RimWorld

RimWorld

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Vaults of Vagar
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.976 MB
4 Mar, 2023 @ 4:23am
6 Sep @ 4:32am
31 Change Notes ( view )

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Vaults of Vagar

In 1 collection by Korn Sarum the Virtuous
Vaults of Vagar
7 items
Description
Introduction
This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy. In particular, this mod introduces a number of bolter weapons to the game, a chainsword as well as a set of power armor. Furthermore, all apparel and weapons are fully compatible with Combat Extended and use their own custom ammunition, including a variety of bolter rounds. In fact, I heavily recommend using this mod with Combat Extended, since vanilla Rimworld makes it nearly impossible to make bolters balanced without breaking the lore, while in Combat Extended their high lethality is offset by high ammunition weight.

Lore
Living as clans aboard cyclopean forge-ships, the Vagar are an entirely void-borne people. Since they spend their entire lives surrounded by sophisticated machinery, many Vagar are talented engineers and craftsmen. This is reflected in the weapons they produce: they are bulky, since weight is not as important in the confines of a spaceship, and complex, since tools and maintenance facilities are always readily available. However, these drawbacks are more than compensated by the surprising lethality of Vagar armaments compared to their planet-made counterparts. In fact, many wonder why the Vagar require such deadly weapons, since even a humble bolt pistol can kill most foes with but a single hit.

Contents
This mod contains seven weapons:

• “Varta” assault rifle
• “Gryphon” light boltgun
• “Gorgon” bolter
• “Grendel” heavy bolter
• “Enceladus” bolt caliver
• “Basilisk” bolt pistol
• “Balor” bolt revolver
• “Chimera” chainsword

Furthermore, with Combat Extended installed, these weapons use four custom ammo types, included in the mod:

• 6x40mm “Varta” rounds
• 11x28mm light bolts
• 17.8x44mm bolts
• 23x55mm heavy bolts

There are several types of each bolt round type, including Inferno bolts that set their targets alight and Razorstorm bolts that fill the air with deadly shrapnel!

Link to the spreadsheet with CE stats for weapons and ammunition: https://disk.yandex.ru/i/5JfKRDTOeFOMhg

Update 1
This update brings some bug fixes, but, most importantly, a set of Oakbreaker power armor with a matching bodyglove! This ornate suit of armor offers protection to rival that of the Cataphract set, but at a steep resource cost. It also features an alpha channel, meaning that the signature bronze trim will retain its color if you decide to paint the armor!

Update 2
Finally defeated the red error spam on launch!
Added a new weapon: the Volkhv machinegun, firing 8x59mm rounds, roughly equivalent to traditional rifle rounds.

Update 3
Muzzle flashes and smoke trails! The bolters now behave more like they should, belching gouts of flame with every shot and leaving behind thick trails of acrid smoke!
Also added new apparel: the Vagar brawnsuit, which increases the wearer's carrying capacity, and the Hearthguard armor set for those who want a low-tech alternative to the Oakbreaker set.

Update 4
The Vagar are now present on the Rim! The new Vagar xenotype is well-suited to dwelling deep under mountains of aboard voidships and orbitals habitats. But make sure to secure a steady supply of alcohol, as this xenotype has a ganatic dependency on it. Also this update adds two new weapons: the Branx heavy bolt pistol and the Eurynomos bolt caliver, which are both made to fire the heavy bolter ammunition.

Credits
Combat Extended is made by the incredible Combat Extended team
Weapon sounds imported from Dawn of War II, by Relic
All textures and XMLs are made by me))

Donations
[boosty.to]
Every donation you folks make helps me make mods faster! Want to help me release the next mod sooner? Follow the link below:
https://boosty.to/korn_sarum/donate
Popular Discussions View All (2)
31
20 Aug @ 7:05am
Balance and suggestions
Korn Sarum the Virtuous
21
6 Sep @ 12:57pm
Bug reports
Korn Sarum the Virtuous
181 Comments
Korn Sarum the Virtuous  [author] 28 Aug @ 1:28am 
@AtlasTheReaper Yes, it will be
AtlasTheReaper 27 Aug @ 7:39pm 
Will that faction also be it's own mod?
Korn Sarum the Virtuous  [author] 20 Aug @ 7:03am 
@Kessap I'm m glad to hear it! I plan to continue making mods in this series. Once I am back from vacation, I plan to work on a mod that will let you add subsystems to powered armor (extra plating, integrated jump pack etc.). After that I will most likely switch to making the Vagar an actual faction.
Kessap 16 Aug @ 10:39am 
How come I discover this mod only now Oo This is so nice! All the content from your serie I tried so far made the game so much better, and it's all so neat and balanced. GG
PartyCowboy 12 Aug @ 9:24am 
@Korn Thanks! And happy to offer ideas :)
I'll just put them on a backpack for now, and gladly update it if/when you manage what you can.
Happy vacationing!
Korn Sarum the Virtuous  [author] 12 Aug @ 12:34am 
@PartyCowboy Sadly, not at the moment( But that is actually a good idea, I will try to implement it once I am back from vacation!
Korn Sarum the Virtuous  [author] 12 Aug @ 12:29am 
@Red that might be related to their commonality. I feel like it needs to be toned down across all weapons to reduce how often they show up.
Red 10 Aug @ 4:49pm 
Hey just wanted to mention that the Branx and Balor bolt pistols might be too cheap in market value, causing them to be super common in raids. I normally don't care too much about this but they are cheaper than bolt actions and pump shotguns but do almost 2 times more damage.

Otherwise just wanted to say I love the mod!
PartyCowboy 9 Aug @ 1:12pm 
Love the mod and how you implemented the bitmask for providing a weapon with necessary supplies.
Quick question for transferring the power/ammo/fuel pack comp to some other mod's backpack and gear: does the bitmask for the various supplies (power, data, coolant, shells, fuel) need to be contained on the same item, or can it be spread over multiple gear items?

I.e. can the power come from the backpack, the data from the helmet, and idk the coolant from the boots? Or does the entire bitmask need to be on one item?

Thanks!
Bonbon 6 Aug @ 6:42pm 
I just installed the dev version of CE to play with cause I tried to manually patch the weapons and it went horribly. Combat reloaded is such a weird mod when it comes to armor I had found a normal quality bearskin duster that had better damage resistance than my good cataphract armor