Sid Meier's Civilization V

Sid Meier's Civilization V

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MHAOS' Dimitri of Faerghus
   
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30.226 MB
8 Mar, 2023 @ 3:00pm
2 Feb, 2024 @ 9:30pm
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MHAOS' Dimitri of Faerghus

In 1 collection by TheMH06
MH's Mods
47 items
Description
"As a king... And a wretch who claimed countless lives... I will build a kingdom where people can love in peace."

In this mod, play as the legendary Dimitri of Faerghus from Fire Emblem: Three Houses! Guide the chivalrous people to a bright future as the Savior King, or avenge the fallen of the past as the Boar Prince!
This mod contains two alternative takes on Dimitri; the two share their unique units as part of Faerghus, but their unique abilities allow them to use these components in drastically different and interesting ways!
As well, the mod contains fully-voice acted lines from Chris Hackney's work as Dimitri, an immersive set of Decisions and Events, and special interactions with the other Fodlan civilizations on the workshop!
Note: This mod was made and tested with BNW, so I can't guarantee that this mod will work properly without the aformentioned DLC.

Dimitri the Savior King
UA: The Tempest King
+1 XP from Great Works created by you, and +1 XP additional from any Great Work that achieves a Theming Bonus. Castles come with a Great Work of Writing slot. Upon the outbreak of war, enemy cities following your majority Religion suffer damage.

Dimitri the King of Delusion
UA: The Boar Prince
Start with the Atrocity mechanic. Gain Atrocity by defeating enemy units. +1% Combat Strength, +1% Unhappiness and -1% Culture for every point of Atrocity (up to 30). Combat units earn unique promotions for every 5 Atrocity.
May sacrifice Great People and Great Works for Production and Atrocity (5 Atrocity and 2 per Great Work respectively). Atrocity is reset to 0 upon making peace.

UU: King of Lions Corps (Lancer)
Shares the movement and traits of an infantry unit, unlike the unit it replaces.
Generates Great Generals through combat 100% faster.
When this unit enters combat and survives, deals splash damage to enemy units adjacent to this unit.
If built in a city with an achieved theming bonus, unit starts with an additional +10 XP and a bonus to their splash damage effect.

UU: Fabled Knight (Great General)
Generates a Great Work of Writing upon birth, if a slot for one is available.
May achieve Heroic Acts (or Acts of Atrocity) which provide a free Cultural Great Person of your choice.
Heroic Acts (or Acts of Atrocity) can be achieved, once per Fabled Knight, by fulfilling one of three conditions:
-Being within 2 tiles of a city capture
-Being within 2 tiles of a unit who has reached Level 5 or higher
-Being within 2 tiles of 10 total kills within this units lifetime

Direct Download:
https://drive.google.com/file/d/1k2noYNxDk9GoWzsX5yioEu0xfIc8XE2c/view?usp=share_link

Mod Compatibility:
-Civ IV Traits
-Sukritact's Events and Decisions
-Fire Emblem Weapon Triangle
-Kiang's Fire Emblem Religions
-Fire Emblem TSL Map
-Fire Emblem Affinities
-JFD's Cultural Diversity
-JFD's Rise to Power

Credits:
- Arms of Sorrow: Art, Feedback, Conceptualization and Dimitri (regular)'s dialogue
- Chrisy15: Code for King of Lion Corps Splash Damage, Code Snippet for sacrificing Great Works, general Code Assistance/Optimization
- Mathetes Alexandrou - Code Snippet from Terror and the Crest of Flames
- sena/lack: Dimitri's original art from Fire Emblem Heroes
- Chris Hackney: Going hard as Dimitri's voice actor
- Lads in the Civ V FE community: Formulating ideas for Dimitri for years and helping lead to the creation of this mod

If you've enjoyed this mod or any of the FE mods out there, please come and say hi out on our Discord group; we'd love to meet you!
http://discord.gg/bCvvftW
14 Comments
TheMH06  [author] 11 Aug @ 2:38pm 
Hello TJ, the easiest solution I could recommend is using the mod Really Advanced Setup , which lets you manually choose which civs can and can't show up in a game, both by yourself and the AI. Since both Dimitris are a part of the same mod but are tagged as different civs, RAS lets you toggle which Dimitri (if any) you want to appear in a game!
TJ Redeemer 11 Aug @ 1:16pm 
Is there a way to disable one Dimitri over the other? I'd like to disable Boar Dimitri since he conflicts with one of my other mods, plus I don't like the idea of having the chance of two Dimitris showing up in the same game.
Whatsapp Lambdadelta 16 Feb @ 5:53pm 
Found an inconsistency while playing, on Dimitri's E&D Industrial era decisions: the description defines the Magistrate cost as 1, but the actual Lua code subtracts 2 Magistrates upon enacting the decision
TheMH06  [author] 18 Feb, 2024 @ 9:15am 
This mod uses a UnitPanel override for Boar!Dimitri's unit sacrifice ability, so if you have any mods that also override or alter UnitPanel, you may want to disable them to see if this issue is fixed. Otherwise, I'm not sure where your issue may stem from, as nothing in regards to this UnitPanel override were altered in this update.
Rayzuke 18 Feb, 2024 @ 1:26am 
Ever since the update all worker units are now broken. They still work while automated but the menu is bugged while they are on a tile they can work on. There are no options. Just a empty text box. I can't even disband a worker unit or tell it to move without keybinds. This applys only on tiles where the worker can actually carry out a task. (or atleast construct a farm) Every other field is fine.
JustTheDoctor9 7 May, 2023 @ 7:17pm 
Is this some twisted joke?
Totally Not Inigo 21 Apr, 2023 @ 6:24pm 
At your service my king
Laughing Dog 30 Mar, 2023 @ 9:01pm 
Ah, thank you for clarifying.
TheMH06  [author] 30 Mar, 2023 @ 9:11am 
It's for newly created units in that city; When you built a new combat unit in any of your cities, they'll start with additional XP as listed in the UA description
Laughing Dog 30 Mar, 2023 @ 6:03am 
How does the XP gain for Great Works function? Is it newly created units at that city? Or something else?