Barotrauma

Barotrauma

149 ratings
Harlequin Job
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File Size
Posted
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1.772 MB
5 Mar, 2023 @ 6:14pm
23 Oct, 2024 @ 7:29pm
18 Change Notes ( view )

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Harlequin Job

Description
My 2nd job mod. The harlequin is my take on what the clown could be like as it's own job.

Stats

Max Number: 4
Vitality Modifier: +0
Medical: 15-25
Weapons: 15-25
Helm: 15-25
Mechanical: 15-25
Electrical: 15-25

Talent Trees

Fearmonger: Focuses on "fear", attack your allies for buffs, or allowing yourself to become a more deadly combatant, or both!

Fool: Focuses on giving you potentially powerful buffs at a cost

Jester: Focuses on killing monsters to gain stacks that will give you more bonuses as you accumulate stacks. You can spend on certain effects or maybe even gain power if you maintain high stack amounts.

Items

I tried my hands at making some items. There are three custom items that the Harlequin can gain access to.

Laughing Gas: Inhaling this gives you Clown Affinity, which gives you some movement speed and melee attack speed, but also give you some psychosis and chem addiction. Made at a fabricator.

Party Popper: Applying this will give you a large amount of Clown Affinity. It gives you less psychosis when compared to laughing gas, but gives you more chem addiction. It also allows some talents to activate. Made at a medical fabricator.

Clown Hammer: A melee weapon. It deals a bit less damage when you compare it to something like the boarding axe, but the stun is slightly stronger and it ignores 50% of the target's armor. It is a medium item, meaning it can't be put inside a storage container. Made at a fabricator.

Notes

If you would like to be able to hire the job as normal you will also need this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942993524

If you use Parallel Talents and would like to use it on the Harlequin, you will need this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2947082967

Feel free to translate this mod to whatever language you need, or if you want to help translate the mod into another language let me know.

Credits

Goostave - Simplified Chinese and Traditional Chinese translation
Goostave's original mod translation here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2944340649

Jax and los - Russian translation

My Other Job Mods

Acolyte
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2870519815

Separatist
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3012196012

I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there.
https://ko-fi.com/mythosvoyager
Popular Discussions View All (3)
4
1 May @ 4:26pm
PINNED: Suggestions and feedback
GrilledCthulhu
2
4 Jul @ 7:05am
PINNED: Bugs
GrilledCthulhu
0
6 Mar, 2023 @ 4:06pm
Creating the Harlequin
GrilledCthulhu
125 Comments
GrilledCthulhu  [author] 27 Sep @ 8:38pm 
I would assume you have a mod that overrides the Assistant's Clown talent tree, or at the very least the talent. You might be able to give yourself the talent with console commands. I have been out of Barotrauma modding for quite some time, so I am unsure about that.
MrMeatSweats 27 Sep @ 5:05pm 
For some reason the 1st skill in the skill tree isnt popping up for me. I am running a bunch of random mods so I know its something on my end. Was wondering if there was a work around or other way to obtain this skill?
PBL 25 Aug @ 3:47am 
thanks for the reply. i just assumed that cause the clown was part of the assistant tree
GrilledCthulhu  [author] 24 Aug @ 11:15pm 
This modded job is actually it's own thing, separate from the assistant. It doesn't override or change the assistant at all.
PBL 24 Aug @ 7:07pm 
Would it be possible to make this job mod sperate from the assistant class? Just wondering cause im using with a mod that lets me start with extra npcs but it doesnt work on modded security/medic/assistant class jobs
GrilledCthulhu  [author] 15 Jul @ 7:56am 
It would be possible, but unlikely that I would do it anytime soon. I haven't been following Barotrauma stuff really these days and am busy with other projects and work and stuff.
Ms.PancakeMan 13 Jul @ 8:19pm 
Would it be possible to create versions of your Dynamic Europa and Don't Start With patches that you have for your Acolytes mod but for this mod?
GrilledCthulhu  [author] 3 Jul @ 12:08am 
Should still work fine. It just requires more honks if you have low skills. You can also dual wield bike horns if you want to help circumvent the skill thresholds a bit. Thresholds on either talent are a bit different but roughly every 25 skill levels will increase the effect.
StrawBurritoJr 2 Jul @ 11:10pm 
Hey just wondering, is the skills that involve the bike horn, so mending melodies and follow the honk, do this perks still work and what is the fresh-hold of what level skill do you need for them to work right?
Vanilla Gorilla 26 Mar @ 10:13am 
still a great mod