Total War: ATTILA

Total War: ATTILA

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roman awesome mod (vanilla climate changes)
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Tags: mod, Overhaul
File Size
Posted
Updated
5.067 MB
10 Mar, 2022 @ 4:44pm
18 Dec, 2022 @ 8:50am
3 Change Notes ( view )

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roman awesome mod (vanilla climate changes)

Description
This is a requested mod based off of my main mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154

All Legacy technology stays- No more church research removing tech
Unlimited governors- It seems a bit realistic to have all provinces with governors
United Roman Empire after conquering the other empire whether it’s east or west.
No more negative traits for characters
All Romans wear red
No AI agents- They are super annoying haha
Hunnic armies can't recruit Large Onagers into hunnic armies. Screw you Attila. Only the hunnic spawned armies have artillery.( I know of a fix for it but it removes dlc factions from the game).
No more barbarians using artillery period outside of their starting armies.
Merc artillery is still in the game but the price is too expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore.
Barbarian artillery are no longer in walled settlements
Barbarian artillery should no longer randomly spawn in rebel armies.
Barbarian Crossbows have been removed.
Now works with the charlemagne campaign dlc.
Increased garrison for all factions
Some barbarian artillery has been allowed on the last Roman dlc because the empire has fallen so why prevent all barbarian artillery if some roman tech were adopted by some of those tribes?
Emperors are reskinned
Roman units do have reskins.The reskins include more helmets, no celtic capes on Roman Units, neckerchiffs to prevent armor chafing and a few other things - I think i'm pretty much finished with the reskins however please give me feedback on that you think about the skins.
Faction leader has more influence
Highest imperium was scaled down so players can reach max imperium faster
Max imperium legions increased from 14 to 16
More civilians added to campaign and custom battles
Marriage was improved
No more bastard babies
Negative imperium traits have been reduced
Diplomatic penalties have been reduced
Roman infantry have a huge buff. You now have to use hammer and anvil tactics to take down a legion. No longer can a cohors lose easily without being flanked or hammered by missiles.(Still tweaking Roman Units and some stats may change overtime)
Testudo both mobile and defensive are now useful. They can't die by missiles unless they are hammered from the rear or flanks.
Shield wall added for all roman units
Roman infantry now have square formation


For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies most of them don't have any

Hunnic artillery now has their ammunition reduced to zero. The huns can no longer use them in battle. For custom battles the hunnic artillery also has zero ammunition so i will make a new hunnic onager unit for custom battles so that the custom battle huns can still have a working onager unit.

The charlemain dlc has some barbarian artillery removed on some of the factions. Rome has fallen and the ones that can use artillery are using what Rome left behind and is still in use.

A fresh save is recommended. Your game may crash if you use this mod without a fresh game.


Recommended mods-
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=478742808 -WRE & ERE Emblems (Chi-Rho)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=417972677- Natural Water

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=435751090-GBJ Blood Mod Attila: The Original

Credits-
DETrooper for his reuniting rome mod. I used the reuniting Rome stuff from his mod but i didn't add all the content- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=744362633
32 Comments
Albert 21 Dec, 2022 @ 10:48am 
thaaaanks:steamhappy:
Potato Soup  [author] 21 Dec, 2022 @ 9:37am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2904784487 new mod with the vanilla climate changes and more armies
Potato Soup  [author] 21 Dec, 2022 @ 8:51am 
I would have to make a new mod for both vanilla climate change and more armies. you must realize this mod has 139 subscirbers and i doubt everyone would want increase armies on this mod. For now i do have an increased armies version. A bit out of date when it comes down to the main mod though.
Albert 19 Dec, 2022 @ 4:34am 
hahahaha true but only add this on that mod (roman awesome mod (vanilla climate changes) please, only I need more armies and the mod is perfect for me, thanks a lot friend
Potato Soup  [author] 18 Dec, 2022 @ 3:09pm 
At the end of the day I'll have so many different versions of the same mod haha.
Albert 18 Dec, 2022 @ 2:46pm 
you can increase the army limit to 28-30 max thanks friend and sorry for all my questions :)
Potato Soup  [author] 18 Dec, 2022 @ 1:28pm 
You're welcome.
Albert 18 Dec, 2022 @ 1:27pm 
now it works fine thanks :peace:
Potato Soup  [author] 18 Dec, 2022 @ 8:52am 
It should be updated now. I added the skins and updated the mod. I have not tested it though.
Albert 18 Dec, 2022 @ 2:00am 
please make the roman general update here too please:steamthis::steamthumbsup: