RimWorld

RimWorld

No Foreign Xenotype Join Events
32 Comments
Dixon 3 Oct @ 1:20am 
its was working when i started a new game, but after reloading my save, it was giving me different xenotypes again.
lizardorb 8 Sep @ 6:09am 
This does seem to be buggy with Alpha Genes. I've had a couple join events and they are all giving me xenotypes from Alpha genes instead of what my colony has already.
Shadevar 1 Sep @ 11:40am 
Doesn't appear to work 100% of the time, I have 4 stoneborn (from det's stoneborn mod) and I still sometimes get baseliners from random join events. I do have the option enabled in the mod options. Very small sample size but it feels like it's splitting 50/50 between stoneborn and baseliners.
jacrispy360 21 Aug @ 9:54am 
Finally rimworld racism mod
One-Eyed 14 Aug @ 5:38am 
Does this mod bug out with alpha genes? Just got a Wretch...
One-Eyed 11 Aug @ 2:13pm 
Correct me if I'm wrong, but aren't all creepjoiners baseliners by default?
Marqin 2 Aug @ 7:38pm 
Doesn't seem to work for Creepjoiners - they are still baseliners (tested in 1.6)
memotype 27 Jul @ 7:28pm 
Ok, I figured it out, I had to go into the mod options and check a several things, but I still feel like those should be enabled by default because that's the reason I installed the mod, and I can't be alone in being confused by this.
memotype 27 Jul @ 5:14pm 
This mod isn't working for me. I have 5 neanderthal tribals, and I'm doing join-event rituals and I've gotten a Starjack and baseliners... I have about a dozen other mods, plus all DLCs, but none of the other mods add xenotypes or change rituals.
PGMP 21 Jul @ 12:27am 
SWEET ! :claugh:
pogoman  [author] 23 Jun @ 5:01am 
updated now
Doas_Hoobs 22 Jun @ 5:24pm 
Anyone know if this works on 1.6?
Ostrich-Hungry 26 Mar @ 11:41am 
do something like this but working exist?
GamesAtFlames 9 Feb @ 2:08am 
hey! I appear to be having a bug, where the no foriegn xenotype joining is applying to imperials coming out of a shuttle to temporarily help defend. I wont complain about a mix of sanguaphages and hussars helping me but it does kind of break immersion. Any idea why this might happen and how to fix? my current mod list is 20, around 10 being purely vanity.
The Don 21 Sep, 2024 @ 10:43am 
Properly one of my other mods, but yer. I still get "I die from tox" Xenotypes in my Tox-Murica colony
King 20 Sep, 2024 @ 12:56am 
seems to conflict with big and small - framework
z8ta 15 Aug, 2024 @ 4:02pm 
Doesn't work. Trying to do waster run and still getting joiners of all kinds with only 3 wasters in colony. No error log either. I am running about 300 mods, including adding factions and xenotypes as well as CE (which doesn't play well with many things), so maybe there is a mod interaction issue.
Kelth' 24 May, 2024 @ 9:44am 
Great mod,
could you add an option to include creepjoiners from Anomaly as well ?
thanks
AimiIsFat 18 May, 2024 @ 10:30am 
Seems to not work with HAR (keep getting humans of a xenotype that should be impossible for them) but a good mod regardless. Would appreciate HAR support, though.
Dude Ness Ness 26 Apr, 2024 @ 12:08am 
oh awesome thanks
pogoman  [author] 25 Apr, 2024 @ 11:27pm 
Apologies for delay have posted 1.5 version now. Didnt need any changes to code appears to still work without errors
Dude Ness Ness 25 Apr, 2024 @ 11:42am 
any update
pogoman  [author] 15 Apr, 2024 @ 7:44am 
Not tested yet will take a look soon and post an update
bubajeager 13 Apr, 2024 @ 11:16am 
does this work with 1.5?
RutraNickers 15 Mar, 2024 @ 4:18am 
Does this also works with HAR races? If not, do you know of any mod that does it with aliens?
pogoman  [author] 8 Jan, 2024 @ 3:02pm 
Yes
Bowa 8 Jan, 2024 @ 1:04pm 
Does this apply to rituals with the 50% chance to join?
Arashi 23 Aug, 2023 @ 10:48am 
works nicely thx
pogoman  [author] 19 May, 2023 @ 1:53am 
xd
Eagle 17 May, 2023 @ 3:06pm 
"We're gonna build a wall and make the Gentle Tribe pay for it"
pogoman  [author] 10 May, 2023 @ 12:36pm 
I imagine he's just having a laugh. I almost called the mod "dey terk er jerbs" but it wasn't very descriptive lol
Mathus 10 May, 2023 @ 11:26am 
nice, this is a pretty good solution for specific scenarios

@leon really dude?