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And thanks for your work!
Full log if you need it. I'm running a fair number of mods, so I only gave a pastebin of the relevant NRE.
I think there's an NRE issue caused by your mod when a pawn on a map that's unloaded dies. Those world pawns should still be loaded and HeDiffs are still ticking, and some HeDiffs in my example killed a pawn and caused a NRE issue.
Great mod! Quick question: I observed that raiders often dont reload what entering a map. So they rush into combat and only then do the reloading. Could this be fixed on your end? Playing with Combat Extended but aside from that there should be no mod messing with the raider AI.
Thanks!