RimWorld

RimWorld

66 ratings
No Foreign Xenotype Join Events
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Mod, 1.4, 1.5, 1.6
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28.638 KB
10 May, 2023 @ 4:02am
23 Jun @ 5:01am
5 Change Notes ( view )

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No Foreign Xenotype Join Events

Description
Join events will only use xenotypes that currently exist in your colony. The more colonists you have of one xenotype, the higher the chance of it being selected. This mod was made very quickly to enable my custom preferred xenotype naked brutality run to be actually feasible.

Update 1:
You can now enable/disable for all join types and have the ability to exclude slave xenotypes from the random selection.

Github: https://github.com/pogoman/No-Foreign-Xenotype-Join-Events

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My other mod:
Smarter Raider AI
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2945497357
32 Comments
Dixon 3 Oct @ 1:20am 
its was working when i started a new game, but after reloading my save, it was giving me different xenotypes again.
lizardorb 8 Sep @ 6:09am 
This does seem to be buggy with Alpha Genes. I've had a couple join events and they are all giving me xenotypes from Alpha genes instead of what my colony has already.
Shadevar 1 Sep @ 11:40am 
Doesn't appear to work 100% of the time, I have 4 stoneborn (from det's stoneborn mod) and I still sometimes get baseliners from random join events. I do have the option enabled in the mod options. Very small sample size but it feels like it's splitting 50/50 between stoneborn and baseliners.
jacrispy360 21 Aug @ 9:54am 
Finally rimworld racism mod
One-Eyed 14 Aug @ 5:38am 
Does this mod bug out with alpha genes? Just got a Wretch...
One-Eyed 11 Aug @ 2:13pm 
Correct me if I'm wrong, but aren't all creepjoiners baseliners by default?
Marqin 2 Aug @ 7:38pm 
Doesn't seem to work for Creepjoiners - they are still baseliners (tested in 1.6)
memotype 27 Jul @ 7:28pm 
Ok, I figured it out, I had to go into the mod options and check a several things, but I still feel like those should be enabled by default because that's the reason I installed the mod, and I can't be alone in being confused by this.
memotype 27 Jul @ 5:14pm 
This mod isn't working for me. I have 5 neanderthal tribals, and I'm doing join-event rituals and I've gotten a Starjack and baseliners... I have about a dozen other mods, plus all DLCs, but none of the other mods add xenotypes or change rituals.
PGMP 21 Jul @ 12:27am 
SWEET ! :claugh: