Total War: WARHAMMER III

Total War: WARHAMMER III

1,385 ratings
⚒️ 🚧🏗️ (Under-Construction) - Agemouk's TOMB KINGS: Extended - ⚒️ 🚧🏗️ (Under-Construction)
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Tags: mod
File Size
Posted
Updated
1.399 GB
2 Sep, 2023 @ 2:08pm
29 Sep @ 3:41am
45 Change Notes ( view )
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⚒️ 🚧🏗️ (Under-Construction) - Agemouk's TOMB KINGS: Extended - ⚒️ 🚧🏗️ (Under-Construction)

Description
⚒️ 🚧🏗️ - Under-Construction - This mod is currently being fully revised for a post 6.3 environment.

"In that dread desert, beneath the moon´s pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in ghastly dry voices, like the rustling of sun-baked reeds, they whisper the one word they remember from life. The Name of the one who cursed them to their existence, more than death but less than life. They whisper the name, Nagash..."
—Extract from the Liber Necris, translated by Mannfred von Carstein.



Under-Construction - This mod is currently being fully revised for a post 6.3 environment.

This mod is the work and love of the great High Priest Agemouk (may he retire in peace in the sandy lands of western Europe), I'll try to care care of it as he's been doing so for the past 6 years, thanks Age <3
The day of awakening has come! This mod is a full overhaul mod of the Tomb Kings faction. It adds unique heroes, units, new caster generic lords, changes building lines, adds unit upgrades, technologies, skills lines, faction rites and two new custom factions (with Mixu's Unlocker) and much, much more. The mod creates more faction identity and expands a number of core features for Settra the Imperishable, High Queen Khalida, Arkhan the Black and Grand Hierophant Khatep's forces. You can find the full current mod description here on this here.[docs.google.com]

The suggested play settings when using this mod is Hard/Hard or Very Hard/Hard (which is what it has been tested on the most). If you normally play on Normal, I would recommend at least increasing this to Hard when using this mod and playing a Tomb Kings faction. The mod is fully compatible with Drunkflamingo's Table Top Caps mod which I highly recommend using with this mod for a unique playthrough experience.

Do not use this mod with Radious, SFO or any other major overhaul without a viable submod. Using other Tomb Kings reworks, Tomb Kings unit modifications or Tomb Kings reskin mods in addition to Tomb Kings: Extended is not advised and may cause conflicts, instabilities or serious imbalances.

Overview
To give a small sample of the many, many changes they include Legendary Hero, Apophas, The Cursed Scarab Prince:



On turn two you will acquire a quest to obtain Apophas to your faction. Each faction has a special bargain with Apophas giving him a unique factional skill bonus based on what your Faction Leader has promised may weigh the scales in Usirian's executioner's favour. Apophas himself is a deadly assassin, bringing to the Tomb Kings factions the same murderous single target elimination that he delivered on tabletop.

Or maybe instead you'll pursue adding Sehenesmet, Last Vizier of Quatar to your forces?



You can find the full current mod description here.[docs.google.com]

Contributors
Thanks to all collaborators! Agemouk of course, Obsidian, Elon, Blackoutsider - their enthusiasm and support for developing the mod in all highly skilled areas is the only reason why you have this mod.

Thanks to contributors! Akercrombie, Yogo Pogo, Lokibaal, Chaosrobie, Meuhoua, Drunkflamingo, Skørne, Empy, Catclops is not a fun guy, Ubermorgan, Hazard Maks, H3ro & The_Inquisitor - Your kindness in contributing to the mod is highly appreciated.

Many thanks to Prop Joe for being constantly so supportive and very generous with his time.

Thanks for the very kind permission of the extraordinarily talented artist Alejandro Pacheco, (please check out his Instagram here: https://www.instagram.com/alejandropachecoart/ ) for use of his Arkhan the Black picture for the Followers of Nagash loading screen.

FAQ & Known Issues
Follow the tracks in the sand....[docs.google.com]

Advice and Guides
A Rough Guide to Building Pyramids [docs.google.com]

Sub-Mods
Follow the tracks in the sand...[docs.google.com]

Credits
Very many thanks to any modder who kindly allowed me to use their mod assets within my own Tomb Kings mods there are many and various but include Xoudad, Shakyrivers, Chaosrobie, Deco, Aexrael Dex, Willemsen, lessisgood, Poljanan, LordOmlette, Tiktaq'TOK/Sieghard Rosenzweig, Volkmar the Grim and I'm sure a few I'm forgetting too. Thank you.

A special thank you to the amazing Hazard, Aider Alvin, iAboLo6fa, 𝓚ℒ𝔅 & Dungeon Master for sharing some of their brilliant screenshots and letting me use them.

Special thanks also goes for the latest Pyramids update to Grackul for all his TWUI and scripting help, and Rhox for his scripting support - thanks so much guys!



If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg]
Popular Discussions View All (7)
48
31 Aug @ 3:30pm
Feedback and suggestions
NoSkill
3
4 Aug @ 9:25am
New Bugs Thread
Agemouk
1,030 Comments
ahcwestend 6 Oct @ 7:43pm 
Thank you :)
Bone daddy. Ainz Ooal Gown 6 Oct @ 2:29pm 
oh alr i didnt know it still worked
Xoudad  [author] 6 Oct @ 1:31pm 
Mod works as it is, it’s just not balanced for last hotfix yet. Asking 5 times a day won’t make me have more time in my day.
Bone daddy. Ainz Ooal Gown 6 Oct @ 1:11pm 
When will this be usable again?
RyzenBlack 6 Oct @ 1:06pm 
compatible with multiplayer?
>Adrian 6 Oct @ 6:03am 
the mod works great as far as i see. nothing is broken, i just started playing it tho. il coment if i run into any issues, i see no problem with playing with it.
HollowCropper 6 Oct @ 3:05am 
People, let's place bets. Which will come out first: the "Tides of Torment" or a reconstruction of this mod?
limit85 5 Oct @ 9:31pm 
@ artfactial but I can't play without this mod.....I luv this mod
Artfactial 4 Oct @ 10:09am 
@>Adrian Xoudad wan't people to test it.
>Adrian 2 Oct @ 10:37pm 
is it still under construction? because it was updated on 29.