RimWorld
1,335 人が評価
Vanilla Plants Expanded - Mushrooms
9
3
6
5
2
2
3
3
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.4, 1.5
ファイルサイズ
投稿日
更新日
7.780 MB
2023年7月18日 11時21分
2024年4月13日 8時27分
7 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Vanilla Plants Expanded - Mushrooms

Oskar Potocki 作成の 1 件のコレクション
Vanilla Expanded
105 アイテム
解説
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




306 件のコメント
tehswordninja 1月9日 19時52分 
Hi, I can't seemingly plant mushrooms on polluted or non polluted rough sandstone. Is that exempt from what the mushroom growing field allows you to grow on? Or am I looking at a potential mod conflict?
Rieve 1月7日 0時31分 
Thank you! I appreciate your help (and your mods). Have a Happy New Year!
Sarg Bjornson  [作成者] 1月7日 0時10分 
That one requires specifically cave mushrooms from base game
Rieve 1月7日 0時03分 
The Kombucha from "Vanilla Brewing Expanded - Coffee & Tea Module" that requires Tea + Mushrooms. (Thank you for the response! I use so many of your mods.)
Sarg Bjornson  [作成者] 1月6日 22時45分 
What Kombucha?
Rieve 1月6日 18時50分 
Do blisscaps work for Kombucha? And if so, do they add their blisscap buff to the Kombucha?:ZooTort:
programmed.messiah 2024年11月20日 15時46分 
Has anyone had their Rot Generator from the "Biotech xenotype expanded - Rotfish" mod break recently? Any time I plant the Stinker mushroom around the rot generator, I get continuous errors. Load order issue maybe?
Cockylida 2024年10月19日 5時20分 
I like how unique many of the mushrooms are. I was expecting just 'healroot, but mushroom, berries, but mushroom, devilstand, but mushroom...ier'.

As for suggestions, I think some kind of alcoholic/hops mushroom for dwarves-themed colonies will be a great addition.
Posh Octavia 2024年9月10日 21時39分 
has anyone figured out why the thermoregulus rots so quickly? it feels like you only get a few days of operation out of it between its growing time and its rotting time. it certainly doesnt last as long as its lifespan says
Luneyl 2024年8月31日 7時12分 
I agree with @ConfusedShoe about Bileceps and corpse bile. It is also a logistic nightmare to replace skeleton corpses with fresh ones.

Maybe make them like harbinger trees, so they automatically feed from any nearby corpse to grow?