Project Zomboid

Project Zomboid

CDDA Zomboids
857 Comments
DETOX  [author] 9 Aug @ 3:44pm 
Yes it is:)
j2 4 Aug @ 6:05am 
Sorry if it was asked already but is this compatible with Bandits mod?? I know the other cdda is not. Thanks in advance!!
DETOX  [author] 18 Jul @ 4:52am 
Character traits:
-Truth Teller
-Skilled Liar
(Both are configurable.)
Zombie immunities (configurable by the player):
-Long blunt weapons
-Short blunt (main hands only, including modded weapons and shoves)
-Firearms
-Spears and axes
-None
-All
DETOX  [author] 18 Jul @ 4:52am 
@Raccoon Tony
Last time I checked Trello, Juggernauts were the only ones with bullet immunity. They're very slow and only spawn at military locations.
The Skeletal Juggernaut was going to be different. Since it’s made of sharpened bones, its main trait is immunity to long-range melee weapons like spears. It can still soak bullets like a cop zombie. These will have 3D models and only spawn near or inside military bases, and even then, very rarely.
In the experimental build, I had stopped development on the Hulk-type. It was overpowered in some cases and too weak in others. I added an info panel (like in CDDA) that gives you details about the type you’re fighting. Depending on your character’s traits, you can either describe it accurately or lie using lore-friendly text.
Raccoon Tony 17 Jul @ 9:03pm 
@DETOX That's a crazy response time, dude these complaints are just me being picky about very minor inconveniences in the mod. I can just change the screecher and screamer to not be able to scream/screech which is a big plus with the configs. I think it would be nice to have a strong zombie but making them immune to bullets would make it quite hard to kill as the stronger something is the more risk you have when fighting them up close making it quite challenging to take them out without taking damage especially if they are surrounded by other zombies.
DETOX  [author] 17 Jul @ 4:30am 
had to use gpt mine was not as clear :P
DETOX  [author] 17 Jul @ 4:29am 
@Raccoon Tony
Currently, the "Immune to Bullets" ability is not a finalized mechanic. It was implemented primarily for convenience and performance reasons especially to reuse the effect across multiple zombie types. Due to engine limitations, too many bullet impacts can cause issues such as despawning or deloading zombies after being hit repeatedly.The "Immune to Bullets" mechanic will be removed from most high-protection zombie types.
For example:
- Cops will still take more bullets than regular zombies.
- SWAT units will soak up even more damage, with the bullet resistance clearly tied to their armor appearance.
This change aims to make bullet resistance feel logical and grounded rather than abstract or invisible.
Future Role of "Immune to Bullets":
It will become a very rare trait, possibly reserved for one or two of the largest and most powerful zombie types only.
The goal is to make it a special-case ability, not a generic stand-in for tankiness.
DETOX  [author] 17 Jul @ 4:28am 
@ElZavier, Thank you, and in the future MP b42 i'm going to rebuild this mod.
@Raccoon Tony, Screamers and Screechers Behavior
Screamers and Screechers share the same core ability, but Screechers have a slightly greater range. While both are designed to spawn less frequently than other zombie types, an unlucky spawn roll can still result in a noticeable number appearing.
Raccoon Tony 17 Jul @ 2:28am 
I love this mod so much but I feel like the screamer and screecher are too op maybe im just new and suck at the game but there'd be domino effects of screamer/screecher > running to drop aggro > finding another screamer/screecher and rinse and repeat. Also for the sheriff, police, swat, and any other zombie that bypasses bullet damage can you consider reducing bullet damage completely instead of indefinitely stopping bullet damage? So like sheriff would be the lowest at 25, then police at 50% and then swat at 75%
ElZavier 2 Jul @ 1:48am 
Hello Detox, i just wanna say that this mod is MY personal favorite mod for zomboid since how amazingly fun this mod was, i just returned playing zomboid after almost a year of not playing it and now trying build 42, it's such a shame that you're currently not planning to update the mod to build 42 until multiplayer drop since i only play singleplayer but i completely understand, i wish you all the best and good luck!
Martinez 20 Jun @ 9:18pm 
Is this mod compatible with multiplayer for a server?"
DETOX  [author] 20 Jun @ 1:26am 
You need to add it in other file that controls zambie outfits if you want the screamer and brute to have outfits make sure the thier id are set along side the other types with outfits there is a file wich contains all the code and you can search for exemple fireman to add the id along side them
The id of the type is the number of said type said type inside the large table of zeds 7 for brute
Ann 18 Jun @ 6:50am 
Hello, I would like to customize the outfit of certain special zombies... like the screamer and give it an Occult Zombie apperance.
I tried by adding: " outfit = {"Brute01"}, "
But that results in preventing that zombie from spawing :/
Can someone help me?
DETOX  [author] 11 Jun @ 9:18pm 
Attraction zone
Guippers 11 Jun @ 10:08am 
Does the screamer and the screecher zombies spawn MORE zombies or just have a large radius for calling and attracting zombies that are already in the area?
Izrail 24 May @ 3:10am 
Thank you so much, I found this item
DETOX  [author] 23 May @ 9:55am 
in the ESC menu -> options -> (mods) -> CDDA
Izrail 22 May @ 3:17am 
Hey, how can I remove the inscriptions over the heads of zombies?
DETOX  [author] 30 Apr @ 7:42am 
So im going to explain why this hapoens, its due to the first zombie rolled to sprint the one after will have the same effects until the update function happens to re arrange its stats and sprint some times due to large load the update takes time and doesnt update the zombie properly.

