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Rapporter et problem med oversettelse
For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!
If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.
Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.