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Vanilla Plants Expanded - Mushrooms
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Mod, 1.4, 1.5
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7.783 MB
2023年7月18日 11時21分
6月2日 13時14分
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Vanilla Plants Expanded - Mushrooms

Oskar Potocki 作成の 1 件のコレクション
Vanilla Expanded
108 アイテム
解説
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




320 件のコメント
Conductor 5月22日 6時49分 
ı think it will be great if bileceps needs stinkrot or something that actually can be there instead of bile. also the bile got removed from game didnt it ?
//SlipperyPete:. 5月15日 17時50分 
Great mod! Could we get maybe 1-2 additional food mushrooms to help satisfy food variety needs for mods that add that feature?
Xavier_Dare 5月9日 8時03分 
for some reason my thermoregulus min safe temp is 32 meaning when they are actually working they are actively dying
Mac 4月22日 2時44分 
Blisscaps are 64p instead of 128p.
Vanquisher02 4月21日 5時02分 
the mycothread should be count as "mushroom" food type for tunnelers IMO, pawns don't want to eat meal with mycothread first...

can you make adjustement about it ?
yaddabluh 4月14日 13時50分 
The Bileceps need a rework, they need to act something like a harbinger tree, colonists constantly clean the corpse bile that is REQUIRED for the Bileceps to grow at normal speed, even if you do a 9x9 grid with 1 space Dump zone for corpses so every square surrounded by a 9 tile mushroom growing zone, it does not help, the corpse eventually becomes desiccated, which has no way to identify such corpse in the stockpile zone, the bile does not spread perfectly on a 9x9 pattern, and there's no way to make the mushroom growing zone itself a dump zone for corpses since that's 2 types of different zones.
Wicked Bitch of the West 4月1日 13時32分 
mushroom that can be made into Neutroamine?
QuaQuao 4月1日 8時01分 
Potrzeba jakiegos dlc do tego moda? zaden z moich kolonistow nie chce zasiac żadnego grzyba oprocz stinkera i maja wystarczajacy poziom:steamhappy:
QuaQuao 4月1日 7時04分 
why can't i sow any mushrooms apart from the stinker?
Viri 3月29日 5時08分 
Where is that mushroom that emits sunlight when fully grown?