Project Zomboid

Project Zomboid

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CDDA Zomboids
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File Size
Posted
Updated
19.629 MB
6 Jan, 2023 @ 9:39pm
13 Aug, 2024 @ 10:12pm
33 Change Notes ( view )

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CDDA Zomboids

In 1 collection by DETOX
CDDA Collection B41
556 items
Description


Cataclysm of Dark Days Ahead, CDDA
Version beta 0.5
Cataclysm of Dark Days Ahead is a Rogue-like mod in a post-apocalyptic world, from the game "CDDA."

This mod is a modified version of.






Whats CDDA Zomboids

CDDA Zomboids is a modified version of CDDA Zombies by HW_Lover , how ever I added new zombie types and revamped old ones.
There is over 35 Zombie types .Some have special abilities and others are regular zeds, all of them are customizable in sandbox options.
Rewrite the old code, to be functional in Multiplayer without any errors or issues.
CDDA Zomboids is:
  • 35 Zombie Types with special abilities.
  • Sandbox Customizable highly customizable with sandbox options.
  • Multiplayer without any errors, ssues.
  • New Traits And Occupations as a separate MOD ID.
  • Mod Options support check the section Cataclysm of Dark Days Ahead for client side options.
  • Safe to use Safe to add and remove mid game of an existing save.


Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Due to steam not letting me provide the fulllist of zombie types click here to see all the zombie types explained

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None

An overview of what can be seen with this mod




Translations
Translated for many languages and special thanks to these guys for the help!,
  • Korean (KO) :By BLUmountain.
  • Thai (TH) : By XEN.
  • Russian (RU) : By essay.
  • Simplified Chinese (CN) : By HW_Lover.
  • Other languages are translated only for zombie type nametags.



Compatible & Incompatible mods
If a mod you wish to play with is not listed, it doesn't mean its incompatible, it should work unless its a heavy modification zombie functions or overhauls.
? Click here to check incompatible mods and fully supported mods .


Updates
- Major fixes VERSION 0.5.1
- Check the patch notes.



Check what's coming for update 1.0
click me


CDDA Experimental
Click here to check the separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand that version is experimental and should not be used for normal gameplay, that mod it only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.



Any bugs
Please make sure to report them in this section
Report them here






Small note, if you host a server or dedicated server, make sure Mod Options is installed for both client and server.
Other issue that can happen with Bisect hosting is that it will not save mod ids, if you have bisect hosting or any other provider and the ".ini" is having this after a restart or start:
"Mods=modoptions,CDDADisableBallRoomDancer", then make sure to add DD_Zombie before mod options save then add modoptions save then you can restart the server and it should save the ids and work correctly


Workshop ID: 2914016243
Mod ID: CDDADisableBallRoomDancer
Mod ID: CDDADisableBeeKeeper
Mod ID: CDDADisableBiker
Mod ID: CDDADisableBlacksmith
Mod ID: CDDADisableCrackHead
Mod ID: CDDADisableDetective
Mod ID: CDDADisableGangster
Mod ID: CDDADisableImam
Mod ID: CDDADisableMartialArtist
Mod ID: CDDADisablePoorStudent
Mod ID: CDDADisablePriest
Mod ID: CDDADisableSurvivalist
Mod ID: CDDADisableSWAT
Mod ID: CDDADisableTailor
Mod ID: DD_Occupations
Mod ID: DD_Zombie
Popular Discussions View All (5)
27
13 Aug, 2024 @ 9:46am
PINNED: Compatible & Incompatible mods
DETOX
21
16 Nov, 2024 @ 9:25am
PINNED: Translations
DETOX
17
3 Jul @ 1:45pm
PINNED: Bugs
DETOX
857 Comments
DETOX  [author] 9 Aug @ 3:44pm 
Yes it is:)
j2 4 Aug @ 6:05am 
Sorry if it was asked already but is this compatible with Bandits mod?? I know the other cdda is not. Thanks in advance!!
DETOX  [author] 18 Jul @ 4:52am 
Character traits:
-Truth Teller
-Skilled Liar
(Both are configurable.)
Zombie immunities (configurable by the player):
-Long blunt weapons
-Short blunt (main hands only, including modded weapons and shoves)
-Firearms
-Spears and axes
-None
-All
DETOX  [author] 18 Jul @ 4:52am 
@Raccoon Tony
Last time I checked Trello, Juggernauts were the only ones with bullet immunity. They're very slow and only spawn at military locations.
The Skeletal Juggernaut was going to be different. Since it’s made of sharpened bones, its main trait is immunity to long-range melee weapons like spears. It can still soak bullets like a cop zombie. These will have 3D models and only spawn near or inside military bases, and even then, very rarely.
In the experimental build, I had stopped development on the Hulk-type. It was overpowered in some cases and too weak in others. I added an info panel (like in CDDA) that gives you details about the type you’re fighting. Depending on your character’s traits, you can either describe it accurately or lie using lore-friendly text.
Raccoon Tony 17 Jul @ 9:03pm 
@DETOX That's a crazy response time, dude these complaints are just me being picky about very minor inconveniences in the mod. I can just change the screecher and screamer to not be able to scream/screech which is a big plus with the configs. I think it would be nice to have a strong zombie but making them immune to bullets would make it quite hard to kill as the stronger something is the more risk you have when fighting them up close making it quite challenging to take them out without taking damage especially if they are surrounded by other zombies.
DETOX  [author] 17 Jul @ 4:30am 
had to use gpt mine was not as clear :P
DETOX  [author] 17 Jul @ 4:29am 
@Raccoon Tony
Currently, the "Immune to Bullets" ability is not a finalized mechanic. It was implemented primarily for convenience and performance reasons especially to reuse the effect across multiple zombie types. Due to engine limitations, too many bullet impacts can cause issues such as despawning or deloading zombies after being hit repeatedly.The "Immune to Bullets" mechanic will be removed from most high-protection zombie types.
For example:
- Cops will still take more bullets than regular zombies.
- SWAT units will soak up even more damage, with the bullet resistance clearly tied to their armor appearance.
This change aims to make bullet resistance feel logical and grounded rather than abstract or invisible.
Future Role of "Immune to Bullets":
It will become a very rare trait, possibly reserved for one or two of the largest and most powerful zombie types only.
The goal is to make it a special-case ability, not a generic stand-in for tankiness.
DETOX  [author] 17 Jul @ 4:28am 
@ElZavier, Thank you, and in the future MP b42 i'm going to rebuild this mod.
@Raccoon Tony, Screamers and Screechers Behavior
Screamers and Screechers share the same core ability, but Screechers have a slightly greater range. While both are designed to spawn less frequently than other zombie types, an unlucky spawn roll can still result in a noticeable number appearing.
Raccoon Tony 17 Jul @ 2:28am 
I love this mod so much but I feel like the screamer and screecher are too op maybe im just new and suck at the game but there'd be domino effects of screamer/screecher > running to drop aggro > finding another screamer/screecher and rinse and repeat. Also for the sheriff, police, swat, and any other zombie that bypasses bullet damage can you consider reducing bullet damage completely instead of indefinitely stopping bullet damage? So like sheriff would be the lowest at 25, then police at 50% and then swat at 75%
ElZavier 2 Jul @ 1:48am 
Hello Detox, i just wanna say that this mod is MY personal favorite mod for zomboid since how amazingly fun this mod was, i just returned playing zomboid after almost a year of not playing it and now trying build 42, it's such a shame that you're currently not planning to update the mod to build 42 until multiplayer drop since i only play singleplayer but i completely understand, i wish you all the best and good luck!