Barotrauma

Barotrauma

Separatist Job
75 Comments
Ghovarus86 3 Aug @ 11:49am 
Alright, i'll check if i can override it manually then, thanks for the info.
GrilledCthulhu  [author] 2 Aug @ 12:52pm 
Maybe with lua, but I don't know it.
GrilledCthulhu  [author] 2 Aug @ 12:50pm 
Unfortunately, it isn't something that can be done with a normal simple patch. It would require changing the base mod IDs, which would break any character with that job in people's saves, so I will not be doing that.
Ghovarus86 1 Aug @ 3:12pm 
@Cthulhu77 then can you maybe make a patch where it just changes the name of that talent? or will you leave it for someone else to do with that patch?
GrilledCthulhu  [author] 31 Jul @ 9:49pm 
It is causing the two mods to be incompatible with each other.
GrilledCthulhu  [author] 31 Jul @ 9:47pm 
Ah, that makes sense. In your case, Ghovarus86. What it is basically saying is that my Separatist Job mod and The New Seven Job mod you have installed are conflicting with each other. Both mods have a talent called "saboteur" which is causing issues.
Ghovarus86 31 Jul @ 6:19pm 
by the way made it so you can read it from top to bottom, no need to read from bottom to up
Ghovarus86 31 Jul @ 6:19pm 
thats the ENTIRE line
it says something about the separatist job using the same prefab as new seven?
idk why its happening to me.
Ghovarus86 31 Jul @ 6:18pm 
[Separatist Job] Failed to load "C:/Users/Usuario/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3012196012/Talents.xml": Failed to add the prefab "saboteur" (Barotrauma.TalentPrefab) from "Separatist Job" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3012196012): a prefab with the same identifier from "New seven" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3167994183) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
Ghovarus86 31 Jul @ 6:18pm 
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 34
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 419
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
Ghovarus86 31 Jul @ 6:18pm 
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement,
Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
Ghovarus86 31 Jul @ 6:08pm 
@Cthulhu77 i've only gotten the error message from the game claiming something is overriding your mod, maybe its the position it is? ill try to recheck real quick
GrilledCthulhu  [author] 31 Jul @ 10:49am 
@Ghovarus86 I went through the files and there doesn't seem to be anything that would override it. I also didn't find anything called "new seven" in the files. Do have any other mods enabled?
GrilledCthulhu  [author] 29 Jul @ 3:22pm 
Hmm. Strange that I am not seeing it, but I will take another look when I can.
Ghovarus86 27 Jul @ 10:48am 
@Cthulhu77 No Chlorine is right, i looked at my talent trees and the separatist job tree was completely gone, it worked before, doesn't work now, i think i found out why, it may be "new seven" overriding your job, didn't do it before, now it just does that everytime.
GrilledCthulhu  [author] 24 Jun @ 5:13pm 
When I was making my mods, I decided I preferred it that you didn't start with an additional character. So the other mods I left that out. It does work in multiplayer.
quick q, if i had all 3 of your job mods on why does only 1 of them appear during singleplayer, and on that note does your jobs work in multiplayer? as a selectable?
GrilledCthulhu  [author] 11 Apr @ 2:10pm 
@Chlorine I am not seeing anything wrong as of yet in the files. I also hopped on the game and was able to spawn in normally on a new campaign. Were you playing multiplayer? There is limit of 4 for the job, similar to medical doctor and security officer where there can only be so many.
GrilledCthulhu  [author] 11 Apr @ 7:33am 
Thanks for letting me know. I'm about to head out to work, but I will take a look afterwards. Might have to wait until tomorrow, if it is majorly broken.
Chlorine 11 Apr @ 7:30am 
recent update broke this mod
it made me spawn as a medical doctor
GrilledCthulhu  [author] 27 Feb @ 1:02pm 
Just the two talents, "Aggressive Negotiations" and "A New Hope"
♀ OdayakanaArashi 27 Feb @ 12:59pm 
Oof, thank you for the reply.
Is there anything-else that allows the Separatist Job to add additional rep, like when they visit a Separatist Outpost for example?
GrilledCthulhu  [author] 27 Feb @ 12:15pm 
The parts of the talent that grant extra Jovian Rep only activates once.
♀ OdayakanaArashi 27 Feb @ 11:56am 
Hi, I'd like to ask a question:
When somebody playing with this Job has the +2 Rep to Jovian Separatists faction bonus skill, is this skill bugged? A friend has noted that sometimes it does not work after the initial bonus activation.
Blu 25 Oct, 2024 @ 10:19am 
With the new trees and recent updates. The job mods you made feel a bit underpowered. Otherwise I love the mods!
zzziiiwuuzu 24 Oct, 2024 @ 7:41pm 
i might try out barotrauma modding just to create a more militarized clown cult, cause atm they dont get much items even with mods, and they dont contribute to the world like other factions do. transforming them into the mildly inconveniencing terrorist group that i imagine them to be would be hilarious lol
GrilledCthulhu  [author] 24 Oct, 2024 @ 3:47pm 
You're welcome. Glad you are enjoying it!
zzziiiwuuzu 24 Oct, 2024 @ 8:13am 
forgefather_taco got me to buy barotrauma, and in my first ever mission i got a clown traitor role without knowing. the game has chosen me for the honkmother and im so happy the clown mod is fixed now, thank you!
GrilledCthulhu  [author] 23 Oct, 2024 @ 8:35pm 
@Forgefather_Taco That was what I was hoping for, glad you like them. Also, I made that version of the mod without the scrap ammo stuff. Don't have both mods active, use one or the other.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353808813
Forgefather_Taco 23 Oct, 2024 @ 7:32pm 
Thank you, let me know. I do like using your mods, gives me alternative play styles.
GrilledCthulhu  [author] 23 Oct, 2024 @ 6:20pm 
@Forgefather_Taco I'm actually taking a look at some of the mods right now. I'll be doing some testing here soon to try and figure out what is broken. After I figure out where the issues are, I could make a separate version of the mod without it, sure.
Forgefather_Taco 23 Oct, 2024 @ 6:15pm 
Could there be a possible update for all the job mods you made. My partner said the mods are broken.
Been wanting to add this, the clown, and cultist at some point.

