Project Zomboid

Project Zomboid

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CDDA Zomboids
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File Size
Posted
Updated
19.629 MB
6 Jan, 2023 @ 9:39pm
13 Aug, 2024 @ 10:12pm
33 Change Notes ( view )

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CDDA Zomboids

In 1 collection by DETOX
CDDA Collection B41
556 items
Description


Cataclysm of Dark Days Ahead, CDDA
Version beta 0.5
Cataclysm of Dark Days Ahead is a Rogue-like mod in a post-apocalyptic world, from the game "CDDA."

This mod is a modified version of.






Whats CDDA Zomboids

CDDA Zomboids is a modified version of CDDA Zombies by HW_Lover , how ever I added new zombie types and revamped old ones.
There is over 35 Zombie types .Some have special abilities and others are regular zeds, all of them are customizable in sandbox options.
Rewrite the old code, to be functional in Multiplayer without any errors or issues.
CDDA Zomboids is:
  • 35 Zombie Types with special abilities.
  • Sandbox Customizable highly customizable with sandbox options.
  • Multiplayer without any errors, ssues.
  • New Traits And Occupations as a separate MOD ID.
  • Mod Options support check the section Cataclysm of Dark Days Ahead for client side options.
  • Safe to use Safe to add and remove mid game of an existing save.


Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Due to steam not letting me provide the fulllist of zombie types click here to see all the zombie types explained

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None

An overview of what can be seen with this mod




Translations
Translated for many languages and special thanks to these guys for the help!,
  • Korean (KO) :By BLUmountain.
  • Thai (TH) : By XEN.
  • Russian (RU) : By essay.
  • Simplified Chinese (CN) : By HW_Lover.
  • Other languages are translated only for zombie type nametags.



Compatible & Incompatible mods
If a mod you wish to play with is not listed, it doesn't mean its incompatible, it should work unless its a heavy modification zombie functions or overhauls.
? Click here to check incompatible mods and fully supported mods .


Updates
- Major fixes VERSION 0.5.1
- Check the patch notes.



Check what's coming for update 1.0
click me


CDDA Experimental
Click here to check the separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand that version is experimental and should not be used for normal gameplay, that mod it only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.



Any bugs
Please make sure to report them in this section
Report them here






Small note, if you host a server or dedicated server, make sure Mod Options is installed for both client and server.
Other issue that can happen with Bisect hosting is that it will not save mod ids, if you have bisect hosting or any other provider and the ".ini" is having this after a restart or start:
"Mods=modoptions,CDDADisableBallRoomDancer", then make sure to add DD_Zombie before mod options save then add modoptions save then you can restart the server and it should save the ids and work correctly


Workshop ID: 2914016243
Mod ID: CDDADisableBallRoomDancer
Mod ID: CDDADisableBeeKeeper
Mod ID: CDDADisableBiker
Mod ID: CDDADisableBlacksmith
Mod ID: CDDADisableCrackHead
Mod ID: CDDADisableDetective
Mod ID: CDDADisableGangster
Mod ID: CDDADisableImam
Mod ID: CDDADisableMartialArtist
Mod ID: CDDADisablePoorStudent
Mod ID: CDDADisablePriest
Mod ID: CDDADisableSurvivalist
Mod ID: CDDADisableSWAT
Mod ID: CDDADisableTailor
Mod ID: DD_Occupations
Mod ID: DD_Zombie
Popular Discussions View All (5)
29
21 Sep @ 2:35am
PINNED: Compatible & Incompatible mods
DETOX
21
16 Nov, 2024 @ 9:25am
PINNED: Translations
DETOX
17
3 Jul @ 1:45pm
PINNED: Bugs
DETOX
858 Comments
DETOX  [author] 3 Oct @ 2:08pm 
Indeed but the multipier is small so you can if you are crazy shoot it before even having the time to regen those bullets convert to health
7isAnOddNumber 3 Oct @ 2:06pm 
Good god, that's ridiculous. Even in CDDA they're mildly vulnerable to bullets.
DETOX  [author] 3 Oct @ 2:02pm 
@7isAnOddNumber Hello sorry its a typo : it means it will regen for each bullet taken so use melee or spears to counter it.

@Zara ♡ Hello no its not B42 but if you want to play the b42 version search for CDDA Zombies as the original is updated to b42
Zara ♡ 30 Sep @ 11:17am 
I keep seeing this mod(And other sub mods for this mod) pop up on recommendation feed, Haven't heard of it until now(Surprisingly). Is there a B42 version available?
7isAnOddNumber 27 Sep @ 9:21pm 
What exactly do you mean by hulks and juggernauts being immune to bullets? The description says “each time you shoot you will the health by x2” which doesn’t mean anything
DETOX  [author] 13 Sep @ 5:37pm 
@Crud no problem have fun

@Tactical there is no commands to spawn them, you can only spawn ztypes with outfits based zombies such as ccps, hazmats and more
Tactical Hobbit 13 Sep @ 7:21am 
Is there a way to specifically spawn the zombie types for testing purposes?
Crud Discofinger 12 Sep @ 12:38pm 
I forgot to correct myself- my bad. The issue I was experiencing was caused by the Authentic Z/CDDA zombies version of the mod- I misread and assumed it required this as a dependency so I had both installed.

(Fuck that mod anyways, why the fuck are all the screamers and screachers SANTA?)
DETOX  [author] 12 Sep @ 11:14am 
Notice about the Mod
Since I no longer have time to code or improve the codebase, this mod is released under fair use. That means anyone is free to re-upload, modify, or update it (including for builds b41 and b42).

Big thanks to HW_Lover for the original base code!
DETOX  [author] 12 Sep @ 11:12am 
@Crud Bellycream Hello, it shouldn’t spawn them.
If the spawn rate errors out and they do spawn, another fix is to disable their abilities.