Total War: WARHAMMER III

Total War: WARHAMMER III

137 ratings
Slightly OP Player Economy - Resource Boost
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Tags: mod
File Size
Posted
Updated
504.317 KB
3 Sep, 2023 @ 3:58am
6 Sep @ 11:01am
19 Change Notes ( view )

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Slightly OP Player Economy - Resource Boost

In 1 collection by Kekec
OP Collection
13 items
Description
Slightly OP Player Economy

Tired of always waiting for Gold, City growth, slow Tech? Here's your solution:

A simple, fun and slightly unbalanced mod giving the Player's (and only the Player's) campaign a helping hand by boosting resource management and other campaign only mechanics. NO BATTLE BENEFITS, just resource management.

One of my more ambitious mods it buffs not only Gold/Favor, Technology & Growth but also faction specific resources like Skaven Food, Tzeentch Grimoires & Cultist Supplies, Dwarf Oathgold, Dark Elf Slaves, Kislev Spirit Essences, etc.
* See which faction-specific resources are added below.
Artwork by RobinTran[www.deviantart.com]




If you find this mod NOT powerful enough, you might enjoy these:






Mod Effects
Campaign Boosts
Value
Tax Rate
+100%
Growth
+150
Public Order
+8
Technology Rate
+100%
Supply Points
+800
Line of Sight
+80%
Hero Action Success Chance
+30%
Hero Self-Defence Wound Chance
+10%
Construction Time Mod
-25%

Faction Specific Boosts
Value per Turn
Skaven Food
+10
Skaven Growth Vat
+10
Chaos Dwarf Raw Materials
+10
Chaos Dwarf Armaments
+10
Chaos Dwarf Conclave Influence
+10
Kislev Devotion
+10
Kislev Followers
+10
Kislev Spirit Essence
+10
Tomb Kings Canopic Jars
+10
Dwarf Oathgold
+10
Vampire Coast Infamy
+10
High Elf Influence
+10
Dark Elf Slaves
+10
Nurgle Infections
+10
Khorne Skulls
+10
Slaanesh Seductive Influence
+10
Slaanesh Devotees
+10
Changeling Cult Supplies
+10
Tzeentch Grimoires
+10
Daemons of Chaos Khorne points
+10
Daemons of Chaos Tzeentch points
+10
Daemons of Chaos Slaanesh points
+10
Daemons of Chaos Nurgle points
+10
Daemons of Chaos Undivided points
+10
Greenskins Scrap
+10

The Faction-specific resource buff values are all the same right now -- but help me determine at exactly what value they should be, in your opinion, by commenting below.

Save Game Compatible
- if you found this mod fun, please LIKE it
Hope you have a great time with it! If you want to commission a custom mod, send me a DM.
If you like this one, please consider buying me a coffee.


[www.buymeacoffee.com]
67 Comments
Zentradi 15 Oct @ 9:51am 
thank you for keeping this alive
Hanz 2 Oct @ 12:17pm 
Is it possible to add a Dread Boost for the Beastmen? Not sure if thats been asked for already but itd be nice to have that on here and on the more powerful one!
Kekec  [author] 27 Jul @ 3:39am 
Updated to 6.2.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Photo Realistic Kuzenbo 18 Jun @ 6:28pm 
Do you have any plans to update for 6.2?
Kekec  [author] 23 Apr @ 11:43pm 
@Macanudo - the Changelings buildings aren't the same as other buildings - cause they're more like an undercity thing - different rules apply to them, since he isn't the owner of the settlement.
Macanudo 23 Apr @ 8:02am 
Hey there , i was playing with the Changeling and only the 99 grimories were being apllied , the income boost and the construction times for example remained the same , maybe is conflicting with any of my other mods ?
Kekec  [author] 12 Apr @ 7:29am 
Updated to 6.1.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Kekec  [author] 26 Mar @ 10:57pm 
PSA: I'll be updating everything over the weekend. Hold tight.
Coffees will make me faster.
DaFetus 3 Mar @ 11:57pm 
When using with radious total war mod where should this be placed in the load order?
stroopwafel 15 Jan @ 4:04pm 
crashes when playing coop didnt do that before