Space Engineers

Space Engineers

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WW2 Encounters
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
64.594 MB
26 Apr, 2023 @ 4:49pm
22 Apr, 2024 @ 3:20pm
13 Change Notes ( view )

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WW2 Encounters

Description
An MES (Modular Encounters Systems) encounters mod focused on World War 2 installations and planes.

This encounter mod contains two factions, "The Green" and "The Gray" with planes and installations for each. This is very much a work in progress.

Currently included in the mod:
The Green
- Factories for MS406 & Potez 630 planes
- Hangar for MS406 & Potez 630 planes
- MS406
- Potez 630
- F.222 Cargo Plane (defensive turrets)

The Gray
- Factories for Re 2000, Re 2001, & FC 20 planes
- Hangar for Re 2001,& FC 20 planes
- Re 2000
- Re 2001
- FC 20
- Ju 52 Cargo Plane

Ships:
The Green
- Cargo Ship - Golo III
- Corvette - La Malouine
- Aviso - Bougainville
- Destroyer - Le Triomphant
- Cruiser - Emile Bertin

The Gray
- Cargo Ship - Golo III (Could not find suitable reference for Italian freighters)
- Corvette - Gabbiano
- Torpedo Boat - Spica
- Destroyer - Francesco Crispi
- Destroyer - Comandante Margottini

Planned:
- Cruiser - Trento
- Aircraft Carrier - Bearn
- Aircraft Carrier - Aquila
- Floating port for each faction

The Aircraft Carriers are planned to be implemented as Boss Encounters with additional ships or planes as escorts.

Planned Planes:
- SM 79 Bomber
- P108 Attacker
- F222 Bomber
- D 520 Fighter

Planned Installations:
- Ammo Depot variants (Large Ammo Source)
- Factory Variants per plane (Component Source)
- Flak Towers
- Gas Refinery (Large Hydrogen source)
- Airfields (Frequent plane spawners)
- Garages (Small installation with fully built ground vehicles)

Planned Ground Vehicles:
- Eventually I will add ground NPCs that at least function as stationary turrets. If anyone can provide, or I can figure out, a way to make ground rovers/tanks move with AI then I can do more with them.
- Ground vehicles will show up before long as stealable things in installations.

Thanks and credit go to:
AWG for their exception mods
Weaponcore Pack https://gtm.steamproxy.vip/workshop/filedetails/?id=2045426012
Convenient Weapons Pack https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1455159191

Meridius for the incredible MES
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1521905890&searchtext=Modular+Encounters

The Weaponcore team for Weaponcore
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1918681825&searchtext=weaponcore
24 Comments
Villanor  [author] 11 Sep @ 4:12pm 
Thank you!
I have added that mod as a dependency but anyone using this mod needs to ensure it is higher in the load order than AWG's weapon mod. I don't know of a way to do that within my dependencies.
[82DK] wyomingwolf 11 Sep @ 3:58pm 
Can help you there Villanor. The SBC got messed up for AWG Conveniant Weapon pack so a fix has been made https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565339939
Villanor  [author] 11 Sep @ 3:47pm 
Huh, that is very odd. I have not updated or changed this in quite some time and I don't know any reason this mod would result in that behavior.
If anyone can point me towards a cause, I will happily update and fix it.
DogPilot 11 Sep @ 11:20am 
same thing happening with only this mod and its requirements. V
Gubstorm 9 Sep @ 12:00pm 
I have an assortment of mods related to aerodynamics, watermod, and weaponcore. This mod may be causing the player character to be unable to land on foot/walk on planets and float endlessly upwards.

It does appear to be due to the latest base game update.
Villanor  [author] 7 Dec, 2024 @ 5:21pm 
Yup!
Dogbi 6 Dec, 2024 @ 6:58pm 
Does this mod still work with the latest contact update?
[82DK] wyomingwolf 14 Apr, 2024 @ 7:06am 
Ooo, the encounter is growing
Atroia 13 Apr, 2024 @ 7:07pm 
:)
Villanor  [author] 13 Apr, 2024 @ 5:33pm 
I merged the naval mod into this mod