Space Engineers

Space Engineers

WW2 Encounters
24 Comments
Villanor  [author] 11 Sep @ 4:12pm 
Thank you!
I have added that mod as a dependency but anyone using this mod needs to ensure it is higher in the load order than AWG's weapon mod. I don't know of a way to do that within my dependencies.
[82DK] wyomingwolf 11 Sep @ 3:58pm 
Can help you there Villanor. The SBC got messed up for AWG Conveniant Weapon pack so a fix has been made https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565339939
Villanor  [author] 11 Sep @ 3:47pm 
Huh, that is very odd. I have not updated or changed this in quite some time and I don't know any reason this mod would result in that behavior.
If anyone can point me towards a cause, I will happily update and fix it.
DogPilot 11 Sep @ 11:20am 
same thing happening with only this mod and its requirements. V
Gubstorm 9 Sep @ 12:00pm 
I have an assortment of mods related to aerodynamics, watermod, and weaponcore. This mod may be causing the player character to be unable to land on foot/walk on planets and float endlessly upwards.

It does appear to be due to the latest base game update.
Villanor  [author] 7 Dec, 2024 @ 5:21pm 
Yup!
Dogbi 6 Dec, 2024 @ 6:58pm 
Does this mod still work with the latest contact update?
[82DK] wyomingwolf 14 Apr, 2024 @ 7:06am 
Ooo, the encounter is growing
Atroia 13 Apr, 2024 @ 7:07pm 
:)
Villanor  [author] 13 Apr, 2024 @ 5:33pm 
I merged the naval mod into this mod
Villanor  [author] 2 Apr, 2024 @ 6:27pm 
The planes crashing at spawn are now corrected. The prefabs just had the propellers disabled by default.
The mod is updated overall and all factory features are working properly now.
乂Oo忘★了愛oO乂 4 Aug, 2023 @ 8:25am 
It seems that not all aircraft are like this. Most of the twin engines are working normally, but it seems that the Re 2000 crashed shortly after it was generated in the air. Going to see the relatively complete wreckage, it seems that the engine is not working
Villanor  [author] 4 Aug, 2023 @ 4:34am 
That is definitely a bug. I'll look into that.
乂Oo忘★了愛oO乂 23 Jul, 2023 @ 11:27am 
Is this a bug? The defense plane generated by the factory does not seem to start the engine, and it always falls to the ground shortly after it is generated.
Villanor  [author] 6 Jul, 2023 @ 3:18am 
Thank you, unfortunately there is just too much lost by vanilla only. I will be continuing to expand this and my other WW2 encounter mod so in time they will be more NPC content between them.
Sir Connery 4 Jul, 2023 @ 2:26pm 
If only this was made with vanilla blocks, I can't justify adding more bloat to my server. Looks nice tho.
the guy 19 May, 2023 @ 4:59pm 
iron sky.....
Villanor  [author] 5 May, 2023 @ 6:16pm 
Nope, it's also really not high on my priority list as I have a lot of installation ideas and additional planes that I will be adding in first. I'm also working on ships for the naval side of this.
Nitrogameace 5 May, 2023 @ 5:00pm 
have you made any headway?
Nitrogameace 5 May, 2023 @ 5:00pm 
im currently trying to figure out how to make pirate tanks myself
Villanor  [author] 28 Apr, 2023 @ 5:21am 
I appreciate the suggestion. I will take a look at that. I would love to have some French and Italian vehicles defending the installations.
kmrii 28 Apr, 2023 @ 2:55am 
oh amazing. For ground vehicle spawns you may be able to look at constys automated ai ground tank enemy
Villanor  [author] 27 Apr, 2023 @ 4:05pm 
The weapons on the NPCs ignore the weapon randomizer as significant additional weight or recoil would really break the NPCs behaviors.
The spawns are handled by MES and as I add more things into the mod you will see more variation.
乂Oo忘★了愛oO乂 27 Apr, 2023 @ 10:56am 
Will it be randomly generated in MES?