Barotrauma

Barotrauma

97 ratings
Separatist Job
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File Size
Posted
Updated
1.826 MB
30 Jul, 2023 @ 3:12am
23 Oct, 2024 @ 8:18pm
7 Change Notes ( view )

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Separatist Job

Description
My 3rd job mod. The Separatist is my take on what a Jovian Separatist could be like as it's own job.

Stats

Max Number: 4
Vitality Modifier: +0
Weapons: 30-40
Medical: 20-30
Mechanical: 20-30
Electrical: 20-30
Helm: 15-25

Talent Trees

Extremist: Focuses on explosions and fire. Invite the denizens of Europa to a special BBQ, or blow them to smithereens.

Rebel: Focuses on adaptablity and cheap but weak ammo. Choose between several different talents to balance out your current crew, or lean into your own thing.

Underdog: Focuses on buffing you while you are in dire circumstances.

Items

I tried my hands at making some items again.

Derringer: A small two chamber pistol. Slightly slower than the revoler, but does slightly more damage. Easy to use and fabricate.

Heated Diving Knife: A diving knife that deals burn damage

The Delivery Man/Canister Launcher: An explosive weapon. A smaller and weaker grenade launcher like weapon that you can put in your inventory.

Heavy Flamer/Heavy Steam Cannon: Slightly more powerful and more fuel efficient version of the flamer and prototype steam cannon. Can't be put in your inventory. You have to hold it, or put it on your back/belt slot.

Scrap Ammunition: Cheap ammunition variant. Not as powerful as regular ammunition.


Notes

If you would like to be able to hire the job as normal you will also need this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3012189872

By request, I have made a version of the mod that doesn't have any of the scrap ammo stuff.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353808813


Feel free to translate this mod to whatever language you need, or if you want to help translate the mod into another language let me know.

Credits

Wanderer - Russian translation

My Other Job Mods

Acolyte
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2870519815

Harlequin
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942994485

I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there.
https://ko-fi.com/mythosvoyager
Popular Discussions View All (3)
11
1
19 Dec, 2024 @ 4:34pm
Suggestions and Feedback
Cthulhu77
10
28 Aug, 2024 @ 9:02pm
Bugs
Cthulhu77
0
30 Jul, 2023 @ 3:17am
Making the Separatist
Cthulhu77
75 Comments
Ghovarus86 3 Aug @ 11:49am 
Alright, i'll check if i can override it manually then, thanks for the info.
Cthulhu77  [author] 2 Aug @ 12:52pm 
Maybe with lua, but I don't know it.
Cthulhu77  [author] 2 Aug @ 12:50pm 
Unfortunately, it isn't something that can be done with a normal simple patch. It would require changing the base mod IDs, which would break any character with that job in people's saves, so I will not be doing that.
Ghovarus86 1 Aug @ 3:12pm 
@Cthulhu77 then can you maybe make a patch where it just changes the name of that talent? or will you leave it for someone else to do with that patch?
Cthulhu77  [author] 31 Jul @ 9:49pm 
It is causing the two mods to be incompatible with each other.
Cthulhu77  [author] 31 Jul @ 9:47pm 
Ah, that makes sense. In your case, Ghovarus86. What it is basically saying is that my Separatist Job mod and The New Seven Job mod you have installed are conflicting with each other. Both mods have a talent called "saboteur" which is causing issues.
Ghovarus86 31 Jul @ 6:19pm 
by the way made it so you can read it from top to bottom, no need to read from bottom to up
Ghovarus86 31 Jul @ 6:19pm 
thats the ENTIRE line
it says something about the separatist job using the same prefab as new seven?
idk why its happening to me.
Ghovarus86 31 Jul @ 6:18pm 
[Separatist Job] Failed to load "C:/Users/Usuario/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3012196012/Talents.xml": Failed to add the prefab "saboteur" (Barotrauma.TalentPrefab) from "Separatist Job" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3012196012): a prefab with the same identifier from "New seven" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3167994183) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
Ghovarus86 31 Jul @ 6:18pm 
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 34
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 419
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39