Age of Wonders 4

Age of Wonders 4

Kaige's More Classes
195 Comments
Daverin2112 6 Oct @ 3:28am 
So good news to anyone concerned; it looks like, if you go to the folder, and delete the packs for all classes but captain, it still works and you just have the one class.

No work for Kaige and ez to do for user. Hopefully nobody comes in and explains why that is a bad idea, lol.
Daverin2112 18 Sep @ 7:58am 
I'm with ya, robert. This was/is an awesome mod, just Triumph finally caught up with it on the rest, but the Captain still feels like its own thing.
robertpanasuk 15 Sep @ 4:34pm 
Hey, I was wondering if you had ever considered making a variant of this mod that only includes the Captain? the others are interesting alternatives to what the base game has, but if I am being honest, I just want the Captain.
Huanglukuzhu 11 Sep @ 12:35pm 
I have a wish, that there was a class with staff weapon and a mount to roleplay Gandulf the white.
Kingmaker 9 Sep @ 11:36am 
@Kaige: Fantastic mod. Would you consider adding 1 or 2 more classes? We desperately need a universal class that starts with a mount and a one-handed warhammer. As it is, only the Industrious culture allows that as a starting weapon. Please?
J 9 Sep @ 10:50am 
I don't know if it happens to anyone else. but Cleric ES can use weapons
Celepito 9 Sep @ 10:02am 
This may be related to my heavily modded game, but I cannot chose an area when using the Cryomancers Cone attack. It just autocasts the ability when clicking the icon, requiring me to chose a direction through changing the way the unit is facing, and leading to some frustration when accidentally clicking the ability.
TurtleMaster 6 Sep @ 2:51pm 
I did some testing, the problem was caused by a mod called "Necromancer Rebalanced" which was supposed to turn the cooldown from once per battle to 4 turns, but it would appear it just completely broke it
TurtleMaster 6 Sep @ 2:35pm 
I rescind my statement. Your mod one works. The normal game one doesnt, and I guess it was reused by Ultimate Undead
TurtleMaster 6 Sep @ 10:29am 
It could be a thing with another mod, however modded reanimation abilities (so far I've seen yours and Ultimate Undead's) can't target anything other than an allied corpse.
Kaige  [author] 24 Aug @ 10:54am 
@criticofthedawn Just pushed out an update that should fix that problem for Curse as well as Dark Ritual. I did a quick comb over to see if any other abilities were broken like that, but please inform me if you find anything else broken by the last patch
criticofthedawn 24 Aug @ 6:03am 
The recent update definitely fixed the spell icons, but at least for my Dragon King ruler, the Necromancer's curse is still not actually usable in combat.
criticofthedawn 24 Aug @ 5:22am 
Agreed, I also like this mod quite a bit. Even if some of the classes are conceptually similar, more variety is fun! :)
A Big Hairy Monster 21 Aug @ 10:00pm 
I'm one who honestly likes both your classes and some of their vanilla companions alike. I use both Warlocks and Necromancers side by side. Its also nice having the extra chances to roll classes I like when summoning a new hero.
Kaige  [author] 21 Aug @ 2:06pm 
Yes, I would even say that Necromancer is redundant with the new Warlock, and Cryomancer is redundant with the new Elementalist update, but I don't want to take this mod down in case people happen to prefer my version of the classes. I might make more class updates in the future, at which point the redundancies might be removed.
Cat-Lunatic 21 Aug @ 1:20pm 
Isn't Cleric redundant with Battlesaint, since Battlesaint has its own cleric branch?
Kaige  [author] 21 Aug @ 12:11pm 
Just made an update that should fix most of the really obvious problems. Feel free to let me know if people continue encountering bugs
J 21 Aug @ 3:50am 
It seems like some icon's and abilities are broken. A lot of the Necromancer's "passive" summons are selectable but dont work.
criticofthedawn 20 Aug @ 9:36pm 
Some of the spell icons are broken, yeah and it looks like actually casting a few of the spells may not work under some circumstances (the one I was having trouble with was Necromancer's curse on a dragon ruler). Classes are still selectable and still appear, and at least some of their abilities appear to work.
SevereArtisan 17 Aug @ 3:59am 
Any plans on updating this mod? Or is it currently working for Archon Prophecy?
GOGATSY 29 Jul @ 9:37pm 
Playing the beta right now, it seems that couple of cryomancers spells have broken icons. Havent checked other classes yet.
Psy^ 27 May @ 10:05am 
Any chance for the dragons to be able to choose this mod classes?
skaz88 20 Apr @ 11:53am 
Do you plan on adding more classes?
Sindir 8 Apr @ 8:07am 
Hmm that switching to other staffs works fine speaks against your idea or?
Thought I don´t understand in any way why it´s limited to staffs.
Any idea? Btw. I can honestly say that I don´t have any other hero class mod activated, and also I was able to rule out the 2 fashion mods I use as related to the bug.
Sindir 8 Apr @ 7:51am 
Update:
I erased you mods totally and resubscribe, reinstalled it (to be save after restarting the PC)
