Project Zomboid

Project Zomboid

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CDDA ZOMBIES - Experimental
   
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File Size
Posted
Updated
32.383 MB
20 Aug, 2023 @ 5:52pm
13 Nov, 2024 @ 4:37am
101 Change Notes ( view )

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CDDA ZOMBIES - Experimental

Description


The CDDA Experimental mod For MP/SP
This is a separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand this version is experimental and should not be used for normal gameplay, the mod only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.
Check update here
Click here to check public release

Main Points :
  • Dynamic Spawning System
  • Loot per type
  • Reworked Zombie Types
  • More Sandbox options
  • New Traits
  • Bandit Mod Compatibility
  • Moodles for abilities
  • And even more

Please disable these zombies under dev
- Hulk [Disable - Hulk]
- Shocker Beast [Disable Spawning]
- Wrestler [Functions not added yet]
- Juggernaut [Functions not added yet]
- Skeletal Juggernaut [Functions not added yet].





Workshop ID: 3023429881
Mod ID: CDDADisableTraitHoarder
Mod ID: CDDADisableTraitLiar
Mod ID: CDDADisableTraitMasochist
Mod ID: CDDADisableTraitMOMA
Mod ID: CDDADisableTraitTruth
Mod ID: CDDADisableTraitWayfarer
Mod ID: DD_Zombie2
69 Comments
DETOX  [author] 8 Jan @ 11:27am 
Yes in B42 i hope some mods can update first as first framework and i need more energy to finish this mess there is alot of fixing needed
DETOX  [author] 27 Nov, 2024 @ 12:31pm 
yes i had something planned for this type of comand
PasteldeShocloo 27 Nov, 2024 @ 12:16pm 
Hi! can you make to spawn zeds by command like "createcddazed (type) (ammount)"?
DETOX  [author] 16 Nov, 2024 @ 5:45pm 
To be honest i would Recommende you the cdda game i think you will enjoy it and thank you for the support 😁.
Maybe you already did play it im just a cdda lover hehe
Mustang 14 Nov, 2024 @ 4:17am 
I can't see myself not playing with this mod TBH, custom zombies adds so much flavor
DETOX  [author] 13 Nov, 2024 @ 11:18pm 
I hope you like it.
More things are planned.
Mustang 12 Nov, 2024 @ 5:28pm 
:D i was just about to add Bandit mod to my playthrough :D
DETOX  [author] 12 Nov, 2024 @ 12:10pm 
for next update :
adding further compatibility to bandit mod
i'm making alot of checks inside my functions for each functions that uses the zombie instance.
DETOX  [author] 8 Sep, 2024 @ 6:01am 
@Sen i dont know i reactive zombies has updated the guy who made it is the guy who maintains the cdda patch for it,

Yes experimental is the mod i do all my work in.
Sen 8 Sep, 2024 @ 5:38am 
Hi there, I'm Sen's StoryForge, is this the mod you were talking about you are working on atm?

I'm starting a new run with your old mod, and decided to give this one a go, but then noticed it's not compatible with the reactive zombies patch. Is there a separate mod for it?