Also could there be a additional mod or patch to disable/remove scrap ammo?
GrilledCthulhu  [author] 22 Oct, 2024 @ 7:18pm 
@DevriiLegacy I opened up the game and see what you are talking about. I've been messsing with it for a bit, but have not had any success yet. I'll try again tomorrow night.
DevriiLegacy 22 Oct, 2024 @ 3:54pm 
@Cthulhu77 Update. reinstalled with only this one running and same issue. New Baro update prolly buggered something. many mods are messed up from it.
DevriiLegacy 22 Oct, 2024 @ 3:51pm 
@Cthulhu77 I started without lua and it is still missing. so it may have been the new Baro update acolyte looks to be fine. will try reinstalling and update you if that fixes it.
GrilledCthulhu  [author] 22 Oct, 2024 @ 3:43pm 
@DevriiLegacy If it's a lua thing then I don't know if there is anything I can do about that since my mod doesn't use any lua. Might have to ask the maker of the lua mod. I'll take a look at it anyways tonight.
DevriiLegacy 22 Oct, 2024 @ 3:38pm 
when picking in multiplayer the outfit/starting item sets are blank and you cant change between them. though it looks like it does spawn in with one of them when you start it selected anyways. with new lua update for new baro update.
Host Migration 11 Aug, 2024 @ 4:28am 
Apologies, I should have read through the previous comments and been a little more detailed. The job isn't available upon creation of a Single-player campaign but that seems to be intended.
GrilledCthulhu  [author] 10 Aug, 2024 @ 3:05pm 
@Host Migration Again. Did you forget to activate the mod? I just opened a fresh game with the mod and it works fine. There is a minor code issue that I will look at for one of the weapons, but it still works despite it.
Host Migration 8 Aug, 2024 @ 2:26pm 
Doesn't work.
QuietCat 9 Jul, 2024 @ 5:44pm 
Issue recently for the text (possibly function) of Aggressive Negotiations. "Gain 15% bonus XP and [repbonus]%..."
位面旅行者G 6 Jun, 2024 @ 9:53am 
Dude, I translated it into Chinese

How can I contact you
XxSnapkinNapkins_ToenailSoupxX 31 May, 2024 @ 9:20pm 
aight
GrilledCthulhu  [author] 30 May, 2024 @ 9:06pm 
There are a few talents that do change reputation.
XxSnapkinNapkins_ToenailSoupxX 30 May, 2024 @ 2:10pm 
does it change reputation?
GrilledCthulhu  [author] 12 Apr, 2024 @ 9:34pm 
@Mirko There isn't a way to do that. You could add extra talents points once you reach certain a talent row, or number of talents if you want.
Mirko 11 Apr, 2024 @ 6:22pm 
Um hey, i see that this job actually has a talent that gives 2 free talent points. This is the first time i am seeing something like this and if it doesn't raise the xp required to gain more talent points, is it possible to make a mod that just increases the amount of skill points you get per level? Asking because i use all the talents mod and it takes a long time before the benefits become visible.
GrilledCthulhu  [author] 31 Mar, 2024 @ 8:34am 
@Valentine the protogen It is something I plan to do, but I haven't had the time to work on it.
Valentine the protogen 29 Mar, 2024 @ 1:04pm 
Coalition job? You need to have both
GrilledCthulhu  [author] 9 Feb, 2024 @ 8:40pm 
@Unknown20XX It does work in single player, but you will need to host a private server if you want to be able to choose the job from the start. If you want to run a single player campaign and be able to hire the job like the rest of the jobs you will also have to download an additional mod that I have linked in the description.