but it didn´t helped... But now I figured out that switching to other staffs works, only all other starting loadout (lightning orb f.e.) or changing class leads to crash
Kaige  [author] 8 Apr @ 7:50am 
I'm not super familiar with how the systems work with ascended heroes, but it *may* be possible that it's a problem with the hero being assigned an older version of the Druid staff loadout. That's just a guess, because I don't replay ascended heroes very often.
Sindir 8 Apr @ 7:35am 
Ok it now worked 1 time to swap the starting loadout, but crashed with the class change. at the second start it crashed again with the start loadout change.
I´ll try some things on this base and see if I can get it to work somehow.
Sindir 8 Apr @ 7:27am 
Yes I also have no problems with creating new leaders... it´s just the one created and ascended before the update. I recreatet him in a simple version and all is working fine as a new created ruler. He is dwarf, champion, mystic.
I only have 1 other ascended ruler with a hero class of your mod, a captain and he is working fine too. Sadly not much to have as a reference.
I tried some stuff but not the resubcribing thing.. will test it now
Kaige  [author] 8 Apr @ 7:08am 
Asking because I just tried to make a Druid leader with the Druid Staff and I had no problems with it, with both of those mods on. If it helps, unsubscribe to both, then resubscribe, since sometimes Steam is finnicky about updating mods.
Kaige  [author] 8 Apr @ 7:05am 
@Sindir Is he a Champion or Wizard King? What Form and Culture?
Sindir 8 Apr @ 5:12am 
Hey Kaige thx for the update.
Sadly my game crashes when I try to change the starting loadout or class of my Ruler.
He is Druid and has the druid staff. With your mods deactivated the game directly crashes when I go to the appearance change of the leader.
So I suspect there is either still a problem in this mod, or in your start loadout rebalance mod, as I don´t use any other mod effecting the classes or starting gear of the ruler.
Could you please have a look on it or an idea for a workaround?
Scribe of Nekoti 7 Apr @ 5:51pm 
Do you think it will possible to open up variants of past weapons for giants to use? Like the different two handed weapons?
Kaige  [author] 7 Apr @ 3:06pm 
Updated the mod so that Giant Kings have new classes. Wasn't able to replicate lag with this mod, but I will point out many other mods are having extreme lag issues with the new update
wisprr 4 Apr @ 11:43am 
Pretty sure this mod needs an update, when I was creating a Giant Ruler I did not see any of these classes available.
Auren Dawnstar 3 Apr @ 3:04pm 
Not sure if you do class requests, but I'd love to have a "red mage" style class mixing healing and elemental magic.
J 3 Apr @ 5:16am 
Seems to need an update. The new classes causes pretty intense lag in combat
MushroomGremlin 1 Apr @ 4:44pm 
will this work with the current update?
skaz88 8 Jan @ 5:24pm 
Is there a way for this to be compatible with Tome Hero Skills?
balmung 7 Jan @ 9:50am 
for* vanila classes.
balmung 7 Jan @ 9:50am 
Agree with Gvynbleidd, more elemental mages would be awesome.
And thank you for the mod, it's a great addition no vanila classes.
Gwynbleidd 24 Dec, 2024 @ 8:23pm 
BTW, It would be really wonderful if you add other magic classes, like pyromancer, stormborn, geomancer, and probably something like inquisitor for combat holy magic.
Gwynbleidd 24 Dec, 2024 @ 8:16pm 
Thank you for the great mod! There is one major issue though, and I don`t know which mod is responsible for this - yours one or Lord Vectra`s one. All of the AI rulers and heroes takes this multiclassing, even more than ones, and become really shitty in combat because of the multiclassing debaffs.
bacy126 23 Dec, 2024 @ 8:25am 
Brother, ur genius! It works!
SevereArtisan 22 Dec, 2024 @ 3:29am 
Yep, fixed. Thank you so much!
Kaige  [author] 21 Dec, 2024 @ 9:05pm 
@SevereArtisan Thanks for that. Should be fixed now
SevereArtisan 21 Dec, 2024 @ 8:52pm 
This mod is bugged for me at the moment. When I create or edit Champion rulers for the High or Dark culture, I can only select Pantheon weapons for them as the Starting Equipment. I disabled my mods and turned them back on bit by bit. Found out it was this one.
bacy126 16 Dec, 2024 @ 1:41am 
I even deleted all the created heroes before and maps that i added thinking maybe its something in them... But nothing work so I dont know anymore. All i can add that is the patch changed something in classes so mods that works with classes have some problems- for exampl multiclass mod (when I start with deathknight it crashes but all the old classes start work)
bacy126 16 Dec, 2024 @ 1:39am 
Yes, i have every DLC avaible too. I also get crushed with starting only with this one mod. Previously before update everything was ok.
Bast 15 Dec, 2024 @ 10:20pm 
no i keep getting crashes too when i start a game, but strangely enough i can load up previous games that didn't have the mod installed at the time just fine and it shows the new classes.
fuches 15 Dec, 2024 @ 4:35pm 
I doubt this makes any difference, but I do start games with Massive underground & Umbryl abyss.