Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
They do not currently, but you can slowly restore your rep with them by using the various mods I linked in the description. I could possibly create a pacifier in the future as well.
No problem, if I ever get a chance to play around with that mod, I'll give it a try to mess with it in FCS / in-game editor.
I just made a patch for a similar mod called Wandering Medics which serves as a "roaming surgeons" faction. No bases, just little randomized camps that appear from time to time.
Nice, I haven't had much time to test it in depth, but glad to see it's working as intended. I think the balance "looks" right in terms of who they are currently allied/co-exist with.
Let me know if there's any issues or if you have any other mod suggestions