Crusader Kings III
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Love Marriage Family
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19 септ. 2023 в 1:44
19 септ. в 1:56
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Love Marriage Family

Описание


For CK3 version: 1.17.1



The purpose of LMF is to add more realism and more roleplaying options to the aspects of CK3 that center on relationships, marriage, and family. From ensuring that the AI makes more sensible choices for spouses and lovers (no more young lovers paired up with old crones) to adding more interactions with your family & heir to adding more noble maidens as marriage options... there's a lot here to add to your game.

Additional information on the various features can be found in the discussion thread







Also included is the ANSF3 mod, which allows you to construct a family for your custom rulers:





Yes, some. The mod increases the number of children overall (since more courtiers are getting married). If you're concerned, there are game rules allowing you to restrict or even shut off many aspects of the mod, to make them less burdensome on your PC.



DO NOT USE THIS WITH AGOT! AGOT HAS INTEGRATED LMF!

It's NOT going to play well with Total Conversion mods - the bigger and more expansive the mod, the more likely there are going to be conflicts, even if it appears like the mods load together fine.

It's also not likely to play well with other mods that touch on the same subjects, as there are a number of places where LMF needs to include the entire vanilla event file (pregnancy & birth files, in particular).

More detailed information on compatibility can be found in the discussion thread.

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you place them below LMF in the load order.)

Chinese
Korean
Korean (Non-Steam)[drive.google.com]
Portuguese
Russian
German
French



Speaking of credit, a few acknowledgements of my own:
  • Obviously, the A New Sensible Family 2 mod. My updates have been spun off into its own A New Sensible Family 3 mod by request, for use by those who simply want to access it without the rest of the tweaks LMF provides.

  • The features involving marriage AI and additional young maidens being added have their root in the Less Old Wives and the More Babies for Counts & Dukes mods, both of which haven't been updated in quite some time. I've almost completely reworked the code by this point, but credit's still owed for where I started.

Please feel free to report any issues (ideally in a discussion thread) and I'll deal with them as promptly as I can.
Популярни дискусии Всички (9)
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6 септ. в 23:53
Report Issues Here!
Rylock
86
7 септ. в 0:04
LMF Compatibility
Rylock
11
17 юли в 12:38
ЗАКАЧЕНА: Love Marriage Family Stories?
Rylock
1 156 коментара
Mog Kupo преди 14 часа 
Finding a lover is easy, sure. Targeting a specific person to become a lover, either because they have ideal traits for a bastard or they're in a position you want to exploit (I really just want to screw my rival), is pretty hard to pull off. Especially with the countermeasure system (which is no fault of this mod) ensuring a single breach resulting in -100% to attempts.

For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!

If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
Rylock  [автор] преди 15 часа 
@Mog Kupo I really have no difficulty finding lovers if I'm playing a character with any amount of Intrigue skill. Nor does the AI appear to have much trouble. The possible candidates are perhaps more limited than in vanilla, but I just don't like what lowering the malus does - especially when, like I said, the malus isn't that hard to overcome.
Rylock  [автор] преди 15 часа 
@NOBERZ Mostly? It might take a while for lover events to start applying to existing lovers, and you won't get the initial maidens, but otherwise it should work okay when introduced to an ongoing game.
Mog Kupo преди 17 часа 
Once again, love this mod and appreciate your hard work.

I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.

Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
NOBERZ 26 септ. в 8:12 
is this save compatible
Rylock  [автор] 25 септ. в 19:56 
@Persephone Thank you!
Rylock  [автор] 25 септ. в 19:55 
@markvaughn2001 I don't know where it says that, but pregnancies are checked 90 days in - that's when the game would normally announce that the mother is pregnant, and this is the point at which the script can check whether the pregnancy is valid. Event-driven and canon pregnancies are always valid, otherwise it checks to see whether the mother and father are in the same physical location. If not, the pregnancy goes away, as if it never happened.

Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
Persephone 25 септ. в 4:33 
Love this mod so much especially the realism when it comes to pregnancy and what happens after. Love the PPD representation.
markvaughn2001 24 септ. в 14:16 
In the settings of AGOT for Realistic Pregnancy it says "When Pregnancy check is initiated" what exactly does this mean? and how do i stop my characters from having 15 kids
Rylock  [автор] 22 септ. в 19:17 
@FERR/\TA The situation you describe is exactly what it was made for, however - the situation of the duke's daughter changed. She's now an heir, and had that been the case when you made the betrothal they would never have agreed to a patrilineal match. So I'm unsure what additional restrictions I'd add other than allowing you to turn it off altogether... which I'm not going to do, just because you find the AI acting rationally to be inconvenient. ;)