Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Valour MACE Compatibility
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Tags: Mod
File Size
Posted
Updated
2.212 MB
3 Jun, 2023 @ 4:01am
5 Oct @ 1:22pm
29 Change Notes ( view )

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Valour MACE Compatibility

Description
Provides minimal compatibility for Valour and MACE to be used together in vanilla Conquest

Research trees include units from both Valour and MACE, also applicable to multi-faction coalitions

Bots may spawn units from both mods in Conquest

Comment below if units are missing from game/mod updates

CAUTION!
The game might crash on loading due to out of memory error for major factions

It's recommended to use Texture Detail setting on Minimum for resource intensive factions such as USA vs Germany


Mod activation order
Valour MACE Valour MACE Compatibility

In-game mod activation does not work due to code conflict

Pick one of the methods below to ensure the order is correct.

  1. Edit mods at the bottom of options.set manually in Documents\My Games\gates of hell\profiles\[numbers]\
    If you don't see {mods}, activate a mod in-game, exit game and refresh options.set
    {mods "mod_2537987794:0" "mod_2905667604:0" "mod_2984301356:0" }

  2. Use MrCookie's mod manager
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986408240

  3. Use GoH Mod Manager
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539729649


Thanks mo for providing the mod picture!
138 Comments
Diet Pepsi Cola 11 hours ago 
USA faction causes crash when loading regardless of opponent nation or map. cant get crash report either
Ken  [author] 5 Oct @ 2:52pm 
@Not Scarlett Check if research tree of USRF has vanilla and MACE units in it
Not Scarlett 5 Oct @ 2:11pm 
i didnt get any errors when doing ingame activation and it says all 3 are active but how should everything look? right now it says MACE at the main menu. I am not sure if there should be some kind of identifier to say its all working
Ken  [author] 5 Oct @ 1:21pm 
Mod is updated.
Ken  [author] 4 Oct @ 4:10am 
I need a couple of days to go through the changes from the mods
Ken  [author] 4 Oct @ 3:46am 
@GogetaTenks Noted, thanks.
GogetaTenks 3 Oct @ 4:58pm 
This is an error I get when trying to start a multiplayer vs. ai match:

Program will be terminated. APP_ERROR: File not found-
resource/set/multiplayer/units/early/inf_ger_mace.set (C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.c
pp:374)

RIP=7ffb3984804a [main_loop]
RAX=00000000
RCX=00000000
RSI=00000001
RBX=0509c6b0
RDX=00000000
RDI=0bad0001
RSP=0509c590 RBP=00000004

>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(8) s(26) m(24)
>>>> mp.service._dp
>>> mp.service.session.c.update
>> file "/set/multiplayer/units/common.set" > file "roster_early.set"

18:(include "early/inf_ger_MACE.set")«
19:(include "early/inf_fin.set")
20:(include "early/inf_rus.set")
21:(include "early/inf_rus_MACE.set")
22:
Ken  [author] 3 Oct @ 4:08pm 
@GENERAL DER ERDNUSS How to reproduce the crash? Post the error message if possible please.
GENERAL DER ERDNUSS 3 Oct @ 2:14pm 
@ken Germany and Soviet Union
Ken  [author] 3 Oct @ 12:22pm 
@GENERAL DER ERDNUSS What factions?