RimWorld

RimWorld

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Superhero Genes - Base
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.853 MB
24 May, 2023 @ 7:32am
27 Sep @ 8:14am
135 Change Notes ( view )
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Superhero Genes - Base

In 2 collections by Alite
Super Genes Collection
4 items
Alite's Gene Mods
13 items
Description


Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds? This mod allows you to give pawns various super powers that, much like in superhero movies, allows them to ignore the laws of common sense without becoming so overpowered nothing can touch them.

This wiki gives more in-depth details about what this mod contains.[github.com]

This mod probably won't cause issues if added mid-game, and probably will cause issues if removed mid-game.



CE users should use this patch of the mod. If someone informs me that the CE team has put a patch within CE itself, I'll change this note.



Superhero Genes - Villain and Stereotypes adds xenotypes that use these genes and a hostile faction
Superhero Genes - Hero Organization adds non-evil super factions, and for those with royalty it adds a few quests including one to two end-game quests
The Royalty DLC is required for the Psionist archetype and related paths
The Vanilla Expanded Framework is required for the phasing passive
The Big and Small Genes Framework is required for the size changing genes
The EBSG Framework is required for a variety of genes, including the equipment flaws, forcefields, and specialized damage boosts
Better Gene Inheritence is recommended for avoiding some weird issues
Scrollable Gizmos may be needed if a pawn has too many abilities



The preview and mod icon were made by Elseud
The projectiles were made by Van

[github.com]
[ko-fi.com]
[discord.gg]
521 Comments
Alite  [author] 27 Sep @ 8:18am 
Minor Update:
- I made an offer to an artist that they choose not to refuse, and now the projectiles for abilities in this mod should look a lot less off
- For those who are using the Hero Organization mod and have radiant quests active, captive heroes will now usually have the Heroism ideology instead of the Villain's Ideology
Alite  [author] 23 Sep @ 4:48am 
There's already a setting to remove the base superhero gene as a prerequisite for all of the genes
☿ Filio! ☿ 23 Sep @ 4:45am 
Great mod, but I wish I didn't need the base Superhero Gene to get skills like those that let you summon things. I'd love to just get the ability (for roleplaying purposes) without the insane buffs the base gene gives you.
Alite  [author] 19 Sep @ 6:02pm 
In that case no, you shouldn't be able to target normal pawns. I just double-checked the code, and canTargetHumans is set to False, so if you can target humans either Steam gave you a bad version of this mod or some other mod is doing something that is messing with the ability.

I recommend verifying file integrity and/or forcing steam to reinstall this mod, but if that doesn't work then I'm not sure what could cause that to happen
谁在背后天天射我 19 Sep @ 5:43pm 
no,normal pawn
Alite  [author] 19 Sep @ 5:38pm 
If you are referring to the wild people pawns, it isn't intentional but it also isn't something I can prevent. Unfortunately, the way that Ludeon coded the ability targeting parameters means that wild people are checked by canTargetAnimals instead of canTargetHumans for some reason, so wild people are left targetable by both command animal from this mod and animal warcall from base Biotech
谁在背后天天射我 19 Sep @ 5:25pm 
1.6 Command Animal can target pawns,is is intentional?
Snowy 13 Sep @ 1:33pm 
Someone should make a mod that retextures all the super pills to be Devil Fruits from One Piece lol
Alite  [author] 10 Sep @ 6:31pm 
If asteroids are not reachable via world flight, then you should have steam verify file integrity and/or reinstall this mod.

Activation of the ability is similar to launching a drop pod, though if you are targeting a place that has multiple arrival options (i.e. settlements allow for landing at center or edge) you'll usually need to let the game run a couple ticks because the way that the game handles abilities causes there to be a slight delay in that drop down.

If it still doesn't work after the verify/install, you'll have to clarify on what way it isn't working
Vakstov 10 Sep @ 5:58pm 
Sorry if this is answered somewhere, point me in that direction but does flight not allow flight to asteroids or platforms in 1.6?

I can't seem to get it to work, if I select world travel I get a yellow hexagon but can't seem to travel to them.

What am I doing wrong?