XCOM 2
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A Requiem For Man: The Requiem Armory
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File Size
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52.085 MB
26 Jul, 2023 @ 8:26pm
10 Oct @ 11:22am
77 Change Notes ( view )
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A Requiem For Man: The Requiem Armory

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
307 items
Description
The Requiem Continues

This mod expands on The Requiem Legion, implementing an expansive and entirely new suite of loot, technologies, and weaponry from the Aliens' Requiem Armory for XCOM's Use!

The Armory Contents

Contains Fourteen Requiem Armaments with unique functions and abilities, to make available as part of XCOM's Arsenal, which were previously only available to the Aliens of The Requiem Legion.

Compatibility
No real compatibility issues with anything aside from the old classic ARFM mod that I'm aware of, works with LWOTC, CI, RPGO, Prototype Armory, etc.

Item Stats In Engineering is not actually required, but it's a major Quality of Life mod for modded campaigns and should really be a part of any healthy modlist.
Popular Discussions View All (3)
2
1 Oct, 2024 @ 4:29am
Compatibility with Teslarage's Armour Upgrade
Nero
0
25 Apr @ 4:52pm
简体中文翻译 Simple Chinese Translation
Tommy
0
20 Dec, 2023 @ 2:45am
Suggestions
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119 Comments
Eis Atomismus 14 Oct @ 11:39am 
Any chance for adding a config option for allowing Requiem weapon upgrades on non-requiem weapons?
Oniwabanshu 29 Sep @ 2:17pm 
Did you really changed the " Tactical Processor" functionality? The overwatch is not working with sharpshooters or any soldier for that matter, never seen it work at all.

And such petty thing to make legates immune to reaction fire lol, they still dying like bitches after their magna reaction.
RAAMPEAK 25 Sep @ 9:10am 
only issue i have is the vest from the taipan cant be used with a shielding vest so soldiers cant have shields and the vest

just noticed they still have shielding dont know if its the vest since it doesnt say it, but they just wont have poison immune
Kerpadge 23 Sep @ 10:17am 
I'm also running into the issue of completing the research autopsy for the Mechapede PCS, but not being able to find it to build. It is not showing in the items section of the engineering bay.
EvilBob22 15 Sep @ 9:25am 
Look in the localization. You'll see stuff like:

[Shotgun_CV X2WeaponTemplate]
FriendlyName="Shotgun"

That tells you the item called "Shotgun" in game is a weapon with the object ID "Shotgun_CV".
Chungus Libre 14 Sep @ 8:59pm 
I love this mod. The weapons and equipment are insanely cool. That being said, do you have a list of object IDs associated with this mod?
Lord Gecko 10 Sep @ 10:02pm 
what is the console command for essence? I'm having a hard time acquiring it
Viper 29 Aug @ 8:15am 
any advice how to kill hinter? I can see her. she just wiped my team alone.
Argyre 10 Aug @ 10:07pm 
Hello, thank you for your modifications. I've encountered a issue where the overwatch doesn't activate at the end of the turn when using the mechapad PCS. Any thoughts on how to fix this?
HKR31 6 Aug @ 12:08am 
I'm having duplicates of the health and armor received by the stainless plate vest. It is showing 4 health and 2 armor