Im still waiting for mp 42 to code the mod again
Cyanide 29 Apr @ 1:34pm 
Hey how to fix a problem where sometimes Zomboids are of certain Normal Speed kind and they start sprinting? Like Child Z sprinting for example.
Or a Zomboid trhat is a russian roulette and it goes through every available zombie type until it stops at one?
DETOX  [author] 25 Apr @ 12:19pm 
Hello 🌸♡Emily♡🌸,Thank you for your wholesome message. I'm very sorry that I'm not as invested in the mod anymore. The last version I worked on was the experimental version of my mod. Maybe when MP hits B42, I’ll update it, since it was always more intended for multiplayer than singleplayer. All of my optimizations were made with MP in mind.I was also adding way too many functions to each zombie type, which ended up taking a lot of my time and slowing down my progress on the mod. You can always use the original mod for B42, as it works fine. I understand mine has more zombie types and offers more variety, kind of like a “this is not the same as that” experience.When B42 MP drops, I might return to coding. In real life, I'm doing well with my studies and work, but I have less free time now. Of course, I’m totally open to letting others remake the mod no issue at all. I don’t have any right to say no anyway everything I’ve done is free to use.
:spiffo:
🌸♡Emily♡🌸 18 Apr @ 8:39am 
@DETOX is the mod on a pause for now temporarily? i have not noticed an update in a while, and as far as i can tell it's not on the latest unstable version (B42) after reading your message i now do understand you are busy irl! please take your time my friend, we love your work and we will always be here for you when you eventually return! the amount of effort and dedication put into this project really does show! and commitment you have had in continuing developing and maintaining this ever since 2023 is outstanding, i really commend you for making such an awesome mod! Truly thank you :D

