XCOM 2
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A Requiem For Man: The Requiem Legion
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File Size
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981.987 MB
24 Sep, 2022 @ 4:18pm
3 Sep @ 10:46am
360 Change Notes ( view )
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A Requiem For Man: The Requiem Legion

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
303 items
Description
The Requiem Begins Anew

This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major compatibility issues. Issues which are not present in this mod. Please note that all the fancy loot and items will be in a separate companion mod, this is purely an enemies mod.

The Requiem Armory! Please note that if The Requiem Armory is not in use, Enemies from The Requiem Legion WILL NOT drop ANY LOOT, unless manually configured to do so.

Configurable Dual-System Enemy Progression

Contains a secondary spawning control system for the player for the disgusting Aliens introduced by this mod, allowing for a much more easily balanced experience. Enemies be can be controlled with a combination of Research Progression Requirements and Campaign AKA Golden Path Requirements, rather than simply appearing whenever the Force Level system says it's time, which can be a fair bit less than consistent over different modlists.

This system is Configured in the XComRequiemLegionSpawningRulesets ini file. MCM Support for this feature, is unfortunately, not possible as it can only be configured while the game is not running.

Introducing The Requiem Legion

The Dreaded Taipans arrive, and they are joined by multiple Murderous Mechtoids, a quartet of Astonishing Archons, A Trio of the Amazing Andromelids, and even more horrors! Let the cannons sing, and set forth to meet them in glorious battle!

Not for the faint of heart. Pain is included. The Mod Author denies all responsibility for horrendous squad wipes, dead soldiers being corpse launched into space, and disastrous shenanigans on the battlefield.

Compatible with Long War of The Chosen

And pretty much every other mod that I've tried it with, which is a lot. No real incompatibilities that I'm aware of, aside from the old classic version of ARFM.

Recommended but Not Required Mod
Gotcha Again Redux - Allows the UI to process special World Effects, allowing the Tile Indicator to properly warn of new environmental hazards.

Credits

Claus for being an awesome muse and having inspired a great deal of the content in this mod, some of whom's assets were also modified and incorporated into this mod.

Hulk for some epic contributions in assisting in the creation of custom assets for this mod.

Kexx for the lovely Archon Valkyrie Model, which was further modified by me.

Pavonis Interactive for the Long War Chryssalid Model, which was further modified by me.

The gorgeous Animations used for the Taipans are from Mr Danger Dude's Viper Animations Repository, all credit for these lovely anims belongs to him!

A special Thanks to RustyDios and NeIVIesis for allowing me to make special variants of their Target Icons for use in this mod!

The Mighty DeaconIvory for some lovely screenshots used as preview images.

NOTE: This Mod, and its Companion, though mostly finished, are still in A WIP State. Significant changes and QOL, such as new enemy types may still occur.
Popular Discussions View All (5)
2
30 Aug @ 10:41pm
简体中文翻译 Simple Chinese Translation
Tommy
4
3 Aug @ 4:47am
Difficulty is way through the roof
johanas.azzaid
10
15 Apr, 2024 @ 2:49am
Futher Plans
45fg45
641 Comments
猫猫 4 Sep @ 12:11am 
Yes, Reshi noted in the changelog that this problem has been addressed. I hope that's the case; it would be great.
ShunBrokuSatsu 3 Sep @ 7:31pm 
@猫猫 It being a bug makes sense. It looks like Reshi made an update that is supposed to address mirror veil so hopefully that does it.
猫猫 3 Sep @ 2:34am 
Why is it that after Hinter used Veil, I completely cannot expose it? Even with debug mode on, the unit won't show, but the outline can be seen. This didn't seem to be an issue before.

By the way, you can see the model is completely distorted, just like a Squid.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561272720
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561275650
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561277404

@ShunBrokuSatsu, probably a new bug. It wasn't like this before.
ShunBrokuSatsu 1 Sep @ 12:15pm 
I'm just gonna ask here as I can't find the answer anywhere but how are we meant to deal with the Veil ability of the Mirrors (Hinter variant)? Being unable to target it and having it be able to stay in that state forever is super unbalanced if there is no way to counter it.

Is there anyway to reveal them from this state or are you basically screwed if you don't have any sort of AOE in your squad composition?
Variant17 30 Aug @ 1:34pm 
can you turn this on mid campaign or?
Viper 29 Aug @ 8:11am 
Jesus I just had my team wiped by a single Hinter how do you kill this bitch!!
Tally 27 Aug @ 8:35am 
Some enemy abilities, like for example the Mechapede giant laser, seem to be hitting twice instead of once. Is this intended?
Oniwabanshu 19 Aug @ 1:14pm 
@ Penril one never knows given their cryptic patch notes.
Penril 19 Aug @ 5:44am 
I assume it is intended, since the ability localization also changed.
Oniwabanshu 18 Aug @ 8:03pm 
@ Penril I was about to post that the crucible of light was broken, i guess it was intended then.