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Vaults of Vagar: Emplacements
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.240 MB
2 Jun, 2023 @ 4:10am
11 Jul @ 3:47am
9 Change Notes ( view )

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Vaults of Vagar: Emplacements

In 1 collection by Korn Sarum the Virtuous
Vaults of Vagar
7 items
Description
Introduction
This is the second mod in the Vaults of Vagar series and it adds a number of static weapons for both defense and heavy siegework. All of them work in Vanilla, but I strongly suggest using this mod with Combat Extended (it's CE compatible!), because this way you'll get to use all of the weapons' features!

Lore
Living as clans aboard cyclopean forge-ships, the Vagar are an entirely void-borne people. Because of this, they rarely employ static weapons other than the Tarantula turrets, armed with heavy bolters. Nevertheless, Vagar warsmiths have designed a number of mortars which are intended to be sold to mercenaries, warlords or an occasional colony on the Rim.

Contents
This mod contains seven weapons:

• "Grendel" heavy bolter on a tripod
• "Tarantula" heavy bolter turret
• "Tarantula-Volkhv" machinegun turret
• "Salamander" automatic mortar
• "Syrbotas" heavy siege mortar
• Portable chemfuel-powered generator

With Combat Extended installed, these weapons use custom ammo types:

• 8x59mm “Volkhv” rounds
• 23x55mm heavy bolts

Requirements
This mod requires the Vaults of Vagar mod.

Credits
Combat Extended is made by the incredible Combat Extended team
All textures and XMLs are made by me

Donations
[boosty.to]
You liked the mod and want to buy me a slice of pizza? Follow the link below:
https://boosty.to/korn_sarum/donate
Popular Discussions View All (2)
8
12 Aug @ 9:11am
Balance and suggestions
Korn Sarum the Virtuous
0
2 Jun, 2023 @ 4:13am
Bug reports
Korn Sarum the Virtuous
22 Comments
marcsmin 29 Sep @ 12:47pm 
Good to hear! the assets have always been awesome looking so i look forward to it.
Korn Sarum the Virtuous  [author] 29 Sep @ 8:08am 
@marcsmin I'm glad to hear it) The next mod's code is about 90% done, so fingers crossed I'll deploy it by the end of the year (gotta make textures and assets for all the upgrades)
marcsmin 29 Sep @ 7:44am 
Excellent, keep up the good work and i look forward to it.TVV has been a staple in many of my play through's.
Korn Sarum the Virtuous  [author] 28 Sep @ 11:34pm 
@marcsmin Yes, I am considering a few options. But first I need to finish my wargear augmentation mod.
marcsmin 28 Sep @ 7:25pm 
any plans for las turrets? the laser weapons in these mods are awesome
CubicP1sa 1 Mar, 2024 @ 11:11am 
@Korn Sarum the Virtuous
Most likely, thank you for looking into it regardless
Korn Sarum the Virtuous  [author] 1 Mar, 2024 @ 8:00am 
@CubicP1sa I couldn't reproduce this bug on a clean install. This is likely an unforeseen interaction with some other mod.
CubicP1sa 29 Feb, 2024 @ 11:07pm 
@Korn Sarum the Virtuous
No, just with a mod that makes turrets like the older versions and have infinite barrel health, because FUCK buying barrels all the damn time
Korn Sarum the Virtuous  [author] 29 Feb, 2024 @ 9:18pm 
@CubicP1sa That's odd, they shouldn't be. Are you using this with CE?
CubicP1sa 29 Feb, 2024 @ 5:59pm 
am i getting a weird mod conflict or do the volkhyv turrets take damage on firing?