Total War: WARHAMMER III

Total War: WARHAMMER III

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Merwyrms SFO Submod (Abandoned)
   
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Tags: mod
File Size
Posted
Updated
130.170 KB
2 Feb, 2023 @ 1:55pm
5 Feb, 2023 @ 5:45am
2 Change Notes ( view )

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Merwyrms SFO Submod (Abandoned)

In 1 collection by Barney
Barney`s Submod Collection
24 items
Description
Yes they are strong especially the RoR version.

Most of the creatures units from the mod were integrated into SFO sadly the Merwyrms were not :c

I did not disable the other units because there are no duplicates for me. You can disable them via the MCM

Thank you ChaosRobie for the unit and Venris for SFO
11 Comments
lwhのsama 18 Apr @ 10:05am 
坏了 需要修复 进不去游戏的
キャンディーアップル 22 Nov, 2023 @ 3:17pm 
Any other alternative? Couldnt fine any.
Evan 18 May, 2023 @ 9:36am 
does this work?
Barak Yisrael 9 Mar, 2023 @ 2:44am 
hey can you add faction unit caps?
SlayerMathis 21 Feb, 2023 @ 7:58pm 
I'm not sure if it's a thing with this mod or the original, but Aranessa's mount version loses Mutant and Bleed
XeXe 5 Feb, 2023 @ 9:54pm 
@Barney Thank you!
Barney  [author] 5 Feb, 2023 @ 5:47am 
@Xexe it should be fixed now!
Barney  [author] 3 Feb, 2023 @ 10:13am 
@XeXe you are right! I hidden the mod until I have time to fix it
XeXe 3 Feb, 2023 @ 6:52am 
@Barney did all of that and test it on the campaign too, only merwyrms stats are right but not on the other two
Barney  [author] 3 Feb, 2023 @ 6:19am 
@XeXe put SFO above this submod or disable them via the MCM as said in the description