Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
The final CivPack
Items (55)
Appeal, Loyalty and Prestige (Diplo VP) Font Icons
Created by Leugi
Adds Font Icons for Appeal and Loyalty. The Loyalty one is based on the Loyalty Icon by Firaxis, while the Appeal icon is made by me. This mod also renames Diplomatic Victory Points to Prestige and gives them their own Font Icon as well. For those that don...
Better Balanced Game 7.2 (BBG)
Created by Vodairo
Release build of Better Balanced Game (7.2.0) Need R&F and Gathering Storm Full changelog : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867892450 (not up-to-date) Summary of the changes can be found here : https://civ6bbg.github.io/ For bug rep...
Better Builder Charges Tracking
Created by wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Better Climate Screen (UI)
Created by infixo
New version 1.3.1 as of 3.05. More information about CO2 footprint. Compatibility Requires Gathering Storm. Supports all languages and Linux. Works with CQUI-Lite. CivFanaticsGitHub (BCS) Compatible with Natural Gas mod. Description The game tracks separat...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Deal Window
Created by gliding
***Compatibility confirmed with all updates to date (Feb 2024)*** Features Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Honey Graphics
Created by p0kiehl
Overview Tired of honey spawning on the map with only one scraggly, lonely tree? Creeped out by the bee icon? Bettey Honey Graphics makes the Honey resource more visually appealing! - Changes the icon from the bees to a pleasant honey jar with honey wand. ...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Better Religion Window (UI)
Created by infixo
Enhanced Religion Window. Helps managing religious campaigns. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Supported languages: English, 한국어/조선말 (Korean), polski (Polish). German translation CivFanaticsGitHub (BRW)...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Better World Rankings (UI)
Created by infixo
More information in the World Rankings screen. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Not compatible with: scenarios (they usually modify this screen). Supported languages: English. German translation CivFana...
Brazil Flavour Changes (Unique Water Park art)
Created by Leugi
Changes some texts of Brazil for more flavour and adds some Copacabana tiles to the Water Park unit. To be more precise it changes the following: - "Amazon" UA is changed to "Empire of the Tropics" - "Street Carnival" UD is changed to "Sambadrome" - "Copac...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Clean Nuclear Power
Created by JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Leugi's Fruit and Plant Religion Symbols
Created by Leugi
This mod adds several Fruit and Plant religion symbols for custom fun. The symbols included are: Apple, Banana, Citrus, Coffee, Durian, Eggplant, Figs, Grapes, Lotus, Maize, Peach, Pineapple, Pomegranate, Wheat, Yams, Coca, Koru, Maple, Mistletoe, Olive, O...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Mappa Mundi
Created by thecrazyscotsman
Mappa Mundi adds >15,000 unique place names to greatly increase the variety within your games. Options Mappa Mundi includes the option to enable Colonial names for European civilizations. This option is disabled by default. You can enable it by editing the...
Mapuche Flavour Adjustments (Unique Monument Art)
Created by Leugi
Changes some texts for Mapuche for more flavour, and adds a unique model for the Monument based on the Chemamull. The following texts are changed: · The UA Name is now "Bravery of the Toqui" because single word ability names are weird · The city list has b...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Multiplayer Helper (MPH)
Multiplayer Helper: Originally built for Civilization esports event (e.g. CWC tournaments), this mod initial objective was to limit the amount of game re-lobbying by preventing the AI from taking over players unit during on disconnect. It has grown to incl...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...