Space Engineers

Space Engineers

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AWG WeaponCore Pack - (v205)
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
352.414 MB
2 Apr, 2020 @ 3:05pm
23 May, 2023 @ 1:54pm
258 Change Notes ( view )

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AWG WeaponCore Pack - (v205)

In 2 collections by <c=ffff4b4b>⭐ Automaton Spy
AWG Heavy Industry
15 items
AWG Heavy Industry - Weapon Collection
51 items
Description
Donate with PayPal to say thank you, or subscribe with Patreon to support me!
Contact me on Discord at AWG#7910 for discussion of commissions ($5 USD and up)

[paypal.me] [www.patreon.com]
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[Drop, similar broken due to WC Update Oct 8th 09:52 UTC]


The WCP is my definitive collection of weapon mods, ranging from historical cannon replicas to hard-sci-fi magnetic weaponry and anti-air missiles.
The pack contains 60+ unique weapons with supplementary blocks, and is continuously being updated with new guns, revamps of old ones and extra features. Though with a heavy focus on ground combat, there are aircraft and naval armaments for those of you that prefer the air or sea.


Make sure to put weapon core to the top of your mod list!




This workshop item cannot be redistributed without explicit permission.
This item is not authorised for posting on Steam, except under the original poster Steam account nicknamed AWG

Read this regarding re-uploads
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850
Popular Discussions View All (1)
0
25 May @ 12:24am
KWK40 and 76mm M1 won't reload ammo from inventory
ribera1945e
327 Comments
cirmaniuz 6 Nov @ 9:58am 
Hi. Are you thinking about switching from weaponcare to Vanilla+ framework?
And if so, how soon will it happen?
黑荣黯墨 30 Jul @ 2:01pm 
The 120mm smoothbore gun conflicts with the original machine gun, as long as one of the guns has been fired before, using another gun will crash the game.
shotasilverthorn 30 Jun @ 12:18am 
Be great if it stated somewhere - 1. the range of the weapons. 2 what ammo goes with them. Its all over the place.
kikree 29 Mar @ 9:48am 
The explosion of ammunition when hit by a projectile is normal in power, but for some reason it throws the body of a tank or any other transport for a kilometer or more like a plush toy. Is there any way to reduce the power of the explosion or correct the behavior of the hull during an explosion???
ekardedahs 18 Feb @ 2:34pm 
I have the same problem
RGM-76SP GM Sniper II 11 Feb @ 6:24pm 
so i have a problem. with this modpack and the guns in general. JUST the guns.
they dont fire.
i'd load it, MANUUALLY and they just dont fire.
nothing i do makes them fire. even when i hit "shoot once" when i press K to look at the menue. nothing happens. the shell disappears but theres no damage no shell nothing
did i do something wrong?
Fraerin 28 Jan @ 5:04am 
just wanted to check was the 380mm fortbreaker cannons breaking every time they shot intended like they go to 0% integrity and snap the second anything touches them is that intentional at all or what TwT
francofren 27 Jan @ 9:52pm 
How do I conveyor into the larger cannons?
R3DR3AP3R9 20 Nov, 2023 @ 10:13pm 
I just want to give thanks and praise for the work you've done and continue to do. This mod pack is still my part of my essentials list after 3 years, every design uses it. Thank you for keeping it up to date!
Shotgun jesus 11 Nov, 2023 @ 3:17pm 
How balanced are these weapons against vanilla threats or in the ares at war scenario?