Total War: WARHAMMER III

Total War: WARHAMMER III

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OP Player Economy - Resource Boost
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Tags: mod
File Size
Posted
Updated
502.847 KB
3 Sep, 2023 @ 3:58am
6 Sep @ 11:01am
19 Change Notes ( view )

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OP Player Economy - Resource Boost

In 1 collection by Kekec
OP Collection
13 items
Description
OP Player Economy

Tired of always waiting for Gold, City growth, slow Tech? Here's your solution:

A simple, fun and unbalanced mod giving the Player's (and only the Player's) campaign a helping hand by boosting resource management and other campaign only mechanics. NO BATTLE BENEFITS, just resource management.

One of my more ambitious mods it buffs not only Gold/Favor, Technology & Growth but also faction specific resources like Skaven Food, Tzeentch Grimoires & Cultist Supplies, Dwarf Oathgold, Dark Elf Slaves, Kislev Spirit Essences, etc.
* See which faction-specific resources are added below.
Artwork by RobinTran[www.deviantart.com]




If you find this mod NOT quite what you're looking for, you might enjoy these:






Mod Effects
Campaign Boosts
Value
Tax Rate
+400%
Growth
+500
Public Order
+25
Technology Rate
+333%
Supply Points
+30000
Line of Sight
+240%
Hero Action Success Chance
+90%
Hero Self-Defence Wound Chance
+33%
Construction Time Mod
-80%

Faction Specific Boosts
Value per Turn
Skaven Food
+99
Skaven Growth Vat
+99
Chaos Dwarf Raw Materials
+99
Chaos Dwarf Armaments
+99
Chaos Dwarf Conclave Influence
+99
Kislev Devotion
+99
Kislev Followers
+99
Kislev Spirit Essence
+99
Tomb Kings Canopic Jars
+99
Dwarf Oathgold
+99
Vampire Coast Infamy
+99
High Elf Influence
+99
Dark Elf Slaves
+99
Nurgle Infections
+99
Khorne Skulls
+666
Slaanesh Seductive Influence
+99
Slaanesh Devotees
+99
Changeling Cult Supplies
+99
Tzeentch Grimoires
+99
Daemons of Chaos Khorne points
+99
Daemons of Chaos Tzeentch points
+99
Daemons of Chaos Slaanesh points
+99
Daemons of Chaos Nurgle points
+99
Daemons of Chaos Undivided points
+99
Greenskins Scrap
+99
Imperial Schematics
+99

The Faction-specific resource buff values are all the same right now -- but help me determine at exactly what value they should be, in your opinion, by commenting below.

Save Game Compatible
- if you found this mod fun, please LIKE it
Hope you have a great time with it! If you want to commission a custom mod, send me a DM.
If you like this one, please consider buying me a coffee.


[www.buymeacoffee.com]
75 Comments
Harshsol 11 hours ago 
Never mind, you just have to end turn for the UI to update.
Harshsol 12 hours ago 
Gorbad isn't getting extra scrap from this mod, no other mods installed. Otherwise great mod, though I would love to see an intermediate economy mod, one that buffs income and resources high but not so high. Maybe like +40 for the faction specific resources per turn.
Dodge 24 Oct @ 10:05am 
does this work for all human players in multiplayer?
CrehelJ 19 Oct @ 4:50am 
I got negative diplomacy when I'mplaying as the empire by researching tech. Could this be solved pls?
Democracy Supremacy 4 Sep @ 3:00pm 
Hey, any chance this will be updated for patch 6.3?
Kekec  [author] 27 Jul @ 3:37am 
Updated to 6.2.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
泱溟 13 Jul @ 4:31am 
营地人口无效
Kekec  [author] 6 Jul @ 9:07am 
@Thanatos - Great job! Will add :D
Thanatos_Incarnate 6 Jul @ 7:20am 
working perfectly. Tested on Kholek Suneater and the red-winged demon lady.
throw "wh3_dlc20_effect_undivided_souls_per_turn_hidden" that effect in with your normal scope and value settings works perfectly.
Thanatos_Incarnate 6 Jul @ 6:51am 
@Kekek was just reading through some comments and i *may* have found the answer to @Deimion 's question.

Archaon the Everchsoen gets a lord/faction effect for +25 souls per turn for each vassal he controls. After a tad bit of searching, "wh3_dlc20_archaon_vassal_bonus" pops up in the "Effects_Tables" portion underneath "wh3_dlc20_effect_undivided_souls_per_turn_hidden"
could potentially be applied as a "campaign_difficulty_handicaps_effect" to allot for souls per turn?

edit: gonna actually add this myself and playtest it. the "undivided" portion of the effect bugs me, wanna make sure it works for the DLC chaos lords.