Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Dragon - Heavy Assault Gunship
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File Size
Posted
Updated
3.213 MB
31 May, 2023 @ 11:58am
19 Apr @ 12:43am
9 Change Notes ( view )
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Dragon - Heavy Assault Gunship

In 2 collections by Richman
NFT (New Gen. Frequency Technology)
19 items
Richman Defence Systems
13 items
Description
The Dragon – Heavy Assault Gunship
Overview
In need of some superior firepower? The Dragon delivers exactly that. Tailored to the modern battlefield (of Stormworks), the Dragon is equipped with a variety of different weapon system to engage the enemy on land, water or in the air.

The Dragon - Heavy Assault Gunship - Flight Manual[drive.google.com]

Features
The Dragon features a wide set of weapons and sensor to fit into the theater of archipelagean warfare. With a huge airtime thanks to it's efficient engines, it's designed to leverage the balance of the battlefield in Dragon's favor.

Nominally and most efficiently operated by 2 crew (pilot + gunner), the Dragon can also be employed in a low threat environemt single piloted. If personell is not a factor, it can also transport, equip and fast deploy 8 troops.

With a topspeed of 70m/s and an endurance of numerous hours it easely fits any demand. And with it's safety systems, crew well beeing is severly enhanced even in the harshed environments.

With the new Avionics Upgrade, the Dragon's Crew now has access to the new FLIR Camera System, weather loggers and a fully functioning NFT control station, enabling the Dragon to act as forward drone and guided munitions controller.

In a recent upgrade, the Dragon got Synthetic Vision for it's Pilot HMD. Controls are besides the map screen control.
CAUTION!
Implementation of Synthetic Vision is just rudimentary and can't follow pilot head movement. Align view with forward flight vector to achieve best result.

Specs
Mass
27'411
Cost
$ 270'092.-
(+ $ 13'600.- ammo)
Tank capacity (Jet A-1)
>12'000 L
Range
>1000 km
Top Speed
70 m/s
Minimum Workbench Size
Large Hangar / Large Dock
Armament
520 Heavy Autocannon Shells
168 Unguided Rockets
20 Radar-Guided Missiles
8 Laser-Guided Medium Missiles
4 Medium Torpedoes
24 Chaff
12 Flare

Operation
For a full description and extensive checklists refer to the official documentation:
The Dragon - Heavy Assault Gunship - Flight Manual[drive.google.com]

Quickstart
  1. Switch ON Bat1/2 and Gen1/2
  2. Start Engines
  3. Activate Inter-Shaft
  4. Release Brakes (col.) if required
  5. Taxi with minimal Forward-Thrust (5)
  6. Lift Collective to take off

WARNING:
Avoid flight with Inter-Shaft OFF. Single engine failure can lead to rapid loss of control!

Note:
To deploy weapons, switch MASTER ARM to ON and make sure aircraft is airborne and L/G retracted.

Related Content
Rescue Dragon
PFD-300 Avionics Package by mitsubishimax9
Simple ND by Richman
Fuel Display by Richman
RadarMap by Richman
HMD Trajectory Gun Sight by ina213
42 Comments
Richman  [author] 28 Sep @ 12:13am 
You can't. To guns aim via the look output of the seat. When you're using the scopes, the look output stays at zero, so do the guns.
max78 27 Sep @ 5:32pm 
HOW TO AIM GUNS WITH SCOPE. I CANT FIGURE IT OUT.
Richman  [author] 26 Aug @ 12:20am 
Nope, not from me at least.

The Dragon got an avionics upgrade lately and should now be on the same level as the Rescue Dragon.
SULFER.WILLOW.EU.ON.TOP 25 Aug @ 3:51pm 
will there be a new gunship soon
?
Richman  [author] 5 Aug @ 12:13am 
The LSR and RDR indication shows up a little bit farther, than the onboard sensors of the weapons can see. If you got a NO LSR/RDR indication, a hit of the weapons isn't garanteed.
SULFER.WILLOW.EU.ON.TOP 31 Jul @ 3:35pm 
Iit keeps saying no radar or laser even though theres 100 percent of both as i can see them aiming at me using radar and my laser is on them
MrNerf2632 19 Apr @ 12:36pm 
nice
Richman  [author] 19 Apr @ 12:47am 
I added now an Auto-Chaff feature and trajectorys for the Gunner HUD, helping him aim the manual guns and rockets.
Richman  [author] 10 Apr @ 9:20am 
But concerning other defensive measures is probebly to much to ask. I considered to integrate a VLS system, or a small turret, but the Dragon doesn't have any spare space or mass to add a lot of extra wheight.
A protective layer or cage seems extreme. It is still an aircraft, and maybe just a change in deployment strategy is recommendable. It's not a flying, invulnerable tank, and probably never will be. Sometimes, the Dragon can be deployed most effectively with the right amount of care in situational awareness.
Richman  [author] 10 Apr @ 9:20am 
I'll take you up on the idea of the ballistic calculator. But it probably is going to be implemented as a visual overlay on the gunners hud.

The missiles don't have an arm time. But they have quite a narrow field of view. If the target doesn't come into their view shortly after launch, they'll probably fly blind.

At the moment, the Dragon is equipted with 24 chaff and 16 flares. The flares are only for aesthetic purposes, so it looks better. X-D
You could switch those flare launchers to chaff, to get the full amount of 36.

I'll look into the possibility of adding some auto chaff option. Shouldn't be a huge witchery to implement.