no. That's not something I can replicate in a tooltip.
FERR/\TA 22 SEP a las 14:46 
Can there be more restrictions put on the betrothal negotiation letter event? Really frustrating after having set up a patrilineal marriage with a duke's daughter that suddenly ends up being the duke's only remaining child and that daughter demands a renegotiation. I end up wasting a betrothal that could've been put towards a marriage with more genetic potential or whatever. Or should I just cope?
juune8 22 SEP a las 13:09 
Hello,
could you add in tooltip, when we are pointing a person that we want to introduce but already has been introduced the last year, a kind of "cooldown" or the expiration date as we can see for exemple in diplomatic relation with someone we have been in war with ? That would show when we again can introduce the character for a new potential marriage. Thank you for the work !
Rylock  [autor] 20 SEP a las 5:35 
@Milsugione Yes, that part of LMF you're talking about was split off into a separate submod. The link to it is in the description text above - just click on the ANSF3 banner.
Milsugione 20 SEP a las 5:30 
no you misunderstand, i meant hte decision to spawn family members on reflect on family. i didnt know there is a mod separate for it,