-Emily

Take care mate!
Foxtongue 2 Apr @ 7:03am 
i got killed by two fat zombie who were for some reason sprinting
逍遥子 1 Apr @ 8:24pm 
how to configure the spawning mechanism? after clearing and building around the rosewood fire station, zombies still respawn in large numbers over time
Construct 11 Mar @ 3:25pm 
gotcha.
DETOX  [author] 11 Mar @ 2:55pm 
@Construct No its not annoying i stopped updating the mod and the files are still in experimental when i'm coming back of course i will update the mod but for now i'm sorry there is no update comming. been working irl.
Construct 3 Mar @ 12:54pm 
@DETOX will this mod be getting updated to b42? sorry if this question is annoying or frustrating
DETOX  [author] 3 Feb @ 1:00am 
There is aurhentic peach one a guide in the pz forums
DETOX  [author] 17 Jan @ 1:18am 
Yes of course but i didnt like the end product at that time i didnt know the techniques to make fake particule effect in future all zeds will have custom 3d outfit
Xayalynn 16 Jan @ 2:54pm 
But I mean for the rest of the zombies, Charred Nightmare, Shocker, Burned and Predator should have special outfits for one to distinguish them more clearly
DETOX  [author] 16 Jan @ 12:49pm 
the outfits are already in here the Hulk zombie is not an actual hulk from the movie but the cdda hulk and i was testing models and some worked but i didnt fully implemented the idea yet its planned
Xayalynn 16 Jan @ 12:34pm 
Can you make a version where Zombies spawn with Outfits? like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3161355908&searchtext=cdda do?
I would love to see an actual zombie cosplaying of Hulk or biters having slasher or clown outfits
SunRapper39 12 Jan @ 7:42am 
damn
DETOX  [author] 12 Jan @ 7:10am 
maybe on holidays and weekends i can fix right now i'm not having fun doing it so you guys have to wait sadly
DETOX  [author] 12 Jan @ 7:09am 
alot of time weeks
since i have no free time to fix it and add stuff
SunRapper39 12 Jan @ 6:53am 
so how.long will it take to fix it just asking
DETOX  [author] 12 Jan @ 4:05am 
@SunRapper39 no its not about the first mod
Mod options and MoodleFramework since experimental brings alot of changes most of them are broken in b42 and i have no time to fix them but slowly
SunRapper39 11 Jan @ 8:54am 
i think cdda zombie is already updated to b42 so now you can change it if cdda zombie was the framework your talking about
Flandre Scarlet 8 Jan @ 11:52am 
good luck
DETOX  [author] 8 Jan @ 11:50am 
i'm waiting for the mods to be update to b42 so i can implement my work
DETOX  [author] 8 Jan @ 11:49am 
its alot of repeated work for a mod most ppl wont do this stuff but i recently started again to translate and fix and patch by small portion until its finished.
DETOX  [author] 8 Jan @ 11:48am 
i did but when they see the code ooof XD
Flandre Scarlet 8 Jan @ 11:47am 
i mean is okay to ask for help just ask people you trust!
DETOX  [author] 8 Jan @ 11:46am 
its nothing against you i just needed to rant about the coding x) issues i have.
Flandre Scarlet 8 Jan @ 11:45am 
no worries i am just a big sucker for realistic mods thats all
DETOX  [author] 8 Jan @ 11:43am 
To be honest i shot my self in the foot , i shouldv just released the mod with many features and less zombie types. and after finishing main points like dynamic spawning and loot and other cool stuuf i wouldv released zombie types per update, this is hindering me for alot of raisons
one of them is coding i have limited knlowdge of coding and the game limites my creative ideas because zombies are most of the hardcoded to have certain paramaters to not change or adjusted only by few numbers.
DETOX  [author] 8 Jan @ 11:38am 
i had planned that idea of having presets but it takes alot of time for me to add sandbox options and make sure they work for each button and option selected and also every time i add an option i'm making alot of code for sake of customizability that is why its taking alot of time for me and i have to make sure other types have options so you can choose to disable moves or abilities.
in experimental there are alot of options without translation becuase there lot of code hehe all of it just works out at the end i hope they are readable for you.
Flandre Scarlet 8 Jan @ 11:31am 
you should like make presets if u get what do i mean
Flandre Scarlet 8 Jan @ 11:26am 
i seen no worries just saying
DETOX  [author] 8 Jan @ 11:24am 
You can turn of the setting in base mod, if you dont like it its unrealistic i just didnt know how to add health for zombies without making them despawn out since adding alot of hp per bullet makes them despawn