Total War: ATTILA

Total War: ATTILA

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Roman Awesome Mod (More Armies) (vanilla climate change)
   
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Tags: mod, Overhaul
File Size
Posted
Updated
5.270 MB
21 Dec, 2022 @ 9:29am
10 Jan, 2023 @ 12:06pm
2 Change Notes ( view )

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Roman Awesome Mod (More Armies) (vanilla climate change)

Description
This mod was created apart from my main mod. It was requested that i add more armies but i decided to make it a separate mod instead.

main mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154
mod with just the vanilla climate changes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776833165

Game Changes

Vanilla climate change. Main mod has it reduced here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154

More armies- each rank in emporium has more armies with the top rank being up to 30 armies.


All Legacy technology stays- No more church research removing tech

Unlimited governors- It seems a bit realistic to have all provinces with governors

United Roman Empire after conquering the other empire whether it’s east or west.

No more negative traits for characters
All Romans wear red

No AI agents- They are super annoying haha

Hunnic armies can't recruit Large Onagers into hunnic armies. Screw you Attila. Only the hunnic spawned armies have artillery.( I know of a fix for it but it removes dlc factions from the game).

No more barbarians using artillery period outside of their starting armies.

Merc artillery is still in the game but the price is too expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore
.
Barbarian artillery are no longer in walled settlements

Barbarian artillery should no longer randomly spawn in rebel armies.

Barbarian Crossbows have been removed.

Now works with the charlemagne campaign dlc.

Increased garrison for all factions

Some barbarian artillery has been allowed on the last Roman dlc because the empire has fallen so why prevent all barbarian artillery if some roman tech were adopted by some of those tribes?

Emperors and generals are reskinned

Roman units do have reskins.The reskins include more helmets, no celtic capes on Roman Units, neckerchiffs to prevent armor chafing and a few other things - I think i'm pretty much finished with the reskins however please give me feedback on that you think about the skins.

Faction leader has more influence

Highest imperium was scaled down so players can reach max imperium faster

Max imperium legions increased from 14 to 30

More civilians added to campaign and custom battles

Marriage was improved

No more bastard babies

Negative imperium traits have been reduced

Diplomatic penalties have been reduced

Roman infantry have a huge buff. You now have to use hammer and anvil tactics to take down a legion. No longer can a cohors lose easily without being flanked or hammered by missiles.(Still tweaking Roman Units and some stats may change overtime)

Testudo both mobile and defensive are now useful. They can't die by missiles unless they are hammered from the rear or flanks.

Shield wall added for all roman units

Roman infantry now have square formation

Other information

For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies most of them don't have any

Hunnic artillery now has their ammunition reduced to zero. The huns can no longer use them in battle. For custom battles the hunnic artillery also has zero ammunition so i will make a new hunnic onager unit for custom battles so that the custom battle huns can still have a working onager unit.

The charlemain dlc has some barbarian artillery removed on some of the factions. Rome has fallen and the ones that can use artillery are using what Rome left behind and is still in use.

A fresh save is recommended. Your game may crash if you use this mod without a fresh game.


Recommended mods-
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=478742808 -WRE & ERE Emblems (Chi-Rho)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=417972677- Natural Water

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=435751090-GBJ Blood Mod Attila: The Original

Credits-
DETrooper for his reuniting rome mod. I used the reuniting Rome stuff from his mod but i didn't add all the content- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=744362633





7 Comments
dyznuuutz 9 Jan, 2023 @ 6:31am 
Questions again, sorry for bothering you too much ...

Can we have more armies BUT decreased garrisons? I like siege defenses but just having many army helps with reinforcements and expansions :D or where should I change in the tables? for the armies
dyznuuutz 9 Jan, 2023 @ 6:20am 
Very much thanks, would like to test it again
Potato Soup  [author] 8 Jan, 2023 @ 4:16pm 
The Huns never attack because the garrisons are increased. This mod version here doesn't have the increased armies and vanilla climate change but it does decrease the garrisons. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903291285
dyznuuutz 8 Jan, 2023 @ 7:54am 
hey, can you remove the artillery related change? it makes Huns never attack my settlement eventho I kinda expect it to attack. It just stays at raiding stances :(
Potato Soup  [author] 23 Dec, 2022 @ 2:19pm 
Basically what you'd get with or without this mod. This mod makes no changes to climate.
dyznuuutz 23 Dec, 2022 @ 12:35pm 
What is the actual vanilla climate change?